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Journal : J-REaLL

Environmental factors affecting learners’ autonomy in the covid-19 pandemic Wahyu Pratama; Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL) Vol 2, No 2 (2021): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v2i2.11335

Abstract

Recently, Covid-19 has threatened the education sector and forced  learners to adjust an online learning. According to that, learners need to study in their own space and make them more independent and autonomous. However, learners tend to experience difficulties caused by their surrounding environments that sometimes does not support online learning. Surrounding environments include human activities e.g., noise in the surrounding; financial capabilities of parents for internet data plans; or other issues beyond the student's intellectual abilities. Therefore, this research aimed to explore the existed environmental factors that affected the learning environment and define the factors which affected learners’ volition. This study was applied a qualitative method and presenting the collected results descriptively. The researcher worked with one English teacher who has been voluntarily participating in this study. This study used semi-structured interview and questionnaire as the research instruments. Firstly, the researcher sent the questionnaires using Google Form for all students at 11th graders from one of the government-owned senior high schools in Surabaya. Secondly, the researcher interviewed an English teacher to find out the class’ conditions. This study has revealed that teacher still holds huge responsibilities to guide students along the online learning process. Besides, there were still a lacks IT skills of students which make the teacher not only a facilitator but also a helper or counsellor. This dominant role of the teacher eventually made students less autonomous.
Experiences using google translate application for translation used by English department students Nurul Iftitah; Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL) Vol 3, No 1 (2022): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v3i1.11408

Abstract

This study exposed experiences using Google translate application for translation used by English Department students. This research is focused on explaining problems and strategies using Google Translate used by English Department students. This research used a descriptive qualitative design. Researchers selected 20 students from English Department who had taken translation subject and agreed participated in this research. The instrument used was a questionnaire in the form of open-ended questions where students had to express their answers in a paragraph. In the questionnaire there were instructions and a descriptive text about tourism places written in Indonesian that must be translated into English by students using two ways. First, students used Google translate application. Second, students translated those texts manually without an application. There were eight questions about what translation problems they found after using the app and what strategies they did to fix the result. Several points were found to be improved in the process of translation using Google translate, including to deal with grammatical error, to deal with inappropriate words or phrases, to deal with no provided meaning in google translate and to deal with abbreviation existed in Indonesian language and to deal with word for word translation.
Developing students' reading ability using visual novel for high school students Rizky Aditya Prasetyo; Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL) Vol 2, No 2 (2021): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v2i2.11336

Abstract

Recently, many students study from home and their class is conducted online. Many of them spend more time at home, and since their class is conducted online, most of the students have their smartphones. Because of this situation, the visual novel can be used to aid the students in studying English, especially for reading. The visual novel is a game that utilizes pictures with various sound effects to make the reader more interested in playing and watching the picture. This study is to develop a visual novel for education with the purpose to aid students in learning English. The research method utilized by the researcher in the development of a visual novel is a DDR (Design and Development) method. The participants in this research were tenth-graders from various schools in Surabaya. The instrument used in this research were questionnaires, structured interviews, and expert validation. The visual novel was validated by the expert before testing the game. This study found that Visual Novel can help students became more motivated to learn English especially reading and the response they gave toward using visual novel in aiding learning English is positive. Several students also struggled with the game due to the student's lack of knowledge. In conclusion, the visual novel has been proven to meet the students' demand to aid in learning English. The implications of these findings are that teachers should use media to create a positive learning environment.
Environmental factors affecting learners' autonomy in the covid-19 pandemic Wahyu Pratama; Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL) Vol. 2 No. 2 (2021): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v2i2.11335

Abstract

Recently, Covid-19 has threatened the education sector and forced  learners to adjust an online learning. According to that, learners need to study in their own space and make them more independent and autonomous. However, learners tend to experience difficulties caused by their surrounding environments that sometimes does not support online learning. Surrounding environments include human activities e.g., noise in the surrounding; financial capabilities of parents for internet data plans; or other issues beyond the student's intellectual abilities. Therefore, this research aimed to explore the existed environmental factors that affected the learning environment and define the factors which affected learners' volition. This study was applied a qualitative method and presenting the collected results descriptively. The researcher worked with one English teacher who has been voluntarily participating in this study. This study used semi-structured interview and questionnaire as the research instruments. Firstly, the researcher sent the questionnaires using Google Form for all students at 11th graders from one of the government-owned senior high schools in Surabaya. Secondly, the researcher interviewed an English teacher to find out the class' conditions. This study has revealed that teacher still holds huge responsibilities to guide students along the online learning process. Besides, there were still a lacks IT skills of students which make the teacher not only a facilitator but also a helper or counsellor. This dominant role of the teacher eventually made students less autonomous.
Developing students' reading ability using visual novel for high school students Rizky Aditya Prasetyo; Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL) Vol. 2 No. 2 (2021): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v2i2.11336

Abstract

Recently, many students study from home and their class is conducted online. Many of them spend more time at home, and since their class is conducted online, most of the students have their smartphones. Because of this situation, the visual novel can be used to aid the students in studying English, especially for reading. The visual novel is a game that utilizes pictures with various sound effects to make the reader more interested in playing and watching the picture. This study is to develop a visual novel for education with the purpose to aid students in learning English. The research method utilized by the researcher in the development of a visual novel is a DDR (Design and Development) method. The participants in this research were tenth-graders from various schools in Surabaya. The instrument used in this research were questionnaires, structured interviews, and expert validation. The visual novel was validated by the expert before testing the game. This study found that Visual Novel can help students became more motivated to learn English especially reading and the response they gave toward using visual novel in aiding learning English is positive. Several students also struggled with the game due to the student's lack of knowledge. In conclusion, the visual novel has been proven to meet the students' demand to aid in learning English. The implications of these findings are that teachers should use media to create a positive learning environment.
Experiences using Google Translate application for translation used by English department students Nurul Iftitah; Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL) Vol. 3 No. 1 (2022): Journal of Research on English and Language Learning (J-REaLL)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/j-reall.v3i1.11408

Abstract

This study exposed experiences using Google Translate application for translation used by English department students. This research is focused on explaining problems and strategies using Google Translate used by English department students. This research used a descriptive qualitative design. Researchers selected 20 students from English department who had taken translation subject and agreed participated in this research. The instrument used was a questionnaire in the form of open-ended questions where students had to express their answers in a paragraph. In the questionnaire there were instructions and a descriptive text about tourism places written in Indonesian that must be translated into English by students using two ways. First, students used Google Translate application. Second, students translated those texts manually without an application. There were eight questions about what translation problems they found after using the app and what strategies they did to fix the result. Several points were found to be improved in the process of translation using Google translate, including to deal with grammatical error, to deal with inappropriate words or phrases, to deal with no provided meaning in google translate and to deal with abbreviation existed in Indonesian language and to deal with word for word translation.