Claim Missing Document
Check
Articles

Found 2 Documents
Search

Enam Motivasi Mahasiswa Mengikuti Program Kampus Mengajar di Masa Pandemi Covid-19 Zilham Usral; Alifah Beninda Desfi; Fitria Qolbina; Intan Anggraini; Renna Rofifah Sabrina
PAKAR Pendidikan Vol 20 No 1 (2022): Published in January 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v20i1.263

Abstract

Kampus Mengajar is part of a government program that aims to provide opportunities for students to be able to develop themselves through activities outside of lectures. This study aims to find out what is the real motivation of Padang State University students to take part in the Kampus Mengajar program during the Covid-19 pandemic. This study uses a qualitative method with a case study approach (case study design). Sources of data were taken from twenty-one informants through in-depth interviews selected using purposive sampling technique, all informants are active students who are currently/have attended the Kampus Mengajar program during the pandemic. All the results of the interviews were then analyzed through 4 stages, namely obtaining data, reducing data, presenting data and drawing conclusions. Overall, the results of the analysis found six student motivations to take part in the Kampus Mengajar program. i) one semester of lectures (20 credits) has been counted, ii) training in teaching skills, iii) gaining teaching experience, iv) building relationships, v) having intensive money and reducing the Single Tuition Fee (UKT), vi) obtaining a certificate award from the Ministry Education and Culture (Kemendikbud). The results of this study can be used as initial data for future researchers in examining this problem in different contexts and issues.
Analisis Kebutuhan Pengembangan Media Pembelajaran Board Game Aqidah Akhlak Berbasis Pendidikan Karakter di Taman Pendidikan AlQur’an Masjid Ikhwanul Muslimin Kota Padang Zilham Usral; Alfurqan Alfurqan
ALSYS Vol 3 No 6 (2023): ALSYS: Jurnal Keislaman dan Ilmu Pendidikan
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v3i6.1978

Abstract

This research aims to analyze the need for developing learning media in the form of Aqidah Akhlak-based board games that support character education at the TPQ Muslim Ikwanul Mosque, Padang City. The research method used is qualitative with a case study approach. Data was collected through interviews, observation and documentation from one supervisor, one teacher and seven students at the TPQ Ikwanul Muslimin Mosque. Data analysis was carried out using the Miles and Huberman approach which consists of four stages: data collection, data reduction, data presentation, and drawing conclusions. Based on the results of media needs analysis, analysis of student characteristics and curriculum analysis, it shows that the current use and utilization of learning media is still not optimal at TPQ Mosque Ikwanul Muslimin. Therefore, it is necessary to develop learning media in the form of the Aqidah Akhlak board game based on Character Education. This recommendation is based on the results of analysis of student characteristics, curriculum analysis, and relevant considerations. It is hoped that this research can contribute to improving the quality of learning at the TPQ Ikwanul Muslimin Mosque and support the formation of strong character in students through innovative approaches to learning media.