Claim Missing Document
Check
Articles

Found 2 Documents
Search

Collaborative Learning Approach Towards Students’ Reading Comprehension; Does It Have Any Effect? Baiq Ayu Puteri Jihan Khairunissa; Dedi Sumarsono; Baiq Sumarni
JUPE : Jurnal Pendidikan Mandala Vol 4, No 4 (2019)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (309.324 KB) | DOI: 10.36312/jupe.v4i4.809

Abstract

This research was aimed to find out the effect of Collaborative Learning Approach towards students’ reading comprehension at MA Darunnajah Al-Falah Telagawaru in academic year 2018/2019. This research was pre experimental research with one group pre-test and post-test design. The sample was taken from all population of the second grade students of MA Darunnajah Al-Falah Telagawaru which consisted of 23 students. The students were treated by using Collaborative Learning Approach. The instrument of collecting the data used reading test that consisted of 25 items in form multiple choice. The result of technique of data analysis showed that the value of sig two tailed was 0.000. It meant that, the value of t-test was lower than the significance level (0.000 < 0.05), indicated that the alternative hypothesis (Ha) was accepted and the null hypothesis was rejected. Thus, it can be concluded that Collaborative Learning Approach is an appropriate and effective approach for teaching reading because, it has a significant effect towards students’ reading comprehension at MA Darunnajah Al-Falah Telagawaru in Academic Year 2018/2019.
UTTERANCE AND EXPRESSION SPOKEN BY MOBILE LEGENDS PLAYER Tri Setianingsih; Baiq Sumarni
Jurnal Cahaya Mandalika ISSN 2721-4796 (online) Vol. 4 No. 3 (2023)
Publisher : Institut Penelitian Dan Pengambangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jcm.v4i3.2380

Abstract

The use of utterances and expressions in mobile Legends games is very often used by students when playing mobile Legends games. Many students used utterances and expressions to show what they are feeling while playing mobile Legends games. This study aimed to find out what types of utterances and expressions students use when playing mobile Legends games with qualitative method. The subjects of this study were students of SMKN 1 Batulayar with a total of 5 students. When playing Legends mobile game. Data in the form of field notes and interview transcripts, based on interviews from students that students use utterances and expressions to show what they feel when playing. The utterances used are constative utterances and performative utterances, as well as using the maxims of quality and maxims of manner while in expressions students use expressions of happy, sad, angry, afraid and surprised therefore in playing mobile Legends games students unconsciously use two types of utterances namely performative and constant utterances as well as maxims of quality and Maxim of manner and use expressions of happy, sad, angry, afraid and surprised in order to show what students feel when playing mobile Legend games. Keywords: Mobile Legend, Utterance, Expression