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PENGEMBANGAN DESA WISATA EDUKASI INTERNET MARKETING DENGAN COMMUNITY BASED TOURISM DI KECAMATAN WAY RATAI, PESAWARAN, LAMPUNG [DEVELOPMENT OF EDUCATION TOURISM VILLAGE ON INTERNET MARKETING WITH COMMUNITY BASED TOURISM IN WAY RATAI, PESAWARAN, LAMPUNG] Muhamad Ariza Eka Yusendra; Sutedi Sutedi; Susanti Susanti; Firmansyah Yunialfi Alfian
Jurnal Sinergitas PKM & CSR Vol 6, No 1 (2022): APRIL
Publisher : Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/jspc.v6i1.4959

Abstract

This Community Service Activity aims to develop a sustainable tourism competitiveness using the Community Based Tourism (CBT) model as a tourism strategic initiative that is able to accommodate economic, social, cultural and environmental benefits in a tourist destination. The CBT model offered is to converge Adventure Travel, Cultural Tourism, Ecotourism and Collaborative Information Technology into one unified tourism service, namely the Internet Marketing Educational Tourism Village. In addition, SD-Logic principles are also put forward where during the development of tourist villages, the service team always collaborates with many parties, including looking for a team of mobilizers or local heroes who have the power to mobilize and inspire the community. This community service activity is divided into three stages: (1) Mapping of Village Potential Landscapes, (2) Development of Tourism and Entrepreneurship Orientation, and (3) Development of Mindset, Skills and Mastery of Digital Economy Tools, which are divided into 6 main activities, and all of which can be implemented and get good results in terms of increasing knowledge and expertise. The results of this community service activity is the concept of an internet marketing educational tourism village with community based-tourism can be accepted and started to be implemented in the locus village. In the future, the PkM IIB Darmajaya team together with relevant stakeholders will collaboratively and participatively form a locus village tourism master plan so that it can be used as a guide for the direction of tourism village development.BAHASA INDONESIA ABSTRACT: Kegiatan Pengabdian Kepada Masyarakat ini bertujuan untuk bertujuan untuk mengembangkan suatu daya saing kepariwisataan yang berkelanjutan dengan menggunakan model Community based Tourism (CBT) sebagai salah satu inisiatif strategi wisata yang mampu mengakomodir keuntungan ekonomi, sosial, budaya dan lingkungan disuatu destinasi wisata. Model CBT yang ditawarkan adalah dengan mengkonvergensikan Adventure Travel, Cultural Tourism, Ecotourism dan Collaborative Information Technology menjadi satu kesatuan layanan kepariwisataan yaitu Desa Wisata Edukasi Internet Marketing. Selain itu juga prinsip-prinsip SD- Logic juga dikedepankan dimana pada saat pengembangan desa wisata, tim pengabdi selalu melakukan kolaborasi dengan banyak pihak termasuk mencari tim penggerak atau local hero daerah yang memiliki kekuatan untuk memobilisasi dan menginspirasi masyarakat. Kegiatan pengabdian kepada masyarakat ini terbagi menjadi tiga tahap yaitu (1) Pemetaan Bentang Potensi Desa, (2) Pengembangan Orientasi Kepariwisataan dan Kewirausahaan,  (3) Pengembangan Mindset, Skill dan Penguasaan Tools Digital Economy, yang dibagi menjadi 6 kegiatan utama, dan kesemuanya bisa terlaksana serta mendapatkan hasil yang baik dari sisi peningkatan pengetahuan dan keahlian. Hasil kegiatan pengabdian kepada masyarakat ini adalah, Konsep desa wisata edukasi internet marketing dengan community based tourism dapat diterima dan mulai diimplementasikan di desa lokus walaupun masih perlu pendampingan lebih lanjut dan perlu melibatkan stakeholder pentahelix lainnya, Desa wisata juga perlu mengedepankan pengembangan paket wisata, dibandingkan penjualan tiket untuk masuk ke obyek wisata, karena lebih menguntungkan dan mampu mengendalikan eksternalitas dunia pariwisata dan untuk dapat efektif mengimplementasikan desa wisata edukasi internet marketing diperlukan tim penggerak awal yang akan menjadi local hero untuk dapat merubah mindset masyarakat desa. Kedepannya tim PkM IIB Darmajaya bersama dengan stakeholder terkait akan secara kolaboratif dan partisipatif membentuk masterplan kepariwisataan desa lokus sehingga dapat dijadikan pedoman arah pengembangan desa wisata.
Analysis of Factors Affecting Tourists’ Visiting Decision on Tourist Destinations in Lampung Province Novita Sari; Firmansyah Yunialfi Alfian; Muhammad Dwiyan Aditya
Prosiding International conference on Information Technology and Business (ICITB) 2021: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND BUSINESS (ICITB) 7
Publisher : Proceeding International Conference on Information Technology and Business

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Lampung was one of the provinces in Indonesia that had great natural, cultural developed tourist attraction potentials. These potentials were seen on beautiful natural panoramas and geographical features including seas, rivers, hills, and mountains that had their own uniqueness and characteristics. Moreover, the diverse cultures and customs were also unique and different from the other provinces inIndonesia. With these conditions, Lampung was able to be developed as a tourist destination, particularly its location that was also very close to the Java Island and the other cities of Sumatra Island. Some of the natural and cultural beauty in Lampung had been developed and successfully became a tourist destination. Tourism spots commercialized in Lampung included beaches and seas with high waves, traditional customs, mountainous nature, forests, rivers with diving and fishing facilities and the other potentials. The problem of this research was the decreasing number of tourists visiting the tourist destinations in Lampung Province. The objective of this research was determining the factors affect ing the tourists’ visit ing decision on the tourist destinations in Lampung Province. In this research, aresearch model was developed with seven hypotheses that had been formulated. The number of sample of this research was 110 respondents as tourists visiting the tourist destinations in Lampung Province. The method of this research was the PLS-SEM method. The result of this research showed that the the Advertising, the servicequality, and the tourist attraction had a significant effect on the tourists’ visit ing decision; moreover, the variables that had a significant effect on the tourism image were the Advertising and the service quality. In addition, the variable affecting the tourist attraction was also the service quality. Keywords—Service Quality, Visiting Decision, Tourism Image, Advertising, Tourist Attraction
Long-Short Term Memory Method for Blockchain Ethereum’s Market: The Establishment of ETH 2.0 Merger Firmansyah Yunialfi Alfian; Faurani Santi Singagerda; Riko Herwanto
International Journal of Artificial Intelligence Research Vol 6, No 1.1 (2022)
Publisher : International Journal of Artificial Intelligence Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.429

Abstract

Objective of research to identify the application of LSTM on Ethereum predictions based on blockchain data and information.  The study is an experimental study using the Long Short Term Memory (LSTM) method to predict blockchain information on the Ethereum market.  The method is a development of Recurrent Neural Network (RNN) and Artificial Neural Network (ANN), and required several precise parameters to produce accurate predictions.The study analyzed several parameters such as the number of neurons in the hidden layer and the most appropriate max epoch to use.  The results of the analysis show that using neurons 50 and max epoch 500 are able to predict ethereum prices using blockchain information well, seen from a very small error, namely MAPE of 1.69% with the highest price predictions occurring throughout the middle of 2021 as an effect of changes in the technology system, which is used which previously applied proof of work (mining) to proof of stake (validator) on the current ETH 2.0 technology, as a result there was a decrease in the supply of coins that was currently happening
DESIGNING STT PLATFORM BASED ON PERCEIVED VALUE ON SMART TOURISM Lukmanul Hakim; Firmansyah Yunialfi Alfian; Isnandar Agus; Faurani Santi Singagerda
International Journal of Artificial Intelligence Research Vol 6, No 1.2 (2022)
Publisher : International Journal of Artificial Intelligence Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.2.794

Abstract

Our article investigated how to create a design for smart tourism applications that focused on the values felt by tourists, specifically on the valuable experiences encountered by tourists during destinations such as accessibility, amenities, available packages, activities, and additional services, in order to assess the successful management of a tourist destination. Whereas the methodology applied in this research is Design Science Research (DSR), which is used to overcome a problem by designing a tool to address the issue, the major challenge that is frequently experienced by visitors in tourism studies is the convenience and completeness of information about tourist destinations. The theoretical contribution of the research might provide to the capacity in the study of tourist behavior, which is associated primarily with tourist satisfaction with a specific tourist destination based on previous experience and information. Whereas practically, the research will assist tourism managers in developing architectural designs of service tools to help tourist destination management in making decisions based on the requirements and preferences of tourists during their visit. Based on our findings, we recommend that tourist destinations should create dynamic platforms that mediate STT in order to respond to tourist demands. Tourists will appreciate their vacation more because the travel service experience is improved. Thus, providing information more accessible, constructing integrated information systems, and creating a technologically friendly environment would increase tourist participation and actually contribute to the overall travel experience.