Ice Sariyati
Universitas Islam Negeri Sunan Gunung Djati Bandung

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Impoliteness Strategies in Family Interaction in The D’Amelio Show Season 3 Desiana Salsabila; Irman Nurhapitudin; Ice Sariyati
Linguistics and ELT Journal Vol 14, No 1 (2026): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/leltj.v14i1.39270

Abstract

This study aims to examine the types and functions of impoliteness strategies used by D’Amelio family in The D’Amelio Show Season 3. This research used a qualitative-descriptive method to provide an in-depth analysis. The data were selected using purposive sampling of 10 episodes from season 3 of The D’Amelio Show.  The data were transcribed verbatim and analyzed using Culpeper’s framework (1996; 2011). The results analyzed 22 utterances to five impoliteness strategies: bald on record, positive, negative, sarcasm/mock politeness, and withhold politeness. Negative impoliteness was found to be the most frequently used impoliteness strategy (40.91%), while bald on record impoliteness and withhold politeness were the least frequent (4.55%). In terms of function, three functions were examined: affective, coercive, and entertaining. It was found that the affective function was widely used (50.0%).  The use of impoliteness reflects social dynamics within families, suggesting that impoliteness is not merely a verbal attack but also a means of expressing emotions, displays of intimacy, and interpersonal conflict. This also depends heavily on the context and the relationship between speakers. These findings contribute to a deeper understanding of impoliteness in mediated interpersonal communication and provide insights for further research in similar contexts.
Politeness Maxims In Character Interaction In The Last Of Us 2 Video Game Erlita Vierra Trirenata; Mahi M Hkikmat; Ice Sariyati
ELS Journal on Interdisciplinary Studies in Humanities Vol. 8 No. 2 (2025): JUNE
Publisher : Hasanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34050/els-jish.v8i2.44173

Abstract

This study aimed to identify politeness maxims used in the characters' dialogue in The Last of Us 2 video game. The study used Geoffrey Leech's theory of politeness maxim. This research focused on what types of politeness maxim appeared in the dialogue and how characters used those types of politeness. This study used descriptive-qualitative for its research method. The object of this research was the dialogue between characters in The Last of Us 2 video game. The result of this research showed that there were 40 data that contained maxims of politeness. There were 14 data for maxim tact, 6 data for maxim generosity, 6 data for maxim approbation, 2 data for maxim modesty, 3 data for maxim agreement, and 9 data for maxim sympathy. Maxim tact was the most frequently used by the characters in The Last of Us 2 video game. The use of these maxims plays a significant role in shaping the narrative and portraying the relationship between characters, which created efficient communication.