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The Effect of Picture and Picture Integration with Guided Note Taking accompanied by Optimization of Teaching Aids Learning Outcomes Annisa Nur Khasanah; Slamet Santosa; Meti Indrowati; Arifin Septiyanto
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 2 (2022): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i2.1420

Abstract

The objective of this study is to determine the impact of the Picture and Picture application integrated with Guided Note Taking (GNT) on students' biology learning achievement by optimizing teaching aids. The study is categorized as a quasi-experiment. The research design used is Post-test Only Control Group Design with group experiment, which implements Picture and Picture application coupled with Guided Note Taking (GNT) through the optimization of the use of teaching aids, and control group, which implements discussion technique, speech, and presentation. The population of the research is students of class XI IPA (grade 11 in Natural Science) from Public Senior High School (SMA N) 2 Boyolali. The sample in the research is students of class XI IPA 4 as the experiment group and students of class XI IPA 3 as the control group. Cluster random sampling was used to collect the sample. Multiple-choice tests, questionnaires, observation forms, and documentation are used to collect data. The t-test was used to test the hypothesis. This study concludes that Picture and Picture application integrated with Guided Note Taking (GNT) through the optimization of teaching aids utilization affects students' biology learning achievement in cognitive, affective, and psychomotor domains.
Food Fermentation as a Virtual Laboratory Learning Media to Empower Student’s Science Process Skills Wachida Maftuhatun Nisa; Umi Fatmawati; Slamet Santosa
Jurnal Penelitian Pendidikan IPA Vol 9 No 4 (2023): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i4.2117

Abstract

The purposes of this research are to produce a discovery learning-based virtual laboratory learning media, to assay the feasibility of the media, and to test students' science process skills before and after the implementation of developed media.  The research method used is a Research and Development (R&D) with a 4D (Four-D Model) which was modified into 3D (Define, Design, and Develop). The validation stage was carried out by a media expert, content expert, and learning expert. The instruments used include questionnaires for the analysis of student needs, interview questionnaires, validator instruments, student responses, teacher responses, and pretest-posttest. The data collection technique was carried out by distributing student and teacher response questionnaires after learning. Science process skills are measured using a pretest-posttest. The virtual-laboratory learning media can be operated on android and personal computers (PC). The validation results showed that the multimedia was very feasible with a percentage of 92.7%, meanwhile, the material, and evaluation validation were considered feasible, with a percentage of 85.1% and 83.02% respectively. There were differences in students' science process skills before and after the implementation of discovery learning-based virtual laboratory learning media shown by the results of the paired t-test, namely the Sig value (2-tailed) 0.000<0.05