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Teaching Writing and Twenty First Century Skills Using Guided Autonomous Learning Designs Abdul Ghofur; Kisyani Kisyani; Bambang Yulianto
Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences Vol 2, No 4 (2019): Budapest International Research and Critics Institute November
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v2i4.572

Abstract

This article describe how to improve student’s skills in writing French and eight types of the  twenty first (21st)  century skills Using Guided Autonomous Learning designs. This research is intended to produce and use Guided Autonomous Learning Designs by integrating eight types of 21st century skills in teaching writing French. The designs developed consist of syllabus, learning model, textbook, learning media, and lesson plan. The research data is obtained from students, lecturers, experts, observers, and documents. Data sought are (1) process of developing  Guided Autonomous Learning designs by integrating eight types of  21st century skills and their quality based on their validity, practicality, and  effectiveness. The data was collected using observation techniques, expert validation, interviews, documents analysis, tests, and questionnaires. The data was analyzed quantitatively and qualitatively using content analytic techniques, conversational analysis, narrative analysis, percentage techniques, average techniques, and correlation techniques. The finding show that Guided Autonomous Learning designs by integrating eight types of 21st  century skills are very effective to improve student’s writing in French and eight types of  21st  century skills. The average score of the quality (validity, practicality, and effectiveness) of Guided Autonomous Learning designs by integrating eight types of  21st century skills is 3.51. Therefore, this research needs to be developed and implemented in other subjects by integrating other types of 21st century skills.
Implementasi Metode Studi Kasus Dan Proyek Integratif Berbantuan Learning Management System Di Madrasah Aliyah Muhammadiyah 1 Medan Abdul Ghofur; Andi Wete Polili; Insan Taufik
Sasambo: Jurnal Abdimas (Journal of Community Service) Vol. 6 No. 4 (2024): November
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/sasambo.v6i4.2238

Abstract

Program ini bertujuan untuk meningkatkan kualitas pembelajaran di Madrasah Aliyah Muhammadiyah 1 Medan melalui penerapan metode studi kasus dan proyek berbasis integratif yang didukung oleh Learning Management System (LMS). Pelaksanaan program ini melibatkan pelatihan bertahap, termasuk pengembangan bahan ajar, penggunaan LMS, dan penerapan metode pengajaran inovatif. Mitra yang terlibat adalah guru dan operator sekolah yang menyediakan fasilitas pendukung. Hasil menunjukkan adanya peningkatan signifikan dalam penggunaan LMS, dengan 85% guru aktif mengunggah bahan ajar dan melaksanakan pembelajaran berbasis digital. Selain itu, 90% siswa terlibat dalam tugas proyek dan latihan studi kasus, yang berdampak pada peningkatan keterampilan abad ke-21 mereka. Program ini merekomendasikan penerapan serupa di sekolah lain dengan peningkatan dukungan teknologi dan motivasi guru. Implementation of Case Study Method and Integrative Project Assisted by Learning Management System at Madrasah Aliyah Muhammadiyah 1 Medan This program aims to improve the quality of education at Madrasah Aliyah Muhammadiyah 1 Medan through the application of an integrative case study and project-based method supported by a Learning Management System (LMS). The implementation involved a series of training sessions, including instructional material development, LMS utilization, and the application of innovative teaching methods. The partners involved included teachers and school operators providing essential facilities. Results indicate a significant increase in LMS usage, with 85% of teachers actively uploading teaching materials and conducting digital-based learning. Additionally, 90% of students engaged in project tasks and case study exercises, positively impacting their 21st-century skills. This program recommends similar implementations in other schools, with enhanced technological support and teacher motivation.  
Pengembangan Instrumen Evaluasi Berbantuan Media Quizalize Untuk Meningkatkan Kemampuan Berbahasa Prancis Siswa di SMK Telkom 2 Medan Jessica Meliani Pardosi; Abdul Ghofur
PRANALA: Jurnal Pendidikan Bahasa Prancis Vol. 9 No. 1 (2026): PRANALA: Jurnal Pendidikan Bahasa Prancis
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/pranala.v9i1.1761

Abstract

Artikel ini bertujuan untuk menjelaskan proses pengembangan dan validitas instrumen evaluasi untuk meningkatkan pemahaman membaca bahasa Prancis dengan bantuan media Quizalize bagi siswa kelas XI Tata Boga 1 SMK Telkom 2 Medan. Metodologi yang diterapkan adalah Penelitian dan Pengembangan (R&D), dengan mengadaptasi model Fenrich yang dimodifikasi, yang mencakup tahap analisis kebutuhan, perancangan sistem, dan produksi. Teknik pengumpulan data dilakukan melalui kuesioner, wawancara mendalam, serta instrumen validasi oleh para ahli. Hasil penelitian menunjukkan bahwa produk yang dikembangkan pada tema « La Famille » berhasil mengintegrasikan secara proporsional tingkat kognitif LOTS, MOTS, dan HOTS. Penilaian dari ahli materi memperoleh persentase sebesar 87,2% (Baik) dan ahli media mencapai 92% (Sangat Baik). Kesimpulan penelitian menegaskan bahwa instrumen evaluasi digital yang dikembangkan ini sangat layak untuk digunakan sebagai alat evaluasi yang interaktif dan adaptif terhadap perkembangan teknologi.
Efficacité d’utilisation du jeu Drops pour enrichir le vocabulaire français des élèves de SMAN 7 Binjai Erra Fazira Fay Siregar; Abdul Ghofur
Didacticofrancia Journal Didactique du FLE Vol. 15 No. 1 (2026): Mai 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/didacticofrancia.v15i1.29765

Abstract

This research aims to determine the effectiveness of using the playful application Drops to enrich students in class XI 2/Soshum’s French vocabulary in class at SMAN 7 Binjai High School. The research uses a quantitative, quasi-experimental design, namely the One-Group Pretest-Posttest Design. Data collection instruments include a pre-test, post-test, observations, and questionnaires. 30 students from class XI 2/Soshum SMAN 7 Binjai for the 2024/2025 school year were selected using a purposive sampling method for the research topics. The results showed that after using the Drops game app, students’ average grades increased significantly. The average score before the test is 46, and after the test, it is 84.6. To improve mastery of vocabulary in the material “Se Présent: Salutation, les Chiffres, la Profession et le Sport, la Nationalité”, the use of the Drops app is rated “very effective” based on t-test results and N-Gain calculations. Therefore, it can be concluded that the Drops game app is an effective tool to help students learn more French vocabulary.