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APLIKASI TRIPGO M-COMMERCE PARIWISATA LAMPUNG DENGAN INTEGRASI PORTAL E-COMMERCE Kadek Chresna Kharisma; Mardiana Mardiana; Meizano Ardhi Muhammad
BAROMETER Vol 4 No 2 (2019): Barometer
Publisher : Fakultas Teknik, Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35261/barometer.v4i2.1777

Abstract

Pariwisata Indonesia menargetkan kunjungan wisatawan mancanegara 20 juta orang pada tahun 2019. Untuk mencapai target tersebut, setiap provinsi diharapkan meningkatkan performa potensi pariwisatanya. Provinsi Lampung merupakan salah satu penyumbang wisatawan domestik dan mancanegara dalam tiga tahun terakhir, tetapi pengembangan Pariwisata Provinsi Lampung belum maksimal. Dengan memanfaatkan perkembangan teknologi Smartphone, dapat dilakukan optimalisasi pengembangan pariwisata melalui promosi pariwisata Lampung kepada masyarakat luas dan dunia. Penelitian ini membangun aplikasi mobile m-Commerce pariwisata dengan integrasi portal e-Commerce menggunakan metode pengembangan Rapid Application Development (RAD). Hasil dari penelitian ini yaitu aplikasi mobile yang menjadi sarana promosi tempat wisata di Provinsi Lampung yang memungkinkan wisatawan dapat langsung mengetahui informasi secara detail tempat wisata beserta souvenir dan chat dengan pengelola tempat wisata. Integrasi portal e-Commerce yang diterapkan di aplikasi dilakukan dengan cara parsing dari website e-Commerce yaitu Bukalapak dan Tokopedia. Aplikasi mobile m-Commerce Pariwisata. Dengan Integrasi Portal e-Commerce telah berhasil dibangun sesuai dengan rencana pembangunan aplikasi berdasarkan pengujian fitur menggunakan Black Box dan aplikasi dapat diterima oleh pengguna berdasarkan hasil User Acceptance Test dengan responden berjumlah 73 orang yang menyatakan nilai baik sebanyak 67%, tidak baik sebanyak 6%, dan sangat baik sebanyak 27%.
Role and Challenges of Information Technology Increasing Business Competitiveness of Siger Tower Reviewed Aspects of Business Economics on E-Business and E-Commerce Raden Arum Setia Priadi; Meizano Ardhi Muhammad; Gita Paramita Djausal
Prosiding International conference on Information Technology and Business (ICITB) 2017: INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND BUSINESS (ICITB) 3
Publisher : Proceeding International Conference on Information Technology and Business

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Objektives: Siger Tower Monument, a place where travelers travel, is on the limestone of Bakauheni Village. Related to that, Siger Tower Manager needs to build electronic commerce facility for international marketing of Lampung commodity. Methods / Statistical Analysis: After studying the details of existing commodity snippets only handicraft, selfie booth, rest area with Sumatera zero km point that can be facilitated it also requires preparation and arrangement of electronic business with priority on coffee commodities and derivatives in all stake holders. Test samples in the form of questioners to determine the preparedness of technology stakeholders, controlling the approach used compare the results obtained. Findings: UPTD Siger Tower needs preparation to welcome the opening of JTTS in the midst of land constraints where the tower positions belong to PT ASDP while the tower building belongs to the Lampung Provincial Government. This finding locks the development of management so that there is no form of cooperation that mentions the rights and obligations of the parties. It can be said that the minimum allocation of APBD for the care and development of Tower Siger. Its existence has a crucial position for the image of Lampung because: 1) Located at the point of 0 km Sumatra, near the Port of Bakauheni; 2) Siger Tower Tower landmark of Lampung; 3) Illustration Tower Siger used the community of Lampung as a symbol of Lampung. Phillip Kotler's marketing mix consists of four things that need to be considered to support marketing to answer consumer demand: product, price, place, and promotion, to consider the development of Siger Tower as a tourist destination and icon of Lampung. Local products come from the region's main commodities, coffee (mostly highland robusta) sold in the form of seeds, powder in various brands because of the variety of producers. The arrangement of the electronic business cultivates collaborative development opportunities to build the image of the Siger Tower for coffee connoisseurs, partly from outside Lampung Province. Application / Improvements: Portal providers of tourism support services with marketing information Tower of Siger related to various products to potential development opportunities for major coffee commodities. For the traveler in his rest area, presented the sale of seeds, coffee powder. Keywords: E-Business, E-Commerce, Tower Siger, and Coffee.
Usability of Lampung Heritage Virtual Reality Tour Sony Ferbangkara; Mardiana Mardiana; F.X. Arinto; Sri Ratna Sulistiyanti; Khairudin Khairudin; Wahyu Eko Sulistiono; Meizano Ardhi Muhammad
Journal of Engineering and Scientific Research Vol. 4 No. 2 (2022)
Publisher : Faculty of Engineering, Universitas Lampung Jl. Soemantri Brojonegoro No.1 Bandar Lampung, Indonesia 35141

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jesr.v4i2.107

Abstract

Lampung Heritage Virtual Reality Tour was developed as a tool to educate the importance of Lampung’s historical heritage. It represents eight Lampung historical heritage sites in the virtual reality world, namely the Lampung Museum, Thay Hin Bio Vihara, Al-Anwar Mosque, Lampung Siger Tower, Krakatau Monument, Kerti Bhuana Temple, Nuwo Sesat Traditional House, and the Japanese Caves. Functional features of the Lampung Heritage Virtual Reality Tour are visiting virtual tourist spots and viewing information on virtual tourist attractions. Digital tourists can select a virtual tourist spot with the location panel. The user perception and satisfaction require a qualitative measurement to understand its impact on educating Lampung's historical heritage. Using usability, we should understand the quality of the Lampung Heritage Virtual Reality Tour. The tools to measure the usability level of the application are the User Acceptance Test and the System Usability Scale. There were 15 questions User Acceptance Test (UAT) with a composition of five questions affordance, four questions signifier, and six questions feedback. According to the SUS standard, we asked ten questions on the System Usability Scale (SUS). The result for UAT was an average of 95.75%, which consist of 95.00% affordance, 94.79% signifier, and 97.45% feedback. The result of SUS was Good, based on a score of 83.39. The Lampung Heritage Virtual Reality Tour meets good usability standards, making the application suitable.