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The Effect of Delphi-based Learning Media on the Students’ Learning Outcomes in Electricity and Electronic Lessons Reviewed from the Level of Independence Learning Students Bagus Dwi Cahyono; Supari Muslim; Joko Joko; Bima Anggana Widhiarta P
IJESEMS : International Journal of Engineering Science Educatioon and Management System Vol 2 No 1 (2019): March 2019
Publisher : LPPM NAROTAMA UNIVERSITY, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (628.716 KB) | DOI: 10.29138/ijieeb.v2i1.811

Abstract

The purpose of this study is to: (1) analyze the differences in learning outcomes between students who study using Delphi-based learning media and students who learn by using Power Pont learning media in Basic Electrical and Electronics subjects at Surabaya KAL-1 Vocational School; (2) analyze the differences in learning outcomes in Basic Electrical and Electronics subjects between students who have a high level of learning independence and students who have a low level of learning independence at Surabaya KAL-1 Vocational School; (3) analyzing the interaction between the use of instructional media (delph and PPT) and the level of learning independence on learning outcomes in the Basic Electrical and Electronics subjects at the Surabaya KAL-1 Vocational School. This type of research is quasi-experimental using factorial 2x2 design, and the data were analyzed using Anacova two lines with the help of SPSS. The study found: (1) Learning outcomes for students using Delphi-based learning media (cognitive domain mean = 79) were significantly higher than learning outcomes for students who used Point Power learning media (cognitive domain = 73) in Basic Electricity subjects and Electronics at KAL 1 SMK Surabaya; (2) Learning outcomes for students who have TKBT (cognitive domain average = 78.17) are significantly higher than learning outcomes for students who have TKBR (cognitive domain average = 74.35) in Basic Electrical and Electronics subjects at KAL Vocational School. 1 Surabaya; (3) there is a significant interaction between the use of learning media (Delphi and PPT) and the level of learning independence on cognitive learning outcomes in the Basic Electrical and Electronics subjects at the Surabaya KAL-1 Vocational School. Research suggests: (1) Selection of learning media should be done appropriately especially if the school already has adequate infrastructure; (2) teachers in learning must be able to pay attention to the characteristics of students (learning independence) so that students are able to master the material better; and (3) learning media as a source of learning must be able to be maximally utilized by students in its use.
Development of Learning Media Based on Virtual RealityIn the Subject Object-Oriented Programming Improving Learning Outcomes of RPL Students at SMK Negeri 2 Bangkalan Moh Rochman Wahid Maulana; Supari Muslim; I Gusti Putu Asto Buditjahjanto; Bagus Dwi Cahyono
IJESEMS : International Journal of Engineering Science Educatioon and Management System Vol 2 No 1 (2019): March 2019
Publisher : LPPM NAROTAMA UNIVERSITY, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (778.328 KB) | DOI: 10.29138/ijieeb.v2i1.812

Abstract

AbstractThe research objectives are: (1) analyzing the validity of virtual reality-based learning media on the subjects of object-oriented programming; (2) analyze the implementation of object-oriented programming learning using virtual reality-based learning media; (3) analyze the learning activities of Bangkalan Vocational High School 2 students on object oriented programming subjects using virtual reality based learning media; (4) analyze learning outcomes in the cognitive, affective, and psychomotor domains on object oriented programming subjects; and (5) analyze the response of students of SMK Negeri 2 Bangkalan to virtual reality-based learning media. Media development is done by using Research and Development (R & D) which is validated by experts. The results of the study concluded that: (1) virtual reality-based learning media were declared valid with very good categories; (2) the implementation of virtual reality based learning media is categorized as good; (3) student learning activities in utilizing virtual reality based learning media are declared active.
Enhancing Students Learning Outcomes and Creative Thinking Skills in Computer Numeric Control Subject Using Project-Based Learning Model Elly Rahmawati; Supari Muslim; Soeryanto Soeryanto; Tri Rijanto
Journal of Vocational Education Studies Vol. 4 No. 2 (2021)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/joves.v4i2.4923

Abstract

This study aimed to determine the effect of project-based learning on student learning outcomes and creative thinking skills in computer numeric control subjects at SMK KAL-1 Surabaya. This study used a quasi-experimental factorial research design with a 2-way ANOVA test technique. In this study, 66 students from class XI of the Mechanical Engineering Expertise Program were divided into experimental groups (n= 33) and a control group (n= 33). The instrument used in this research is in the form of test sheets and observations to measure the level of students creative thinking and their learning outcomes. This study found that student learning outcomes using project-based learning are significantly higher than students who taught using direct learning models in computer numeric control subjects. Furthermore, the learning outcomes of students who have a high level of creative thinking are significantly higher than those of students who have a low level of creative thinking. Moreover, there is an interaction between using learning models and creative thinking on three domains of learning outcomes (cognitive, affective, and psychomotor) in computer numeric control subjects.