Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Jurnal ULTIMATICS

Perancangan Strategis Sistem Informasi PT ABC Dodick Zulaimi Sudirman; Asep Fajar FIA; Budi S. Susanto; Monika Suharko; Mujoko Mujoko
Ultimatics : Jurnal Teknik Informatika Vol 5 No 1 (2013): Ultimatics: Jurnal Ilmu Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (852.277 KB) | DOI: 10.31937/ti.v5i1.309

Abstract

Dengan semakin majunya dunia teknologi informasi, pengadopsian teknologi informasi tidak hanya dilakukan sebatas instalasi software ataupun penyediaan komputer. PT ABC menyadari bahwa dibutuhkan perancangan infrastruktur teknologi informasi untuk memperjelas langkah-langkah pengembangan infrastruktur teknologi informasi dan komunikasi yang dimiliki. Hasil analisa memberikan saran atas rancangan infrastruktur teknologi informasi yang siap digunakan oleh PT ABC untuk dapat memberikan efektivitas dalam pelaksanaan operasional perusahaan. Kata kunci—perancangan stategis, PT ABC, sistem informasi
Cloud Gaming Masa Depan Industri Game Dodick Zulaimi Sudirman
Ultimatics : Jurnal Teknik Informatika Vol 5 No 2 (2013): Ultimatics: Jurnal Ilmu Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1037.228 KB) | DOI: 10.31937/ti.v5i2.324

Abstract

With a high rate of internet penetration, many developer kept trying to innovate using Internet as the backbone. One innovation that is under a microscope of every technology observer is Cloud Gaming. In order to play a new game, player need to check their computer specification before even try to install the game. loud Gaming can solve that solution by using internet connection. Unfortunately Indonesia does not have a supporting infratructure in order to fully support Cloud Gaming. Index Terms—cloud gaming, video game, server architectire, software development, game industry
Rancang Bangun Aplikasi Berbagi Berbasis Lokasi Menggunakan Quick Response Code dan Metode Geolocation Danry Ray; Dodick Zulaimi Sudirman; Yunita Riris Widawaty
Ultimatics : Jurnal Teknik Informatika Vol 6 No 2 (2014): Ultimatics: Jurnal Ilmu Teknik Informatika
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (811.651 KB) | DOI: 10.31937/ti.v6i2.337

Abstract

As more sophisticated the technology, it will give a harder challenge for the libraries to fulfill their patrons requirement. For the sake of a great technology experience, library of Universitas Multimedia Nusantara is trying to adopt QR Code technology and geolocation method into it’s system. User who has a QR Code to be scanned will share their activities, such as read and borrow. Users can also do a check-in if they do not want to scan a QR Code. After dealing with QR Code, the application will provide users with the location where a QR Code was scanned. A variety of a scan distance will impact to the variety of the point or reward those users can achieve. There are also several things to be done that could enhanced the accuracy of the location finder, like comparing the result between GPS provider and Network provider based on certain variable (time and accuracy) and displaying both the results to the user so they can choose their own preference because of some factors that could cause an inconsistency while finding location is executed like mobile signal, amount of cell tower, and location of user. Index Terms - QR Code, geolocation, sharing system, library of Universitas Multimedia Nusantara