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PENGEMBANGAN ALAT EKSPERIMEN PENENTUAN PERCEPATAN GRAVITASI BUMI BERDASARKAN TEORI BIDANG MIRING BERBASIS MICROCOMPUTER BASED LABORATOY (MBL) IRNIN AGUSTINA DWI ASTUTI
Faktor Exacta Vol 9, No 2 (2016)
Publisher : LPPM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.393 KB) | DOI: 10.30998/faktorexacta.v9i2.788

Abstract

There have been research which aims to know the development of experimental device for determineof gravity based on the theory of the inclined plane based Microcomputer Based Laboratory (MBL).Gravity is the force of attraction that occurs between all the particles having a mass in the universe. In these experiments using the tools and materials is motion detector, computer, logger pro, ruler, board track, cars, connecting cables, and beams. When the cars is dropped on an incline, then analyzed using logger pro whose data has been computerized. Method of data analysis used was linear regression analysis. The experimental results the value of the gravity in according to with the reference value in the amount of (9,895±0,529) ms-2 with a deviation of 0,91%. Key words: acceleration of gravity, logger pro, MBL, linear regression
Developing Virtual Physics Practicum Module of Optic Based on Guided Inquiry to Improve Students' Science Process Skills Yoga Budi Bhakti Bhakti; Ria Asep Sumarni; Sri Mayanty; Irnin Agustina Dwi Astuti
Journal of Science and Science Education Vol. 4 No. 1 (2023): April
Publisher : Pascasarjana, Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jossed.v4i1.2329

Abstract

Science process skills are one of the competencies that must be possessed by students after attending physics learning. Science process skills can be obtained by practicum activities both in person and virtually. However, the availability of virual physics practicum modules is not widely available in schools, even though there are some materials that cannot be done directly.  Therefore, a guided inquiry-based virtual practicum module is needed to improve students' science process skills in learning physics. This development research using 4-D method (Define, Design, Develop, and Disseminate). In the development of this module, the researchers only come to the third stage of the four stages. Validation results from experts get an average score of 86% interpretation which means that the module is included in the criteria worthy of use in learning even with the notes of experts to revise some of the components present in this module so that this module complies with existing standards. The results of the analysis of student responses to the practicum module obtained a total average of 85% with the category is "strong." This shows almost all the students gave a positive response to the virtual practicum module based guided inquiry. The development of virtual practicum modules based guided inquiry can improve science process skills of the students, with the average score of students‟ science process skills before using a virtual practicum module based guided inquiry of 2.63 and the average score of students‟ science process skills after using a virtual practicum module based guided inquiry of 3.30
Desain Alat Pemberi Makan Hewan Otomatis Berbasis Arduino Dzulfikri Ali Mubarok; Irnin Agustina Dwi Astuti; Andry Fitrian
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 3, No 2 (2022): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sch.v3i2.8465

Abstract

Penelitian ini bertujuan untuk membuat desain alat pemberi makan hewan otomatis berbasis Arduino. Alat yang digunakan dalam penelitian ini yaitu Arduino Mega 2560, Kabel USB arduino, sensor ultrasonik HC-SR04, Load Cell, Motor Servo Pro M6995, RTC, solder, gunting, Breadboard, lem tembak, dan Module Bluetooth HC-06. Sedangkan bahan yang digunakan dalam penelitian ini yaitu LED Warna, Resistor 220 ohm, Kapasitor, Baterai, Kayu Borneo 8x1 cm, Paku Kayu 3 cm, Paku Kayu 7 cm, Cat kayu dan Lem kayu. Desain alat ini akan dibuat dalam bentuk fisiknya yang mampu digunakan untuk memberi makan hewan secara otomatis dengan bantuan Arduino dan teknologi sensor