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Desain Alat Pemberi Makan Hewan Otomatis Berbasis Arduino Dzulfikri Ali Mubarok; Irnin Agustina Dwi Astuti; Andry Fitrian
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 3, No 2 (2022): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sch.v3i2.8465

Abstract

Penelitian ini bertujuan untuk membuat desain alat pemberi makan hewan otomatis berbasis Arduino. Alat yang digunakan dalam penelitian ini yaitu Arduino Mega 2560, Kabel USB arduino, sensor ultrasonik HC-SR04, Load Cell, Motor Servo Pro M6995, RTC, solder, gunting, Breadboard, lem tembak, dan Module Bluetooth HC-06. Sedangkan bahan yang digunakan dalam penelitian ini yaitu LED Warna, Resistor 220 ohm, Kapasitor, Baterai, Kayu Borneo 8x1 cm, Paku Kayu 3 cm, Paku Kayu 7 cm, Cat kayu dan Lem kayu. Desain alat ini akan dibuat dalam bentuk fisiknya yang mampu digunakan untuk memberi makan hewan secara otomatis dengan bantuan Arduino dan teknologi sensor
Pengembangan Video Edukasi Kartun Animasi Bermuatan Literasi Teks Multimodal untuk Penguatan Karakter Siswa Andry Fitrian; Yulian Dinihari; Marisha Ayuardini; Yulistiana Yulistiana; Endah Diah Parwati
WASPADA (Jurnal Wawasan Pengembangan Pendidikan) Vol 14, No 1 (2026): WASPADA
Publisher : Faculty of Teacher Training and Education of Undaris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61689/waspada.v14i1.1111

Abstract

The lack of innovation among teachers in developing instructional media can lead to problems inclassroom learning activities. Therefore, this study aims to develop an educational animated cartoon videoon the topic of Newton’s Second Law to facilitate learning for tenth-grade senior high school students. Thefocus of this research is to develop the animated educational video and to determine its effectiveness as alearning medium. This study employs a Research and Development (R&D) method by adopting the ADDIEdevelopment model (Analyze, Design, Development, Implementation, and Evaluation). Data were collectedusing a Likert-scale questionnaire, and the data analysis was conducted through validation by media experts,subject-matter experts, and language experts. The results show that the developed learning media in the formof an animated cartoon video, created using the Kinemaster application on the topic of Newton’s SecondLaw, obtained an average validation score of 75, which falls into the “good” category. Furthermore, theaverage score for the effectiveness of the animated video in student learning reached 100, which iscategorized as “very effective”.Keywords: Educational Videos, Animated Cartoons, Newton’s Second Law.
Pengembangan Video Edukasi Kartun Animasi Berbasis Pendidikan Karakter Pada Materi Hukum II Andry Fitrian; Yulian Dinihari
WASPADA (Jurnal Wawasan Pengembangan Pendidikan) Vol 14, No 1 (2026): WASPADA
Publisher : Faculty of Teacher Training and Education of Undaris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61689/waspada.v14i1.998

Abstract

The lack of innovation among teachers in developing instructional media can lead to problems in classroom learning activities. Therefore, this study aims to develop an educational animated cartoon video on the topic of Newton’s Second Law to facilitate learning for tenth-grade senior high school students. The focus of this research is to develop the animated educational video and to determine its effectiveness as alearning medium. This study employs a Research and Development (R&D) method by adopting the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation). Data were collected using a Likert-scale questionnaire, and the data analysis was conducted through validation by media experts, subject-matter experts, and language experts. The results show that the developed learning media in the form of an animated cartoon video, created using the Kinemaster application on the topic of Newton’s Second Law, obtained an average validation score of 75, which falls into the “good” category. Furthermore, theaverage score for the effectiveness of the animated video in student learning reached 100, which is categorized as “very effective”.Keywords: Educational Videos, Animated Cartoons, Newton’s Second Law.