Zakarias S Soeteja
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PEMBELAJARAN SENI GRAFIS MELALUI MEDIA CD INTERAKTIF UNTUK SISWA SMA redy saputra; Zakarias S Soeteja
GRADASI Vol 1, No 3 (2013): ANTOLOGI SENI RUPA FPBS UPI EDISI
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/grd psr.v1i3.278

Abstract

ABSTRAKMultimedia pembelajaran interaktif merupakan media yang tepat untuk menyampaikan pesan/materi pembelajaran kepada peserta didik. Melalui kemasan CD interaktif yang menarik, penulis mencoba menyampaikan materi pembelajaran seni grafis. Dalam karya tulis ini dijelaskan bagaimana rancangan dan perwujudan CD interaktif  yang dapat diterapkan di Sekolah Menengah Atas, dalam mata pelajaran seni budaya, khususnya dalam pelajaran seni rupa tentang materi seni cetak grafis, yang sesuai dengan Standar Kompetensi (SK) di dalam kurikulum. Proses penciptaan multimedia pembelajaran interaktif ini dilakukan dengan berbagai tahapan dimulai dengan analisis kebutuhan, hingga pengemasan. Dilihat dari unsur-unsur yang dihasilkan karya ini begitu bervariasi seperti teks, audio, video, animasi, dan gambar. Maka banyak melibatkan berbagai media hardware dan software. Dengan adanya multimedia pembelajaran interaktif ini diharapkan dapat bermanfaat bagi Siswa SMA dan tenaga pengajar seni rupa untuk membuat proses pembelajaran lebih menarik serta memberikan ketertarikan bagi siswa untuk memahami dan mempelajari materi.Kata kunci : Media; Interaktif; Software, Hardware. ABSTRACTMultimedia interactive learning is an appropriate medium for conveying a message/ learning materials to students. Through interactive CD packaging is attractive, the author tries to convey the graphic arts learning materials. In this paper explained how the design and realization of an interactive CD that can be applied in high school, in the subjects of art and culture, especially in the subjects of fine art about art materials print making, which is in accordance with the Standards of Competence (SK) in the curriculum. The process of creation of multimedia interactive learning is done in various stages starting with a needs analysis, to packaging. Judging from the elements produced this work is so varied as text, audio, video, animations, and images. So many involve a variety of hardware and software. With the multimedia interactive learning is expected to be useful for high school students and art teacher to make the learning process more interesting and interest for students to understand and learn the material ..Keywords: Media; Interactif; Software, Hardware.
ANALISIS VISUAL POSTER PERTUNJUKAN TEATER SUNDA KIWARI TAHUN 1979-1995 Enitria Astriani; Zakarias S Soeteja; Suryadi .
GRADASI Vol 1, No 3 (2013): ANTOLOGI SENI RUPA FPBS UPI EDISI
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/grd psr.v1i3.554

Abstract

ABSTRAKPoster adalah salah satu media komunikasi visual yang berfungsi sebagai media publikasi dan arsip artistik pada pertunjukan teater. Penelitian ini berfokus pada analisis visual poster pertunjukan teater yang diproduksi Teater Sunda Kiwari secara manual sejak tahun 1979-1995. Adapun perumusan masalah dan tujuan dalam penelitian ini adalah untuk mengetahui: (1) Bagaimana strategi perencanaan poster Teater Sunda Kiwari; 2) Bagaimana proses produksi poster Teater Sunda Kiwari; 3) Bagaimana visualisasi dan makna simbolis poster Teater Sunda Kiwari. Metode penelitian yang digunakan pada penelitian ini adalah deskriptif analitik dengan pendekatan kualitatif. Dari hasil penelitian diketahui bahwa strategi perencanaan sangat terpengaruh oleh faktor anggaran biaya dan ketersediaan waktu produksi. Teknik produksi yang digunakan adalah teknik cetak saring dengan metode transfer. Ciri poster bergaya ilustrasi simbolik dengan dominasi garis lengkung dan siluet, tipografi memenuhi unsur legibility dan readability, namun memiliki kekurangan pada konsistensi dan proporsi anatomi huruf. Ciri tata letak menggunakan symetrical balance. Penelitian ini diharapkan dapat memberi gambaran bagi peneliti lain yang ingin memperdalam dunia poster dan memberikan masukan bagi para desainer poster pertunjukan teater serta menjadi media penyebaran ilmu bagi masyarakat luas.Kata Kunci: Poster, Tipografi, Ilustrasi, Tata Letak, Makna Simbolis, Teater. ABSTRACTThe poster is one of visual communication media that serves as a medium of publication and artistic archive on theater. This study focuses on visual analysis playbills that is produced by Kiwari Sundanese Theatre manually since 1979-1995. The problem formulation and the aim of this study was to determine: ( 1 ) How the strategic planning of Kiwari Sundanese Theater’s posters; 2 ) how the process production of the poster Kiwari Sundanese Theater; 3 ) How the visualization and symbolic meaning Kiwari Sundanese theater’s posters. The method that is used in this study is descriptive qualitative analytic approach. The results show that the strategy planning is affected by the cost and availability of budgetary factors production. Production technique that is used is screen printing techniques with transfer method. Characteristic poster symbolic illustration style with a predominance of curved lines and silhouettes, typography meets the legibility and readability elements, but has shortcomings in consistency and anatomical proportions letters. Feature layout using symmetrical balance. This study is expected to give an overview for other researchers who want to deepen the world of posters and give some input for the designer of playbills and become the media of science for public.Keywords: Poster, Typography, the Illustration, layout, symbolic meaning,Theater
ANALISIS DESKRIPTIF POLA MANAJEMEN DAN KARYA SENI RUPA PROGRAM RESIDENSI ‘TRANSIT#1’ DI SELASAR SUNARYO ART SPACE Yesi Aditia Yesi; Zakarias S Soeteja; Yaya Sukaya
GRADASI Vol 1, No 3 (2013): ANTOLOGI SENI RUPA FPBS UPI EDISI
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/grd psr.v1i3.281

Abstract

                                                                ABSTRACT      Art space established at the initiative of senior artists contributing to the lack of infrastructure visual art Indonesian. Contemporary art is becoming mainstream global art and artwork the existence of contemporary art at the top level. Contemporary art in the whole country so that the stronger establish networking, the Contemporary art is currently pushing urgency program artist residency. Need to know more  the comprehensive about management pattern in artist residencies, artist residency process, and the art work of young artists after residency. The method used to reveal the study using descriptive analytic method. Residency program emphasizes educating prospects for artists to focus more on exploration of the work of art rather than following the market. Management  is used as a companion tool that implementation of the residency program effectively and efficiently. management pattern of ‘Transit#1’ residency is an exploration of patterns of residency to find an appropriate pattern Transit residency and established. The process of selecting an artist residency through the mechanism, the overall presentation of the arts work, exploration of the art work, discussion with artist mentor (partner artist residence), open studio with the public, curation, and to showcase the art work of residency are expected as maestro art work. Resident artists show development art works and sharpening concept. Resident artist more confident in the works of art, get greater insight, network  wider, artists of elevation, and more are sure to compete well in the global art arena. Based on these results that there is a recommendation for Selasar Sunaryo Art Space is expected to further improve the management of Transit residency and art education can learn and develop learning models management residency visual arts. Keywords: management, visual art works,  residency ABSTRAK     Ruang seni berdiri atas inisiatif seniman senior berkontribusi dalam kurangnya infrastruktur seni rupa Indonesia. Seni rupa Kontemporer saat ini menjadi mainstream seni rupa global dan eksistensi artwork seni rupa Kontemporer berada di tingkat teratas. Seni rupa Kontemporer ada di seluruh negara sehingga semakin kuat menjalin networking, maka seni rupa Kontemporer saat ini mendorong urgensi residensi seniman. Perlu mengetahui lebih komprehensif mengenai pola manajemen residensi seniman, proses residensi seniman, dan hasil karya seniman muda setelah residensi. Metode yang digunakan untuk mengungkap penelitian tersebut menggunakan metode deskriptif analitik. Program residensi lebih mengedepankan prospek mengedukasi seniman untuk lebih fokus dalam eksplorasi karya ketimbang mengikuti art market. Manajemen (pengelolaan) digunakan sebagai alat pendamping agar terlaksananya program residensi secara efektif dan efisien. Pola pengelolaan residensi Transit#1 merupakan eksplorasi pola residensi untuk menemukan pola residensi Transit yang sesuai dan mapan. Proses residensi melalui mekanisme penyeleksian seniman, presentasi keseluruhan karya, eksplorasi karya, diskusi dengan mentor artis (partner artist residence), open studio dengan publik, pengkurasian, dan hingga memamerkan karya residensi yang diharapkan sebagai karya maestro senimannya. Karya seniman residen menunjukan pengembangan karya dan penajaman konsep. Seniman residen lebih yakin percaya diri dalam berkarya, mendapat wawasan lebih luas, jaringan (networking) lebih luas,  terelevasi senimannya, dan lebih yakin bersaing sehat dalam medan seni rupa global. Berdasarkan hasil penelitian tersebut sehingga terdapat rekomendasi bagi Selasar Sunaryo Art Space diharapkan dapat meningkatkan manajemen residensi Transit selanjutnya dan dunia pendidikan seni rupa dapat mempelajari dan mengembangkan model pembelajaran manajemen residensi seni rupa. Kata kunci: manajemen, karya seni rupa,  residensi 
PEMBELAJARAN SENI GRAFIS MELALUI MEDIA CD INTERAKTIF UNTUK SISWA SMA redy saputra; Zakarias S Soeteja
GRADASI Vol 1, No 3 (2013): ANTOLOGI SENI RUPA FPBS UPI EDISI
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/grd psr.v1i3.277

Abstract

ABSTRAKMultimedia pembelajaran interaktif merupakan media yang tepat untuk menyampaikan pesan/materi pembelajaran kepada peserta didik. Melalui kemasan CD interaktif yang menarik, penulis mencoba menyampaikan materi pembelajaran seni grafis. Dalam karya tulis ini dijelaskan bagaimana rancangan dan perwujudan CD interaktif  yang dapat diterapkan di Sekolah Menengah Atas, dalam mata pelajaran seni budaya, khususnya dalam pelajaran seni rupa tentang materi seni cetak grafis, yang sesuai dengan Standar Kompetensi (SK) di dalam kurikulum. Proses penciptaan multimedia pembelajaran interaktif ini dilakukan dengan berbagai tahapan dimulai dengan analisis kebutuhan, hingga pengemasan. Dilihat dari unsur-unsur yang dihasilkan karya ini begitu bervariasi seperti teks, audio, video, animasi, dan gambar. Maka banyak melibatkan berbagai media hardware dan software. Dengan adanya multimedia pembelajaran interaktif ini diharapkan dapat bermanfaat bagi Siswa SMA dan tenaga pengajar seni rupa untuk membuat proses pembelajaran lebih menarik serta memberikan ketertarikan bagi siswa untuk memahami dan mempelajari materi.Kata kunci : Media; Interaktif; Software, Hardware. ABSTRACTMultimedia interactive learning is an appropriate medium for conveying a message/ learning materials to students. Through interactive CD packaging is attractive, the author tries to convey the graphic arts learning materials. In this paper explained how the design and realization of an interactive CD that can be applied in high school, in the subjects of art and culture, especially in the subjects of fine art about art materials print making, which is in accordance with the Standards of Competence (SK) in the curriculum. The process of creation of multimedia interactive learning is done in various stages starting with a needs analysis, to packaging. Judging from the elements produced this work is so varied as text, audio, video, animations, and images. So many involve a variety of hardware and software. With the multimedia interactive learning is expected to be useful for high school students and art teacher to make the learning process more interesting and interest for students to understand and learn the material ..Keywords: Media; Interactif; Software, Hardware.
Pendampingan Perancangan Produksi Film Dokumenter Penghijauan Desa Pasir Biru, Sumedang Sebagai Branding Kampus Merdeka Nafsika, Salsa Solli; Soeteja, Zakarias S; Karyono, Tri; Nugraheni, Trianti; Sukanta, Sukanta; Warsana, Dedi; Defrizaldi, Defrizaldi; Winarti, Jihan
Agrokreatif: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 11 No. 3 (2025): Agrokreatif Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institut Pertanian Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29244/agrokreatif.11.3.603-615

Abstract

This service is a support activity for exchange students program “pertukaran Mahasiswa Merdeka” (PMM) from various provinces through environmental campaigns using artistic video content to deal with the impact of infrastructure development and accessibility that affects changes in airflow and heat distribution. This environmental impact is the main focus for independent exchange student participants in realizing social contribution programs through reforestation activities in desa Pasir Biru Rancakalong Sumedang.  Through this reforestation program, we aim to increase environmental awareness, educate the public about the importance of protecting ecosystems, and reduce the impact of climate change resulting from National Infrastructure Development. So it is hoped that environmental campaigns through documentary films can inspire and motivate the wider community to participate in environmental conservation efforts. The research method uses a Base Research Design based on Documentary Film Production in the Reforesting Program involving research targets and community service targets  student of the Pertukaran Mahasiswa Merdeka (PMM) programs as the development of aesthetic skills in creating documentary films, service partners from the Department of Environment and Forestry (DLHK) , plant seed cultivation entrepreneurs, village governance, and all elements of society. The output of this service is in the form of a sustainable impact felt by the community and a documentary film from the development of artistic production design through video content to elaborate the brand image of the Kampus Merdeka Program in the environmental and temperature revitalization campaign in the area.