Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengembangan Multimedia Pembelajaran PPKn Kelas VIII Sekolah Menengah Pertama Sr. Marcella Sumarsih; L.R. Retno Susanti; Adeng Slamet
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 4, No 4 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v4i42021p368

Abstract

This study aims to produce valid, practical, and effective multimedia on student learning outcomes. The research was conducted at Xaverius 6 Junior High School Palembang. This study uses a type of development research with a modified Hannafin & Peck floating model. There are three stages in the Hannafin & Peck development model, namely needs analysis, design, and development and implementation, and each stage is accompanied by evaluation and revision. The developed multimedia is trial by experts to get the results of the validity of the material, design, and media. The validity of the learning media was assessed by learning design experts, material experts and media experts with an average result of 84.20% with a very valid category. PPKn learning multimedia was declared practical after the second formative evaluation was carried out with an average of 82.52% in the very practical category. Judging from 90.6% of students can reach the KKM with an average N-gain value of 0.56 with the criteria being that Multimedia Civics learning is declared effective on the learning outcomes of class VIII students at SMP Xaverius 6 Palembang. The conclusion is that the multimedia learning of Civics with the Canva application is valid, practical, and effective on student learning outcomes.AbstrakPengembangan yang bertujuan menghasilkan software multimedia yang valid, praktis, dan efektif  terhadap hasil belajar peserta didik. Penelitian dilaksanakan di SMP Xaverius 6 Palembang. Penelitian ini menggunakan jenis penelitian pengembangan dengan  model pengambangan Hannafin & Peck yang telah dimodifikasi. Terdapat tiga tahapan dalam model pengembangan Hannafin & Peck yaitu analisis kebutuhan, desain, serta pengembangan dan implementasi, dan setiap tahapnya disertai dengan evaluasi dan revisi. Multimedia yang dikembangkan dilakukan pengujian oleh ahli untuk mendapatkan hasil validas terhadap materi, desain, dan media. Validasi multimedia pembelajaran  oleh ahli desain pembelajaran, ahli materi dan ahli media dengan hasil rata-rata 84,20% terkategori sangat valid. Multimedia pembelajaran PPKn dinyatakan praktis setelah dilakukan evaluasi formatif kedua dengan rerata 82,52% dengan kategori sangat praktis. Dilihat dari 90,6% peserta didik dapat mencapai KKM dengan nilai rerata N-gain yaitu 0,56 dengan kriteria sedang Multimedia pembelajaran PPKn dinyatakan  efektif terhadap hasil belajar peserta didik kelas VIII di SMP Xaverius 6 Palembang. Kesimpulan bahwa multimedia pembelajaran PPKn dengan aplikasi Canva valid, praktis, dan efektif terhadap hasil belajar peserta didik
TRANSFORMASI PEMBELAJARAN JARING-JARING MAKANAN: STUDI IMPLEMENTASI MULTIMEDIA INTERAKTIF BERBANTUAN CANVA DI JENJANG SEKOLAH DASAR Lilis Tasmayanti; L.R. Retno Susanti; Erna Retna Safitri
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.12039

Abstract

The background of this research is based on the importance of using digital learning media that is engaging, interactive, and appropriate to the characteristics of 21st-century students to improve the effectiveness of the science learning process. The learning process is a stage of positive behavioral change in students, encompassing cognitive, affective, and psychomotor aspects that are oriented towards progress. This study aims to produce interactive learning multimedia using Canva on food web material in elementary schools that is valid, practical, and effective. The presence of learning media is the key to the success of the learning process in the classroom.The study used the Research and Development (R&D) method with the ADDIE model which includes five stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques included observation, interviews, questionnaires, and tests. The validation results showed that the media was considered very valid by material experts (92%), media (86%), and language (93.33%). Practicality tests through one-to-one and small groups produced an average of 93.72% with a very practical category. The effectiveness of the media is shown by the N-Gain value of 0.90 which is included in the high category. Thus, this learning multimedia is proven to be valid, practical, and effective for use in learning in elementary schools.