Adidharma, Kadek Satria
Universitas Bina Nusantara

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Journal : Humaniora

Usability, Design, and Content Issues of Mobile Apps for Indonesia Cultural Art Promotion: A Balinese Mask Witabora, Jonata; Adidharma, Kadek Satria; Luzar, Laura Christina; Meilani, Meilani; Soedarso, Nick
Humaniora Vol 7, No 4 (2016): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v7i4.3596

Abstract

Various ways had been taken to promote the Indonesian culture in conventional media such as magazines, books, and even articles. The receiver generation who had lived in the abundance of technological world of digital media was the next target of inheritance and one way to do it was with the mobile application technology. So, it would be nice if the society started to take a big step to be more focused in the dissemination of culture and pass it following the development of the time, of course, without losing national identity. One of many interesting Indonesian Culture was Topeng Bali (Balinese Mask). Through observation and field research, knowledge about the art of Balinese mask was gathered, and later present it in form of mobile application. This research used the qualitative and quantitative method. The qualitative research was done by collecting data sampling from some of the selected target markets in limited quantities, while quantitative research was done by spreading the questionnaires that will be created and distributed to the main target market but not in the number and selected resource persons. This research finds that the mobile application is deemed appropriate to be one medium that can distribute effectively and efficiently in promoting one of Indonesia culture, Balinese mask. 
Memaksimalkan Fotografi untuk Desain Web Adidharma, Kadek Satria
Humaniora Vol 4, No 2 (2013): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v4i2.3499

Abstract

Article aims at looking clearly about the development of photography industry in the Internet world in general and in web design ini specific. Article discussed how the development of the needs of photography since the early beginning of web 1.0 to the advanced development of downloading process. Without limitation, there will be guarantee that there are lots of web designer having free mind to design different and intriguing web page.   
The Power of Story in an Animation Industry Adidharma, Kadek Satria
Humaniora Vol 2, No 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.3093

Abstract

After the founding of the Walt Disney Company, animation becomes something necessary in our everyday life. The real power why the animation bigger is the storytelling. Story is the main key why animation is loveable by audiences. This writing will be focusing on the behind reason why the story is important in animation and will be giving some examples the success story of some animation which have a great story to tell. The design methodology focuses on data research, market research and literature book. This writing is a preliminary research because from the author concern, there are not many writings debating whether which part in the development will be focused on to developing some animation projects. This writing hopefully will help people who want to build some animation projects and will guide them to make decision because in order to build some animation project there will be a massive effort to be conducted. Hopefully, in the future, there will be more animation produced from Indonesian. To be an unforgettable work, it must have a great story.
The Power of Story in an Animation Industry Kadek Satria Adidharma
Humaniora Vol. 2 No. 1 (2011): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v2i1.3093

Abstract

After the founding of the Walt Disney Company, animation becomes something necessary in our everyday life. The real power why the animation bigger is the storytelling. Story is the main key why animation is loveable by audiences. This writing will be focusing on the behind reason why the story is important in animation and will be giving some examples the success story of some animation which have a great story to tell. The design methodology focuses on data research, market research and literature book. This writing is a preliminary research because from the author concern, there are not many writings debating whether which part in the development will be focused on to developing some animation projects. This writing hopefully will help people who want to build some animation projects and will guide them to make decision because in order to build some animation project there will be a massive effort to be conducted. Hopefully, in the future, there will be more animation produced from Indonesian. To be an unforgettable work, it must have a great story.
Memaksimalkan Fotografi untuk Desain Web Kadek Satria Adidharma
Humaniora Vol. 4 No. 2 (2013): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v4i2.3499

Abstract

Article aims at looking clearly about the development of photography industry in the Internet world in general and in web design ini specific. Article discussed how the development of the needs of photography since the early beginning of web 1.0 to the advanced development of downloading process. Without limitation, there will be guarantee that there are lots of web designer having free mind to design different and intriguing web page.   
Usability, Design, and Content Issues of Mobile Apps for Indonesia Cultural Art Promotion: A Balinese Mask Jonata Witabora; Kadek Satria Adidharma; Laura Christina Luzar; Meilani Meilani; Nick Soedarso
Humaniora Vol. 7 No. 4 (2016): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v7i4.3596

Abstract

Various ways had been taken to promote the Indonesian culture in conventional media such as magazines, books, and even articles. The receiver generation who had lived in the abundance of technological world of digital media was the next target of inheritance and one way to do it was with the mobile application technology. So, it would be nice if the society started to take a big step to be more focused in the dissemination of culture and pass it following the development of the time, of course, without losing national identity. One of many interesting Indonesian Culture was Topeng Bali (Balinese Mask). Through observation and field research, knowledge about the art of Balinese mask was gathered, and later present it in form of mobile application. This research used the qualitative and quantitative method. The qualitative research was done by collecting data sampling from some of the selected target markets in limited quantities, while quantitative research was done by spreading the questionnaires that will be created and distributed to the main target market but not in the number and selected resource persons. This research finds that the mobile application is deemed appropriate to be one medium that can distribute effectively and efficiently in promoting one of Indonesia culture, Balinese mask.