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Soedarso, Nick
Universitas Trisakti

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Komik: Karya Sastra Bergambar Soedarso, Nick
Humaniora Vol 6, No 4 (2015): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v6i4.3378

Abstract

Comic book is a literary medium which communicates via images. It has been part of Indonesian culture since a long time. Back to the 9th century, reliefs of Borobudur temple are proves of the early comic culture in Indonesia. Each relief panel of the Borobudur temple was made with a series of sequential scenes that depict many scenes of the 8th century’s daily life in ancient Java and the story of Sudhana and Manohara. It was made with the same principle of any comics nowadays. This article is a literature study with data gathered from both printed and electronic media. Field observation was done as well to obtain concrete data. Based on the result, comics can be categorized by its forms and formats, such as comic strip, comic book, and graphic novel. With stunning images and increasing in genres, comics easily become one of mass culture. Comics had a lowbrow reputation for much of its history, but nowadays it recieves more and more positive recognition and within academia. Its contribution to the field of entertainment, education, and imagination, especially to the young generation, makes comics as one of the important means of communication. 
Perancangan Buku Ilustrasi Perjalanan Mahapatih Gajah Mada Soedarso, Nick
Humaniora Vol 5, No 2 (2014): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v5i2.3113

Abstract

Majapahit Kingdom was one of the great Hindu-Buddhist kingdom in Indonesian archipelago which brought great influence to the Southeast Asia civilization between the 13th-16th century. One of the most important figures of Majapahit kingdom was Gajah Mada, a famous name that exceeds even the King himself. Nowadays, history considered as an unattracting subject and it slowly becomes disappeared, which lead us to the lost of cultural values and knowledge. One way to keep the history interesting is to present the story in well presented illustration. The object of this thesis is the character of Gajah Mada and the story that developed around him. This thesis will try to depict the figure of Gajah Mada and illustrate the important moments of his life based on stories from legend and different historical sources and at the end, create a new interpretation of Gajah Mada. The design result of this illustrated book not oly pursue the function and aesthetic, but also as an act of cultural conservation in a creative way, which at the end enrich the story of Gajah Mada. 
Observasi dalam Mencipta Karya Seni Soedarso, Nick; Carvey, Barry
Humaniora Vol 3, No 1 (2012): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v3i1.3232

Abstract

In the beginning of creating a work of art, an observation of the problem is needed. A new representation of an existing form, would not become a newness if not display novelty and actuality, as it will only produce something similar, and repetition, so it will not be a result of creativity.  
Mengolah Data Video Analog Menjadi Video Digital Sederhana Soedarso, Nick
Humaniora Vol 1, No 2 (2010): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v1i2.2897

Abstract

Nowadays, editing technology has entered the digital age. Technology will demonstrate the evidence of processing analog to digital data has become simpler since editing technology has been integrated in the society in all aspects. Understanding the technique of processing analog to digital data is important in producing a video. To utilize this technology, the introduction of equipments is fundamental to understand the features. The next phase is the capturing process that supports the preparation in editing process from scene to scene; therefore, it will become a watchable video.   
Usability, Design, and Content Issues of Mobile Apps for Indonesia Cultural Art Promotion: A Balinese Mask Witabora, Jonata; Adidharma, Kadek Satria; Luzar, Laura Christina; Meilani, Meilani; Soedarso, Nick
Humaniora Vol 7, No 4 (2016): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v7i4.3596

Abstract

Various ways had been taken to promote the Indonesian culture in conventional media such as magazines, books, and even articles. The receiver generation who had lived in the abundance of technological world of digital media was the next target of inheritance and one way to do it was with the mobile application technology. So, it would be nice if the society started to take a big step to be more focused in the dissemination of culture and pass it following the development of the time, of course, without losing national identity. One of many interesting Indonesian Culture was Topeng Bali (Balinese Mask). Through observation and field research, knowledge about the art of Balinese mask was gathered, and later present it in form of mobile application. This research used the qualitative and quantitative method. The qualitative research was done by collecting data sampling from some of the selected target markets in limited quantities, while quantitative research was done by spreading the questionnaires that will be created and distributed to the main target market but not in the number and selected resource persons. This research finds that the mobile application is deemed appropriate to be one medium that can distribute effectively and efficiently in promoting one of Indonesia culture, Balinese mask.