Nur Anisa
Universitas Muhammadiyah Makassar

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PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING TERHADAP HASIL BELAJAR BIOLOGI PADA MATERI FUNGI Nur Anisa; Anisa Anisa; Irmawanty Irmawanty
Binomial Vol 4 No 1 (2021): Jurnal Binomial
Publisher : Pendidikan Biologi FKIP Universitas Muslim Maros

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46918/bn.v4i1.843

Abstract

Penelitian ini merupakan eksperimen semu. Bertujuan untuk mengetahui pengaruh model pembelajaran discovery learning terhadap hasil belajar biologi materi fungi pada siswa kelas X SMA Negeri 2 Selayar. Populasi dalam penelitian ini yaitu seluruh siswa kelas X IPA sebanyak 3 kelas dengan jumlah 100 siswa. Sampel dalam penelitian ini yaitu siswa kelas X IPA sebanyak 33 siswa sebagai kelas eksperimen dan siswa kelas X IPA 2 sebanyak 33 siswa sebagai kelas kontrol. Pengambilan sampel menggunakan teknik Probability Sampling. Instrumen untuk pengumpulan data pada penelitian berupa tes pilihan ganda yang terdiri dari 30 butir soal pretest-posttest yang sudah divalidasi. Hasil penelitian menunjukkan bahwa berdasarkan hasil uji hipotesis menggunakan uji Independent Sample T-Test. Dimana diperoleh nilai signifikan hasil belajar siswa diperoleh yaitu 0,000 < 0,05 sehingga hipotesis diterima. Berdasarkan hasil penelitian, dapat disimpulkan bahwa terdapat pengaruh positif terhadap penerapan model pembelajaran discovery learning pada hasil belajar biologi siswa materi fungi di kelas X SMA Negeri 2 Selayar.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TURNAMENT (TGT) DENGAN BANTUAN MEDIA PERMAINAN MONOPOLI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS IV SD MUHAMMADIYAH IDI TELLO BARU Nur Anisa; Nursalam; Ulfayani Hakim
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7808

Abstract

This study aims to determine the effect of the Teams Games Tournament (TGT) learning model assisted by Monopoly game media on the learning outcomes of fourth-grade students at SD Muhammadiyah IDI Tello Baru. The research background is the low learning outcomes of students in the IPAS subject, which is caused by monotonous learning methods and a lack of creative media. This research used a quantitative method with a pre-experimental approach and a One Group Pretest-Posttest Design. The population was all 215 students of SD Muhammadiyah IDI Tello Baru, with a sample of 22 fourth-grade students selected using a random sampling technique. Data were collected through pretest and posttest and analyzed using descriptive statistics and a paired samples t-test with SPSS version 30. The results showed a significant increase in students' learning outcomes. The average pretest score was 57.14, which increased to 82.32 in the posttest. The hypothesis test results showed that the value of tcount​>ttable​ (8.452 > 1.721) and a Sig. (2-tailed) value of < 0.001, which is less than 0.05. This indicates that the Teams Games Tournament (TGT) learning model assisted by Monopoly game media has a significant effect on the learning outcomes of fourth-grade students in the IPAS subject at SD Muhammadiyah IDI Tello Baru. This research proves that using the TGT model with Monopoly media can make learning more effective, interactive, and fun.