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Meningkatkan kemampuan menghafal juz amma melalui media pembelajaran audio visual Desyanti Desyanti; Mustazihim Suhaidi; Fitra Fitra
Unri Conference Series: Community Engagement Vol 1 (2019): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/unricsce.1.297-303

Abstract

Learning is a process of communication between learners, instructors and teaching materials. SDIT ATH-THAARIQ 2 Dumai is one of the integrated Islamic elementary schools in the city of Dumai, has a vision of realizing the Qur'anic generation, Islamic civilization, intelligent, high achievers, towards global-minded human beings. SDIT ATH-THAARIQ 2 Dumai familiarizes students with praying in congregation and dhuha prayers every day, practicing Islamic customs such as eating and drinking, going to the toilet, adab to old people, procedures for taking the right and memorizing methods juz amma. Teaching and learning activities currently still use book and blackboard media. This makes students less interested and bored during the learning process, thus giving the effect of lazy learning which results in a decrease in students' ability to absorb lessons. Learning media are designed according to the needs and attractive appearance, in the application are designed lightweight games to eliminate boredom in students and facilitate students in memorizing. The application design is made using Adobe Photoshop CS6 software, and Adobe Flash Professional CS6. This application can improve students 'ability in memorizing juz amma and understand how to take whudu correctly so that it makes it easier for teachers in the learning process. Students' abilities increase by 50% and boredom during learning can be overcome by the existence of such learning media, because the display in the application is easily understood by students.
Penerapan data antropometri siswa dalam perancangan tempat berwhudu di SDIT ATH Thaariq – 2 Dumai Fitra Fitra; Desyanti Desyanti; Mustazihim Suhaidi
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 4, No 1 (2020): April 2020
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.57 KB) | DOI: 10.30734/j-abdipamas.v4i1.609

Abstract

ABSTRACTSDIT ATH-THAARIQ 2 Muhammadiyah Dumai is one of the integrated Islamic elementary schools in the city of Dumai, has a vision of realizing a generation of Qur'ani, Islamic civilized, intelligent, achievers, towards a global-minded human being. SDIT ATH-THAARIQ 2 Muhammadiyah Dumai accustoms their students to perform prayers in congregation and duha prayers every day, practice Islamic etiquette such as eating and drinking courtesy, courtesy at the toilet, courtesy to old parents, procedures for taking wudhu correctly and memorization of Juz Amma. To take whudu still use the water closet (WC) that available in each class with a size of 2m x 1m and the school still provides 1 faucet so that when student take wudhu they have to queue. The initial observations of the position of the faucets in the WC were not appropriate with the anthropometry of the students of SDIT ATH-THAARIQ 2 Muhammadiyah Dumai. So we need a place of Wudhu that can meet the needs when taking wudhu by making a place of wudhu with the position of the tap in appropriate with the average anthropometric data of students of SDIT ATH-THAARIQ 2 Muhammadiyah Dumai. The results of wudhu place design with the application of anthropomteri data are the height of the faucet from the floor is 79.25 cm, the width of the distance between the faucets is 50 cm and the body distance to the faucet is 30.80 cm Keywords: Anthropometry, SDIT ATH-THAARIQ 2 Muhammadiyah Dumai, Wudhu ABSTRAKSDIT ATH-THAARIQ 2 Muhammadiyah Dumai merupakan salah satu sekolah dasar islam terpadu yang ada di Kota Dumai, memiliki visi mewujudkan generasi Qur’ani, beradab islami, cerdas, berprestasi, menuju insan berwawasan global. SDIT ATH-THAARIQ 2 Muhammadiyah Dumai membiasakan  siswa-siswinya untuk melaksanakan sholat berjama’ah dan sholat dhuha setiap hari, mengamalkan adab – adab islami seperti adab makan dan minum, adab ke WC, adab kepada oarang tua, tata cara mengambil wudhu yang benar  serta hafalan – hafalan Juz Amma. Untuk pengambilan whudu masih menggunakan water closet (WC) yang tersedia di setiap kelas dengan ukuran 2m x 1m dan sekolah masih menyediakan 1 kran sehingga pada saat pengambilan air wudhu siswa - siswi harus mengantri. Hasil pengamatan awal posisi kran yang ada di WC belum sesuai dengan antropometri siswa-siswi SDIT ATH-THAARIQ 2 Muhammadiyah Dumai. Maka diperlukan tempat wudhu yang bisa memenuhi kebutuhan saat pengambilan air wudhu tersebut dengan membuat tempat wudhu yang posisi krannya sesuai rata-rata data antropometri siswa - siswi SDIT ATH-THAARIQ 2 Muhammadiyah Dumai. Hasil perancangan tempat berwudhu dengan penerapan data antropomteri adalah tinggi kran dari lantai adalah 79,25 cm, lebar jarak antara kran adalah 50 cm dan jarak tubuh ke kran adalah 30,80 cm. Kata kunci: Antropometri, SDIT ATH-THAARIQ 2 Muhammadiyah Dumai, Wudhu.
Game Edukasi Infinity Investigation dengan menggunakan Unity Enggine berbasis Android Di Kejaksaan Negeri Dumai Arvan Ariadi; Mustazihim Suhaidi; Ari Sellyana
JUTEKINF (Jurnal Teknologi Komputer dan Informasi) Vol. 12 No. 1 (2024): Januari - Juni 2024
Publisher : Sekolah Tinggi Teknologi Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52072/jutekinf.v12i1.690

Abstract

The development of science and technology encourages the learning process to be more applicable and interesting in an effort to improve the quality of education. One of the media that can be used for learning is a game or game application. Educational genre games can be used by the Dumai State Prosecutor's Office, which is based in the City of Dumai, as one of the media in holding digital forensic themed outreach, especially for high school students in Dumai City. The ineffectiveness of the socialization was evident from the low interest and enthusiasm of the public for the socialization held by the Dumai State Prosecutor's Office, especially among high school students in Dumai City. The ineffective socialization on the theme of digital forensics held by the Dumai State Prosecutor's Office in the form of the presentation of material using PowerPoint media caused high school students to be bored while participating in socialization activities. Therefore, educational games with the theme of digital forensics can help the Dumai State Prosecutor's Office carry out interesting and interactive outreach to educate high school students regarding digital forensic materials in the City of Dumai. With game media, material packaged in the form of a game will make students excited about participating in socialization seminars. In this study, the game was designed to be built using the Unity Engine application and designed using storyboards, storylines, and Unified Modeling Language (UML) flowcharts. From the implementation results, it can be concluded that educational games can help the Dumai District Attorney overcome the ineffectiveness of socialization on the theme of digital forensics.