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DESIGN OF EDUCATIONAL RECYCLING WASTE MANAGEMENT VIDEO GAME FOR CHILDREN Setyawati, Endang; Paath, David Kristian; Komala, Evelyne Kristiani
International Journal of Business and Information Technology Vol. 1 No. 1 (2020): December
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v1i1.41

Abstract

As time goes by, the earth has undergone many changes, many of which have happened, from natural changes to human lifestyle. Many natural disasters occur as a result of the development of human lifestyles, such as floods caused by littering and piling up. Littering is one of the causes of flooding, therefore it is necessary to build awareness of society, especially children as the next generation. The purpose of " Design of Educational Recycling Waste Management Video Games For Children " is to provide an understanding of waste and be able to find out the products of reusing inorganic and organic waste to children. The benefits of designing interesting video games can stimulate children's psychology in understanding the cleanliness of the environment and provide education that waste can be used. The research method in this design uses the Research and Development method which is used to produce a product and test the effectiveness of the product. The results obtained are that there is a significant difference in children's understanding of waste when playing video games and before playing so that the use of games as educational media can be said to be effective.
SALES INFORMATION SYSTEM USING THE WEBSITE-BASED RECOMMENDATION FEATURE TO IMPROVE PRODUCT SALES AT SANJAYA STORE Setyawati, Endang; Paath, David Kristian; Dewi, Fortuna
International Journal of Business and Information Technology Vol. 2 No. 1 (2021): June
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v2i1.117

Abstract

The Sanjaya shop is a shop that sells various kinds of machines such as pumps, diesel and many more. Sales of their products are still carried out offline, recording of stock items and prices of goods are still manually recorded in a special book by the owner so that it consumes a lot of paper and also space. The development of information systems is very rapid, many have used information systems to help ease work. This research was created to assist the store in inputting goods, monitoring inventory, sales reports. In addition, the system created has a recommendation feature for buyers based on the best-selling items. This study uses the prototype model as a method for system development. In making the system the author uses PHP and HTML and MySQL as a database. The results of this study can be concluded that the average before using the system is 31.7437 minutes, while the average after using the system is 11.0627 minutes and testing the benefits obtained with excellent results, namely usability of 95.5%, learnability of 97, 7% and the efficiency is 98.9%. From the results that have been obtained, it can be concluded that the Sales Information System Using Website-Based Recommendation Features to Increase Product Sales at Sanjaya Stores can be used properly. With this system, it is expected to be able to assist in the efficiency and effectiveness of recording the stock of goods and sales at the Sanjaya Store.
SISTEM INFORMASI PREDIKSI JUMLAH PENDUDUK BERBASIS WEBSITE Diandra Chika Fransisca; David Kristian Paath; Padosroha Marbun
Prosiding SNST Fakultas Teknik Vol 1, No 1 (2019): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 10 2019
Publisher : Prosiding SNST Fakultas Teknik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.934 KB)

Abstract

Pengendalian dinamika penduduk oleh pemerintah menjadi hal yang penting untuk menjaga kesejahteraan masyarakat. Pemerintah perlu mengambil kebijakan-kebijakan yang relevan terkait dengan pengendalian tersebut. Perhitungan dalam memprediksi jumlah penduduk merupakan salah satu cara dalam pengendalian dinamika penduduk. Website SISIK (Prediksi Populasi Penduduk) merupakan situs yang dapat menyediakan informasi perhitungan prediksi jumlah penduduk dalam suatu wilayah pada waktu tertentu. Tujuan pembangunan website ini untuk menyediakan informasi yang dapat digunakan sebagai salah satu pertimbangan dalam mengambil kebijakan yang relevan. Pengembangan website dalam penelitian ini menggunakan metode pengembangan perangkat lunak prototype yang terdiri dari proses komunikasi, perencanaan secara cepat, pemodelan perancangan secara cepat, pembentukan prototype dan penyerahan serta umpan balik. Hasil dari proses pengembangan website penelitian ini  mampu menyediakan laporan prediksi jumlah penduduk disuatu wilayah dengan cepat dan tepat. Oleh karena itu, website ini dapat menjadi solusi bagi para pengambil kebijakan seperti pemerintah atau pengusaha untuk menentukan keputusan yang tepat dalam bidang terentu. Website SISIK telah diuji menggunakan uji produk dengan nilai 82,45 dimana nilai ini lebih besar dari nilai batas kelayakan yaitu 75.Kata kunci : logistik, penduduk, prediksi, prototype, website. 
ANALISIS DESKRIPSI PENGGUNA DIGITAL CRYPTOCURRENCY SEBAGAI SISTEM PEMBAYARAN MODEL BITCOIN DI PURWOKERTO Ria Manurung; David Kristian Paath
PROSIDING SEMINAR NASIONAL LPPM UMP Vol 2 (2020): PROSIDING SEMINAR NASIONAL LPPM UMP 2020
Publisher : Lembaga Publikasi Ilmiah dan Penerbitan (LPIP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.96 KB)

Abstract

Penelitian ini bertujuan untuk mengidentifikasi secara deskriptif pengguna Digital Cryptocurrency dengan model Bitcoin di Kota Purwokerto. Penelitian ini memberikan manfaat untuk memahami karakteristik pengguna DigitalCryptocurrency dengan model Bitcoin di Kota Purwokerto. Jenis penelitian yang dilakukan yaitu penelitian lapangan dengan metode analisis data kualitatif. Data primer dan sekunder sebagai jenis data penelitian dengan metodepengumpulan data melalui kuisioner dan wawancara kepada responden. Teknik pengambilan sampel adalahnonprobability sampling dengan pemilihan responden berdasar pada judgement dari peneliti sendiri dengan kriteriasampel adalah pengguna Karakteristik pengguna Digital Cryptocurrency Sebagai Sistem Pembayaran Model Bitcoin Di Purwokerto dapat disimpulkan bahwa sudah mulai mengenal namun belum banyak yang menggunakan. Bitcoin banyak digunakan mahasiswa pecinta game untuk membeli game dan berinvestasi bagi para pengusaha. Hal ini dapat dilihat pada persentase usia di atas 30 tahun s/d 50 tahun telah mendominasi dalam penelitian ini. Persentase jenjang pendidikan terakhir responden pada tabel di atas dalam penelitian ini didominasi oleh lulusan SMA sederajat sebesar 58,8%.
PEMBERDAYAAN KELOMPOK USAHA SAUNG BATIK BASWET MELALUI INOVASI VARIASI MODEL DESAIN DAN TEKNOLOGI DIGITAL Ria Manurung; Putu Samuel Prihatmajaya; David Kristian Paath
Jurnal AbdiMas Nusa Mandiri Vol 5 No 2 (2023): Periode Oktober 2023
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/abdimas.v5i2.4736

Abstract

Saung Baswet's batik group business is categorized as a small and medium-sized enterprise. It is, therefore, very vulnerable to business continuity because it has several areas for improvement: weak capital, weak marketing, weak management skills, and weak innovation. Its produces and sells both written and printed batik. The objectives and benefits of this service activity are to create product design innovations with new patterns, namely Nagasari Flowers. They were creating direct marketing and expanding Saung Batik's marketing area at a lower cost, bringing Saung Batik closer to its customers by promoting products to be sold and creating two-way communication through the web and e-mail. Facilitate stock management and make displaying the latest products from Saung Batik easier. The results of service activities are that problems of its partners in field of batik innovation have been resolved. Design of this batik group has increased and is expected to characterize group's style. Marketing Batik products of the group becomes effective and efficient because the market reach is not limited. The solution offered is to provide Android-based online marketing and sales facilities. The batik marketing and sales application is named "E-Saung Baswet," which can reach the entire archipelago and global market as a new market share with one tool, namely a smartphone. The application is registered in Playstore, so all internet users can access it. Increased partner empowerment was achieved 100% through training on Android-based marketing and sales computer application programs and training on innovative batik designs.