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Krustasea Arafura sebagai Ide Penciptaan Batik Farid Abdullah; Theresia Widiastuti; Bandi Sobandi; Bambang Tri Wardoyo
Dinamika Kerajinan dan Batik: Majalah Ilmiah Vol 37, No 2 (2020): DINAMIKA KERAJINAN DAN BATIK : MAJALAH ILMIAH
Publisher : Balai Besar Kerajinan dan Batik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22322/dkb.v37i2.5948

Abstract

ABSTRAKPotensi sumber daya alam perikanan saat ini terus digali, namun mengubah potensi sumber daya alam menjadi penciptaan kreasi batik masih sangat terbatas. Tujuan tulisan ini adalah menghasilkan eksperimentasi berdasarkan sumber ide krustasea Arafura yang dikembangkan menjadi desain busana batik. Metode yang dipergunakan adalah deskriptif-eksperimentatif, memakai model 4-D Thiagarajan (1974) yaitu (1) Definisi; (2) Desain; (3) Pengembangan; dan (4) Diseminasi. Dimulai dengan mengidentifikasi potensi lokal Arafura, seleksi, merumuskan ide-ide, eksperimentasi, hingga penciptaan desain. Hasil dari eksperimen ini adalah purwarupa busana batik berdasarkan ide krustasea yang melimpah di Arafura. Kesimpulan berupa potensi ekonomi kreatif bersumber ide lokal sumber daya alam laut Arafura, dapat menambah nilai ekonomi bagi masyarakat setempat. Rekomendasi yang diberikan adalah terus menggali potensi-potensi alam lainnya yang terkait dengan sumber daya alam kelautan untuk diubah menjadi produk ekonomi kreatif.ABSTRACTThe potential of fisheries resources has been explored continuously, but transforming the resources into creative idea of batik creation is still limited. This study aims to conduct experiment based on Arafura crustaceans, as an idea for batik fashion designs. The method used is descriptive-experimental method, using Thiagarajan 4D model (1974), namely (1) Definition; (2) Design, (3) Development; and (4) Dissemination. The study was started by identifying the local potential of Arafura, selection, formulating ideas, experiments, and creating the design. The result of this experiment is a prototype of batik clothes using design based on the idea of crustacean which is abundant in Arafura. The conclusion from this experiment is creative economic potential comes from local ideas of crustacean Arafura natural resources. The recommendation is to continue the exploration of other marine natural potentials resources as ideas for creative economic products.
Model pembelajaran kewirausahaan sablon dalam menumbuhkan minat wirausaha santri di Kecamatan Cisalak Kabupaten Subang Bandi Sobandi
Jurnal Abmas Vol. 6 No. 1 (2006): Jurnal Abmas
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/abmas.v6i1.84

Abstract

Pengabdian kepada masyarakat ini merupakan bentuk tindak lanjut kegiatan yang direkomendasikan dari hasil KKN UPI tahun 2004 tentang perlunya keterampilan pada sistem pendidikan pesantren sehingga menjadi "pesantren plus". Kegiatan yang dilakukan merupakan model pembelajaran kewirausahaan dalam bentuk latihan dan bimbingan wirausaha sablon bagi para santri yang berada di Kecamatan Cisalak Kabupaten Subang. Metode yang digunakan adalah ceramah, demonstrasi, praktek, dan bimbingan kewirausahaan. Metode ceramah, demonstrasi, dan praktek dilakukan pada saat kegiatan pelatihan dilaksanakan. Bimbingan kewirausahaan dilaksanakan dengan penyediaan kesempatan layanan berkonsultasi kewirausahaan dan membawanya ke pusat industri sablon di Bandung. Hasil kegiatan menunjukkan bahwa peserta memiliki kemampuan teknis dan wawasan kiat berwirausaha sablon. Selain itu, diperoleh data melalui angket yang sangat menggembirakan yaitu tumbuhnya minat kewirausahaan peserta dengan muncul ciri-ciri mental kewirausahaan seperti: percaya diri, berorientasi tugas dan hasil, pengambil resiko, kepemimpinan, dan berorientasi masa depan.
Implementation of Ornamental ART Instruction Using Modules for Eighth Grade Students at SMP Negeri 1 Jatitujuh, Majalengka Regency Faihaa Rihhadatul’aisya Rahman; Farid Abdullah; Bandi Sobandi
Journal Research of Social Science, Economics, and Management Vol. 5 No. 11 (2026): Journal Research of Social Science, Economics, and Management
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jrssem.v5i11.1502

Abstract

The current educational era still relies heavily on conventional, teacher-centered instruction, resulting in low student engagement and limited understanding, particularly in fine arts subjects such as decorative arts. Students often imitate without grasping fundamental concepts, which hinders creativity and independent learning. This study aims to develop and assess the effectiveness of a structured decorative arts learning module designed for eighth-grade students at SMP Negeri 1 Jatitujuh, Majalengka Regency. A quantitative descriptive method with a one-group post-test design was employed, involving 29 students selected through purposive sampling. The learning module incorporated illustrations, examples, practice questions, and active learning strategies across four sessions. Data were collected via post-tests and student response questionnaires and analyzed using descriptive statistics to evaluate comprehension, application, and evaluative understanding. The results indicate a significant improvement in student understanding, with an average post-test score of 85.68, where 86.2% of students met the Minimum Competency Criteria. Student responses averaged 76.9%, reflecting the module's effectiveness, clarity, and support for independent learning. These findings demonstrate that systematic, interactive teaching materials combined with active learning methods can enhance comprehension and motivation in decorative arts. The study concludes that the module is effective in improving student understanding and provides a replicable framework for integrating student-centered learning into fine arts education.
Increasing creativity, production innovation and commercialization through the new teaching factory model based on life skills Cucu Sutianah; Bandi Sobandi; Alfian Azhar Yamin; Phan Doang Kieu Trang
Jurnal Pendidikan Vokasi Vol. 14 No. 2 (2024)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i2.67400

Abstract

This research aims to implement and develop a new teaching and learning factory model based on life skills in Vocational Secondary Education (SME) Creative and Production Crafts Expertise Program. This model is designed to support the needs of the Industrial Revolution 4.0 by integrating project-based learning through collaboration between the school curriculum and the industrial world. This research usesmixed methods, with a quasi-experimental design involving control and experimental groups using pre-test and post-test. The results showed that the new teaching and learning factory model was valid and reliable based on expert validation tests. The implementation of this model successfully increased students' creativity in product design, production, and commercialisation, and it developed social skills such as critical thinking, communication, collaboration, and interpersonal skills. In conclusion, the implementation of the life skills-based teaching factory model is effective in preparing students to face the challenges of the world of work, improving innovation skills, and supporting production processes that are relevant to industry needs. The contribution of this research is in the development of an innovative learning model that integrates the education curriculum with the world of work, thus producing graduates who are better prepared to face the challenges of the Industrial Revolution 4.0.
The Use of Pinterest-Based Mood Boards in Illustration Learning at SMP Negeri 2 Panongan, Tangerang Alyaa Shabrina Azzahra; Bandi Sobandi; Hery Santosa
Journal Research of Social Science, Economics, and Management Vol. 5 No. 8 (2026): Journal Research of Social Science, Economics, and Management
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jrssem.v5i8.1413

Abstract

One of the problems that often arise in learning illustration in junior high school is that students' work tends to be uniform and less original, especially when they don't have adequate visual references before they start drawing. The purpose of this study is to analyze whether the use of  Pinterest-based mood boards can be a solution to encourage visual exploration, creativity, and learning motivation among grade VIII students at SMP Negeri 2 Panongan, Tangerang. This qualitative case study involved 35 students who were divided into five groups. Data was collected using an illustrative assessment rubric (covering visual and technical aspects) and a 25-item Likert self-assessment questionnaire, covering Pinterest experience, creativity, motivation, mood board effectiveness, and collaboration. The results showed that the use  of Pinterest-based mood boards effectively supports students' visual exploration, creativity, and learning motivation. The average score across all five groups was 79.2 out of 100, with four of the five groups exceeding the minimum passing score of 70. The results of the questionnaire showed that 82.8% of students gave positive responses, with no negative responses recorded. These findings show that Pinterest, as a digital mood board  medium, is quite effective in helping students develop more diverse and focused visual ideas in cultural arts learning. The conclusion of this study emphasizes that the use of Pinterest-based mood boards can function both as a method and as a learning resource to inspire works of art.