Agung Sunarno
Universitas Negeri Medan

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EFEKTIVITAS MEDIA AUDIOVISUAL DAN MEDIA BERBASIS TEKS (CETAKAN) TERHADAP HASIL BELAJAR CHEST PASS Agung Sunarno
JURNAL PENJAKORA Vol. 2 No. 1 (2015): April 2015
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/penjakora.v2i1.11307

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran dengan menggunakan media audiovisual dan media berbasis teks (cetakan) terhadap hasil belajar chest pass dalam permainan bola basket pada siswa kelas VII SMP Negeri 20 Medan tahun pelajaran 2012/2013. Penelitian ini menggunakan metode eksperimen. Populasi 316 orang dari kelas VII SMP Negeri 20 Medan dan yang dijadikan sebagai sampel 40 orang dengan teknik purposive sampling. Desain penelitian yang digunakan adalah pre-test post-test, desain yakni 20 orang ditetapkan sebagai kelompok media pembelajaran audiovisual (X1) dan 20 orang siswa ditetapkan sebagai kelompok media pembelajaran berbasis teks (cetakan) (X2). Instrumen penelitian menggunakan tes hasil belajar chest pass bola basket.Hasil analisis data diperoleh bahwa: (a) media pembelajaran audiovisual memberikan pengaruh terhadap hasil belajar chest pass dalam permainan bola basket pada siswa kelas VII SMP Negeri 20 Medan tahun pelajaran 2012/2013, (thitung = 5,04 > ttabel = 1,73) (b) media pembelajaran berbasis teks (cetakan) memberikan pengaruh terhadap hasil belajar chest pass pada siswa kelas VII SMP Negeri 20 Medan tahun pelajaran 2012/2013, (thitung = 3,71 > ttabel = 1,73) (c) media pembelajaran audiovisual sama-sama berpengaruh dengan media pembelajaran berbasis teks (cetakan) terhadap hasil pelajaran pelajaran chest pass dalam permainan bola basket pada siswa kelas VII SMP Negeri 20 Medan tahun pelajaran 2012/2013 (thitung =0.812 <   ttabel = 1,70).Simpulannya adalah media pembelajaran audiovisual dan media berbasis teks sama-sama memberikan pengaruh terhadap hasil belajar chest pass dalam permainan bola basket pada siswa kelas VII SMP Negeri 20 Medan tahun pelajaran 2012/2013, dan media pembelajaran audiovisiual memberikan pengaruh lebih baik dibandingkan media berbasis teks (cetakan). 
Development of Interactive Learning Multimedia to Improve the Result of Underhand Passing and Underserving Skill in Volleyball Games of IV Grade in SD Negeri 106790 Sei Mencirim Ari Mecky Prawira Ketaren; Agung Sunarno; Nimrot Manalu
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 2 (2023): JUNE (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i2.27958

Abstract

The objective of this research is to develop interactive learning multimedia. This research used Research and Development Method. The results in the development stage of interactive learning multimedia show: (1) the assessment of material experts was high feasible criteria with an average score of 4.68, (2) the assessment of design experts was high feasible criteria with an average score of 4.66, (3) the assessment of the media I was in the criteria of high feasible with an average score of 4.57, (4) the assessment of media experts II was in the criteria of high feasible with an average score of 4.85. Interactive learning multimedia was very effective in improving student skills in underhand passing and underhand service and can improve student learning outcomes in underhand passing and underhand service. It was proved that the average student skill result when performing underhand service after used interactive learning multimedia is 81.5 with N-Gain 0.6 medium category, the average student skill result when performing underhand service after used learning multimedia interactive was 86.75 with N-Gain 0.7 high category. The average student learning outcomes using interactive learning multimedia was 89 with an N-Gain of 0.8 "High". While the results of the lower passing t test obtain a sig value <0.05. After analyzing the data, the final test showed sig <0.05, mean Ha was accepted and Ho was rejected. Significant value of passing below 0.003 <0.05 which mean significant with a sig level of 5%, then sig value of service below 0.000 <0.05 which mean significant with a sig level of 5%. It proved that interactive learning multimedia was more effective and proven to increase student skill outcomes in carried out underhand passing and underserving as well as improved student learning outcomes in underhand passing and underserving material in IV grade of SD Negeri 106790 Sei Mencirim.
PENGEMBANGAN VIDEO TUTORIAL LATIHAN POLA SERANGAN DALAM PERMAINAN HOCKEY INDOOR Ariansyah Panggabean; Agung Sunarno
Indonesia Sport Journal Vol 6, No 1 (2023): Januari - Juni
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/isj.v6i1.37824

Abstract

This study aims to determine the improvement of dribbling learning outcomes through variations based on the play approach in class IX students of SMP Negeri 2 Secanggang T.A. 2019/2020. The subject of this research was carried out at SMP Negeri 2 Secanggang T.A. 2019/2020, the sample in this study was class IX-4 students, totaling 30 people. The research method used is the Classroom Action Research method. Based on the results of the initial tests conducted on students in class IX-4 of SMP Negeri 2 Secanggang, out of 30 students, only 6 students (20%) achieved a mastery level of learning with an average score of 55.8. The results of the first cycle of students there were 15 students (50%) who reached the level of mastery learning with an average value of 68.6. In the second cycle, there were 25 students (83.3%) who achieved the mastery level of learning with an average score of 80.7. This study concludes that through variations based on the play approach, it can improve the learning outcomes of dribbling in soccer games for grade IX-4 students of SMP Negeri 2 Secanggang T.A. 2019/2020.Keywords: Dribbling, Learning Results Dribbling, Approach to Play
Media Development Based on Equipment Modifications in Table Tennis Games for Elementary Students: Bahasa Inggris Ignasius Ivan Kurnia Ndruru; Agung Sunarno; Sanusi Hasibuan
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 4 (2023): DECEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i4.30535

Abstract

The purpose of this study was to introduce the game of small ball to elementary school students specifically in table tennis with a modification of the tool in the form of a table size that fits the body of elementary school children. This research method is development (Research and Development). The population of the research is sixth grade students at State Elementary Schools in Patumbak District, Deli Serdang Regency. The validation results of the expert questionnaire assessment were declared valid and usable with the percentage of media experts obtained at 83% in the valid category. Meanwhile, the percentage value from the meter expert was obtained at 80% in the valid category. Results of the questionnaire instrument assessment given to students during initial testingIt is known that the score obtained was 82% which was in the 80%-100% interval in the valid category. Results of the questionnaire instrument assessment given to students at the time large scale trialsIt is known that the score obtained was 83% which is in the 80%-100% valid category interval.So it can be said that teaching media products based on tool modification in table tennis games meet the criteria or are suitable for use by elementary school students as learning media. Conclusion, 1.The ideal size for mini table tennis has been created for class VI students at State Elementary Schools in Patumbak District. 2. Mini table tennis can be used by teachers and students in the physical education learning process in elementary schools.