Che Zalina Zulkifli
Universiti Pendidikan Sultan Idris, Malaysia

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RekBen Tube with AR 3D for Electrical Flow among Vocational College Students Nur Hazlina Abu Hassan; Che Zalina Zulkifli; Hasnatul Nazuha Hassan; Abu Bakar Ibrahim
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 3 No 4 (2020): November 2020
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (559.307 KB) | DOI: 10.29138/ijebd.v3i4.1137

Abstract

Purpose: The electric and electronic subject is one of the important subjects in vocational colleges. Admittedly, it is difficult to teach the concept of electrical flow based on the conventional method that relies on explanation using printed materials. The lack of technology-based materials has made it difficult for students to effectively learn such a concept. Against this background, this study was carried out to design, develop, and test a learning application based on Augmented Reality (AR) called RekBen Tube to help technical and vocational school students in learning the concept of electrical flow. Design: The methods used throughout the production of RekBen Tube application technology education learning tools are the ADDIE Model and the TAM Model. Findings: The actual image depiction of the electric current through the circuit is shown to clearly explain the movement of the electric current. Research limitations: This study has developed an application of 10 flip cards for scanning by RekBen Tube app to generate 3D images on each of the different picture cards. Practical implications: Much of the software used to produce this learning tool has been able to attract students to learn the basics of electricity. Paper type: Research Paper.
E-SeniArca on IoT Platform in Education of Sculpture Arts Nuraini Mohd Rani; Che Zalina Zulkifli; Mohd Fauzi Sedon; Abdul Aziz Zalay
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 3 No 4 (2020): November 2020
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (770.081 KB) | DOI: 10.29138/ijebd.v3i4.1138

Abstract

Purpose: In education, by using any media method is one of the most important elements of an educational institution, especially in order to make a consistent learning session. It also can give the two ways communication between teachers and students. Based on E-SeniArca learning tool, it will provide a new way to deliver the information with more effectively. By the lack of references material of sculpture arts topics, it was difficult for students to learn and perform their achievement. In fact, students can purpose to design, transfer, construct and test the effectiveness of the E-SeniArca learning tool in sculpture topics. Design: The methods are used to the production of E-SeniArca learning tool on technology are the ADDIE Model. Findings: The actual image depiction of the sculpture arts through the images is shown to clearly explain the shape of arc that have in sculpture concepts. Research limitations: This study has developed an application of 12 flip cards for scanning by E-SeniArca learning tools to generate 3D images on each of the different picture cards. Practical implications: Much of the software used to produce this learning tool has been able to attract students to learn the basics of sculpture arts. Paper type: International Journal of Entrepreneurship and Business Development (IJEBD)