Abdul Aziz Zalay
Universiti Pendidikan Sultan Idris, Malaysia

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Covid -19: The Impact On Malaysian Visual Arts Scene Mohd Fauzi Sedon; Che Zalina Zulkifli; Mohd Zahuri Khairani; Karthigayan Gunesegaran; Abdul Aziz Zalay
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 4 No 2 (2021): March 2021
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.873 KB) | DOI: 10.29138/ijebd.v4i2.1117

Abstract

Purpose: This paper discusses the impact of COVID-19 on the Visual Arts industry in Malaysia. In general, this pandemic has affected various forms of artistic activities and the income of visual arts artists and galleries. The cancellation of art projects and exhibitions has greatly affected the artist's source of income as well as disrupted the sale of works and forms of art appreciation. The crisis has also opened up a new form to the visual arts industry by looking at alternative approaches to the continuity of the arts field by switching to virtual or online methods. This emerging crisis of COVID-19 might be the starting point for all art practitioners including artists, art critics, galleries/museums, collectors, and curators in using the online space to continue to capitalize on and expand the Visual Arts industry. Design/methodology/approach: Review approach. Findings: The COVID-19 pandemic has made a huge impact on the country's Visual Arts industry where a wide range of art activities cannot be implemented and opened up opportunities for online activities Practical implications: Exhibition and sale of works through online approach has become one of the main methods that support the Visual Arts industry with the application of a combination of the latest technologies such as VR and AI that enable the representation of real experiences in the context of art appreciation. Originality/value: This paper is original. Paper type: This paper can be categorized as a viewpoint
E-SeniArca on IoT Platform in Education of Sculpture Arts Nuraini Mohd Rani; Che Zalina Zulkifli; Mohd Fauzi Sedon; Abdul Aziz Zalay
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 3 No 4 (2020): November 2020
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (770.081 KB) | DOI: 10.29138/ijebd.v3i4.1138

Abstract

Purpose: In education, by using any media method is one of the most important elements of an educational institution, especially in order to make a consistent learning session. It also can give the two ways communication between teachers and students. Based on E-SeniArca learning tool, it will provide a new way to deliver the information with more effectively. By the lack of references material of sculpture arts topics, it was difficult for students to learn and perform their achievement. In fact, students can purpose to design, transfer, construct and test the effectiveness of the E-SeniArca learning tool in sculpture topics. Design: The methods are used to the production of E-SeniArca learning tool on technology are the ADDIE Model. Findings: The actual image depiction of the sculpture arts through the images is shown to clearly explain the shape of arc that have in sculpture concepts. Research limitations: This study has developed an application of 12 flip cards for scanning by E-SeniArca learning tools to generate 3D images on each of the different picture cards. Practical implications: Much of the software used to produce this learning tool has been able to attract students to learn the basics of sculpture arts. Paper type: International Journal of Entrepreneurship and Business Development (IJEBD)