Mohd Fauzi Sedon
Universiti Pendidikan Sultan Idris, Malaysia

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Covid -19: The Impact On Malaysian Visual Arts Scene Mohd Fauzi Sedon; Che Zalina Zulkifli; Mohd Zahuri Khairani; Karthigayan Gunesegaran; Abdul Aziz Zalay
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 4 No 2 (2021): March 2021
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.873 KB) | DOI: 10.29138/ijebd.v4i2.1117

Abstract

Purpose: This paper discusses the impact of COVID-19 on the Visual Arts industry in Malaysia. In general, this pandemic has affected various forms of artistic activities and the income of visual arts artists and galleries. The cancellation of art projects and exhibitions has greatly affected the artist's source of income as well as disrupted the sale of works and forms of art appreciation. The crisis has also opened up a new form to the visual arts industry by looking at alternative approaches to the continuity of the arts field by switching to virtual or online methods. This emerging crisis of COVID-19 might be the starting point for all art practitioners including artists, art critics, galleries/museums, collectors, and curators in using the online space to continue to capitalize on and expand the Visual Arts industry. Design/methodology/approach: Review approach. Findings: The COVID-19 pandemic has made a huge impact on the country's Visual Arts industry where a wide range of art activities cannot be implemented and opened up opportunities for online activities Practical implications: Exhibition and sale of works through online approach has become one of the main methods that support the Visual Arts industry with the application of a combination of the latest technologies such as VR and AI that enable the representation of real experiences in the context of art appreciation. Originality/value: This paper is original. Paper type: This paper can be categorized as a viewpoint
Winners and Losers in Post COVID-19 Business World, the New Norm for Malaysia Karthigayan Gunasegaran; Che Zalina Zulkifli; Sivaganesh Loganathan; Mohd Fauzi Sedon
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 3 No 3 (2020): September 2020
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (804.21 KB) | DOI: 10.29138/ijebd.v3i3.1129

Abstract

Purpose: The purpose of this study is to explore and analyze winners and losers in the post-covid-19 business world, the new norm for Malaysia. Design/methodology/approach: This study uses a literature research model, which is to collect various kinds of data and literature then take the essence of the data and literature then describe and analyze it. Findings: COVID-19 pandemic manifested at the time when mankind was least prepared to face it. This virus has permanently altered the fabric of the globalized world. The global damages inflicted by this pandemic go beyond loss of lives in multitudes, but also quality of living. While government around the world are battling to contain the virus for the safety of its people, there is a pressing need to start thinking about a world that will be living with the after effects of COVID-19.The global economy is going to shrink drastically and Malaysia will not be spared. The damage will be irreversible should all measures to contain the virus fail. Taking into account various scenario modeling from credible sources, a list of winners and losers in post COVID-19 business world has been derived. The reality of this pandemic demands the business world to embark on an accelerated shift towards being innovative, digital, pro-active and pre-emptive. Research limitations/implications: This research uses secondary data. Practical implications: Business entities can use the result of research as consideration so that the business can still exist. Originality/value: This research explores the phenomena of covid 19 in Malaysia and the impact on business. Paper type: Research paper.
E-SeniArca on IoT Platform in Education of Sculpture Arts Nuraini Mohd Rani; Che Zalina Zulkifli; Mohd Fauzi Sedon; Abdul Aziz Zalay
IJEBD (International Journal of Entrepreneurship and Business Development) Vol 3 No 4 (2020): November 2020
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (770.081 KB) | DOI: 10.29138/ijebd.v3i4.1138

Abstract

Purpose: In education, by using any media method is one of the most important elements of an educational institution, especially in order to make a consistent learning session. It also can give the two ways communication between teachers and students. Based on E-SeniArca learning tool, it will provide a new way to deliver the information with more effectively. By the lack of references material of sculpture arts topics, it was difficult for students to learn and perform their achievement. In fact, students can purpose to design, transfer, construct and test the effectiveness of the E-SeniArca learning tool in sculpture topics. Design: The methods are used to the production of E-SeniArca learning tool on technology are the ADDIE Model. Findings: The actual image depiction of the sculpture arts through the images is shown to clearly explain the shape of arc that have in sculpture concepts. Research limitations: This study has developed an application of 12 flip cards for scanning by E-SeniArca learning tools to generate 3D images on each of the different picture cards. Practical implications: Much of the software used to produce this learning tool has been able to attract students to learn the basics of sculpture arts. Paper type: International Journal of Entrepreneurship and Business Development (IJEBD)