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LEARNING SPATIAL AREAS BY DOCUMENTARY FILM PROJECT R. Susty Sumiaty; Junaidi H. Matsum; Nuraini Asriati
ICoTE Proceedings Vol 2, No 2 (2019): ICoTE Proceedings 2
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.099 KB)

Abstract

In millennial era, teacher should give something creative for their students. The creative things will make the students thinks something unique, and they can improve their knowledge. Technology and digital can give any benefit if the teacher using it in instructional process. In geography of Senior High School (SMA), the students learn about spatial areas. The problem in learning of spatial areas is some students couldn’t understand the kind of villages. Teacher can use problem solving method with give the students a project to make documentary film about spatial areas especially in village. Teacher let the students tell what kind of villages in their concept in documentary film. In Documentary film project, they will learn about many things, not only about spatial areas, but they will learn how to write the film concept, how to work together, how to using technology, and how to increase their sensitivities.
Class Management As A Determinative Factor Toward Learning Result (A Study to Economic Subject Student High and Low Group in Public Senior High Schools in Singkawang) Junaidi H. Matsum
Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia) Vol 1, No 1 (2016): Volume 1 Number 1 March 2016
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (552.101 KB) | DOI: 10.26737/jpipsi.v1i1.110

Abstract

A special objective research: 1. Class management of XI IPS1 high group students and low group students among all Public Senior High Schools in Singkawang. 2. Study results of economic subjects from students XI IPS1 with high and low group in Public Senior High Schools in Singkawang. 3. Class management is a determinative factor of students’ learning result of high and low group in Public Senior High Schools in Singkawang. Urgency of the research: Practically for students: 1. Class management as an effort to improve student motivation in the learning process of economic subjects study. 2 .Improving students’ study result in economic subject .For teachers: 1. This research can give significant contribution for economic teachers in order to manage the class better. 2. Improving the quality of teaching and learning. For school: 1. Give contributions in improving quality of teachers. 2. Improving the rank of school success. Theoritically: The result of this research is expected to be able to increase teachers’ knowledge in general that is related to the theories about class management and study result.
Analisis Pembelajaran Steam (Science, Technology, Engineering, Art, And Mathematics) Terhadap Aktivitas dan Hasil Belajar Ekonomi Kelas XI IPS SMA Negeri 1 Sompak Irfani Surya Permana; Junaidi H. Matsum; Syamsuri; Husni Syahrudin; Muhammad Basri
Teaching and Learning Journal of Mandalika (Teacher) e- ISSN 2721-9666 Vol. 5 No. 2 (2024)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/teacher.v5i2.3143

Abstract

STEAM (Science, Technology, Engineering, Arts, and Mathematics) is a learning approach that integrates these five fields into one learning context and aims to improve the learning activities and learning outcomes of students at 1 Sompak State High School. Research methods used experimental data collection techniques using observation, testing, and documentation. Data analysis techniques include normality tests, homogeneous tests, and differential tests. From the observations of the students's learning activities in the experimental class after being treated, it was found that the average percentage of student learning activities was 91.48% in the experimental class with high criteria, while the average student learning activities in the control class were 79.73%. The learning outcomes of students in experimental classes using the learning approach STEAM (Science, Technology, Engineering, Art, and Mathematic) were better known than the learning outcomes of the students in control classes that applied the teaching method. This was proven by the average posttest score of students in the experimental class of 85.81 while in the control class of 76.00. The hypothesis test using the Levene test for the data of the student's learning activity calculated using an independent sample t test with the Mann-Whitney U statistical test on SPSS 26 yielded a significance of 0.000, thus Ha was accepted because the significance value obtained was < 0.05. The calculation of the Man-Witney U study with the program version 26 showed an asymptotically . significant . (2-tailed) value of 0,004. See also Table 4.11, where the mean column ranks the learning outcomes in the experimental class at 37.15 higher than the control class, which is only 24.65. The conclusion is that learning STEAM is better than learning with lectures.