Ahmadi
Universitas Pancasakti Tegal

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Pengaruh Kebiasaan Bermain Game Dan Konsep Diri Terhadap Kemampuan Pemecahan Masalah Matematika di SMP NU 1 Hasyim Asy’ari Tarub Ahmadi
Cakrawala: Jurnal Pendidikan Vol 11 No 1 (2017)
Publisher : Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.815 KB) | DOI: 10.24905/cakrawala.v11i1.102

Abstract

The purpose of this study was to examine the effect game play habits and self-concept of the ability of solving mathematical problems. Data analysis technique used was regression analysis with two predictors. From the alculation Freg = 4.88 Ftable= 3.09 and. It concluded that Freg very significant because Freg> Ftable. This showed that there was a significant relationship between game playing habits and self-concept of the ability of solving mathematical problems. From the regression analysis of the predictors obtained t gaming habits and self-concept respectively - were at 2.29 and 2.24 and 1.98 t-table. So t-test habit of playing the game and the concept of self was greater than t-table. From the comparison between t-test and t-able, it could be concluded that there was an effect between the habit of playing the game on problem-solving ability and there was an effect between the self-concept and the ability of mathematical problem solving.
Konstruksi Algoritma Aritmatika (૞ (Dihasilkan oleh Properti Grup Siklik Ahmadi
Cakrawala: Jurnal Pendidikan Vol 6 No 2 (2011)
Publisher : Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/cakrawala.v6i2.55

Abstract

Untuk membangun sebuah algoritma kriptografi, banyak konsep aritmatika yang dibutuhkan. ElGamalenkripsi misalnya, dapat didefinisikan melalui grup siklikKeahlian, konsep aritmatika biasa. Jikapenggunaan aritmatika ini dikaitkan dengan aspek keamanan, maka membutuhkan besarpekerjaan komputasi. Tesis ini bertujuan untuk membangun algoritma aritmatika sebagai alternatifaritmatika yang dapat diterapkan pada skema kriptografi apa pun, terutama skema kunci publik.Algoritma ini dikenakan dari medan hingga )5). Dengan demikian, prosedur untuk membangunalgoritma aritmatika adalah sebagai berikut. Langkah pertama adalah memilih polinomial primitif)ܼ߳ݔ)ܯ[ݔ [dari tingkat yang lebih rendah. Langkah kedua adalah mencari akar primitif M(α) = 0, sehinggapersamaan )ݔ = (0 memiliki akar di )5). Algoritma aritmatika yang dihasilkan adalahprosedur komputasi untuk operasi standar di )5):penjumlahan, perkalian, pembagian,inversi, dan eksponensial. Dapat disimpulkan bahwa algoritma aritmatika yang dibangun5(ܨܩ) lebih baik daripada algoritma standar karena beberapa operasi dapat dikurangi dengan menggunakanpolinomial primitif atau sifat grup siklik, dan menggunakan pengurangan nol.
Pengaruh Kebiasaan Bermain Game Dan Konsep Diri Terhadap Kemampuan Pemecahan Masalah Matematika di SMP NU 1 Hasyim Asy’ari Tarub Ahmadi
Cakrawala: Jurnal Pendidikan Vol 11 No 1 (2017)
Publisher : Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/cakrawala.v11i1.102

Abstract

The purpose of this study was to examine the effect game play habits and self-concept of the ability of solving mathematical problems. Data analysis technique used was regression analysis with two predictors. From the alculation Freg = 4.88 Ftable= 3.09 and. It concluded that Freg very significant because Freg> Ftable. This showed that there was a significant relationship between game playing habits and self-concept of the ability of solving mathematical problems. From the regression analysis of the predictors obtained t gaming habits and self-concept respectively - were at 2.29 and 2.24 and 1.98 t-table. So t-test habit of playing the game and the concept of self was greater than t-table. From the comparison between t-test and t-able, it could be concluded that there was an effect between the habit of playing the game on problem-solving ability and there was an effect between the self-concept and the ability of mathematical problem solving.