Hardani Hardani
UPTD SDN Tambegan Arosbaya Bangkalan

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Penggunaan Media PAJS untuk Mengembangkan Kecerdasan Matematis dan Interpersonal Peserta Didik dalam Pembelajaran Matematika Materi Skala Hardani Hardani
Idealmathedu: Indonesian Digital Journal of Mathematics and Education Vol 6 No 1 (2019)
Publisher : Pusat Pengembangan dan Pemberdayaan Pendidik dan Tenaga Kependidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53717/idealmathedu.v6i1.25

Abstract

This study aims to determine the improvement of the development of mathematical and interpersonal intelligence of students in learning mathematics of scale material using the actual Sifter Board media. This research is a development research used to develop mathematics learning media in the sixth grade of the UPTD Tambegan Elementary School. Learning outcomes that were carried out previously showed no development of students' mathematical and interpersonal intelligence. After the learning with PAS media was carried out, students were not only able to work on material scale questions, but with the material acquisition activities they were able to make problems and do it correctly. In addition, the stages of using PAS media can develop the ability to work together, the ability to be confident, the ability to motivate others, mutual respect. Based on the results obtained it can be concluded that the use of PAJS media can improve students' mathematical and interpersonal intelligence.
Pembelajaran Matematika Berbasis STEM: Implementasi Variasi Pengembangan Model Pembelajaran STEM di Sekolah Dasar Hardani Hardani
Idealmathedu: Indonesian Digital Journal of Mathematics and Education Vol 7 No 2 (2020)
Publisher : Pusat Pengembangan dan Pemberdayaan Pendidik dan Tenaga Kependidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53717/idealmathedu.v7i2.223

Abstract

STEM is a learning approach that integrates science, technology, engineering and mathematics in the problem-solving based activities. The integration of the four scientific disciplines in STEM project activities uses the Engineering Design Process (EDP) stage. This stage is a cycle in the form of repeated steps and might change until a problem-solving solution is identified. The difference of elementary school students’ characteristics and stages of cognitive development as well as the absences of a specific STEM curriculum causes teachers who are new to STEM find it difficult in implementing the existing model. Therefore, it is necessary to develop the stages of the STEM learning model in accordance with the characteristics of teachers and students. This stage was developed with the aim of making STEM easier to apply and easily connecting problems with product development from the STEM project. The variation of the STEM learning model developed includes the stages: create, identify, ideate, plan, build, and communicate. The STEM Learning Model design developed will make it easier for teachers to implement STEM in classroom learning.
Aktivitas Pembelajaran Matematika Berbasis Stem Low Cost di Era Pandemi pada Siswa Kelas 2 Sekolah Dasar Hardani Hardani
Idealmathedu: Indonesian Digital Journal of Mathematics and Education Vol 8 No 2 (2021)
Publisher : Pusat Pengembangan dan Pemberdayaan Pendidik dan Tenaga Kependidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53717/idealmathedu.v8i2.289

Abstract

Mathematics is taught to equip students with the ability in using mathematical knowledge and skills to solve problems in life. The context of learning activities should develop the skills dealing with problem solving. Mathematics learning activities during the pandemic era are often carried out by providing material and discussion of the exercise items both online and offline mode. Learning achievements show that students' critical and creative thinking skills have not developed well. This study is the result of a literature review to examine the LowCost STEM approach in learning in grade 2 elementary schools. The results of the study conclude that Low Cost STEM learning can be carried out with activities both problem-based learning and project-based learning using the five stages of the Engineering Design Process. The final result of the learning is in the form of a bridge rope model product made of paper.
Proyek Pembuatan Candi dari Kertas Lipat sebagai Media Pembelajaran Science, Technology, Engineering, Arts and Mathematics (STEAM) di Sekolah Dasar Hardani Hardani; Imam Fitri Rahmadi; Farida Nurhasanah
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 2 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i22022p103

Abstract

The development of science, technology, and art requires learning innovations in elementary schools that are more connected to the real world and able to hone 21st century learning skills. One of the innovations that can be done is to introduce new media and approaches for students to learn in a more integrated manner through learning STEAM based. The purpose of this research; 1) evaluate students' experiences in learning using the STEAM approach by building temples out of folded paper; 2) observing students' activities in learning using the STEAM approach by building temples from folding paper related to 21st century learning skills; and 3) reviewing the relationship between the activities of building temples out of folded paper and the STEAM discipline. This research is an exploratory study using a qualitative approach combined with the Engineering Design Process (EDP) which was attended by 25 elementary school students. The results showed that students had a pleasant experience from the activity of making temples using folded paper, the activity of making temples encouraged students especially to express creativity and critical thinking, and the activity of making temples seemed to have a relationship with all STEAM disciplines. Making temples from folding paper as a medium for STEAM learning can be adapted and continuously improved by using digital technology so that students can more dynamically compose and explore the shape of the temple.