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Journal : Kharisma Tech

MERANCANG SISTEM PENGATURAN PROSES PRODUKSI KECAP MENGGUNAKAN METODE PROTOTYPE Ferdyanto Taniwijaya; Syaiful Rahman; Abdul Munir S.
KHARISMA Tech Vol 16 No 1 (2021): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1028.42 KB)

Abstract

PT. Adinata is one of the companies or factories engaged in food that makes and sells goods such as sweet soy sauce, chili sauce, vinegar, tauco, soy sauce, tomatoes. As for the background of this research is because the ordering of goods is still done manually so that it causes the production department to wait for sales to go home to find out customer orders, causing production to be long and not in order. In this study the authors made an Android-based ordering and production application system. The system itself consists of two parts. The first part is the web system and MySQL database which aims to produce from the list of orders that have been inputted by sales and will be processed by the production section, then the second part is the android application used by sales to input customer orders that will be forwarded to the production department. Testing of this study uses the System Usability Scale (SUS) developed by researchers and involved 20 respondents. After the evaluation is conducted, respondents are asked to answer the questions raised on the questionnaire and the results are used as a basis for drawing conclusions. The results of testing with the System Usability Scale (SUS) method resulted in an average score of 81 which shows that the system that was made received a very good rating from respondents.
RANCANG BANGUN SISTEM ANTRIAN DAN PENGOLAHAN DATA REKAM MEDIK PASIEN PADA PUSKESMAS PERTIWI MEMANFAATKAN FRAMEWORK CODEIGNITER Rickmond Pratama Usia; Hamdan Arfandy; Abdul Munir S.
KHARISMA Tech Vol 15 No 2 (2020): KHARISMA Tech Journal
Publisher : STMIK KHARISMA Makassar

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Abstract

This study aims to build a computerized queue processing system, patient list, poly category, drug category, drug data and medical records by utilizing the CodeIgniter framework. The system is built using the CodeIgniter framework and the database used is MySQL. The CodeIgniter framework uses the MVC concept method (Model, View, Controller) which is an application development method that separates logic data (Model) from presentation logic (View) and process logic (Controller) so that application development using the CodeIgniter framework can be more structured. Based on the results of research, the author has managed to build a queuing system and data processing web-based patient medical records using the CodeIgniter framework on Puskesmas Pertiwi. This application can help the Puskesmas in processing queue, patient list, poly category, drug category, drug data, medical record and facilitate the Puskesmas in seeing the recording of medical record available.
IMPLEMENTASI FIREBASE CLOUD MESSAGING PADA APLIKASI BROADCAST INFORMASI PERKULIAHAN UNTUK MEMPERCEPAT PENDISTRIBUSIAN INFORMASI DI STMIK KHARISMA MAKASSAR Indrawan Liwanto; Hamdan Arfandy; Abdul Munir S.
KHARISMA Tech Vol 14 No 2 (2019): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar

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Abstract

The purpose of this research is to implement Firebase Cloud Messaging on Broadcast Information Lecture Application to Speed Up Information Distribution at STMIK Kharisma Makassar. In developing this application, the author uses Android Studio. The database uses the Cloud Firestore and Firebase Cloud Messaging service in terms of notifications in real time. In measuring the application functionality, the author uses the black box method. To measure the speed of information distribution, the authors conducted a speed test. Whereas to measure the quality of the application the author uses a questionnaire method that is distributed to several academics of STMIK Kharisma Makassar. The results showed: 1) the development stage of lecture information distribution application includes, data collection, planning, development, and application evaluation, 2) the development of lecture information distribution application declared appropriate for use based on, a) the results of functionality with the black box method went well, b) the results of information distribution speed testing are 2,006 seconds faster than the previous method, and c) the results of responses of respondents on the questionnaire with an average score of 92% or the category "Strongly Agree". Based on these results it can be concluded that the information broadcast application has been declared feasible and can speed up the distribution of lecture information
PEMANFAATAN AUGMENTED REALITY SEBAGAI TOMBOL VIRTUAL UNTUK MELATIH DAYA INGAT SISWA TK Olivia Suryanto Jao; Abdul Munir S.; Hamdan Arfandy
KHARISMA Tech Vol 13 No 1 (2018): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar

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Abstract

This research is motivated children’s ability in remembering, is the augmented reality as a virtual button can be used or not. The method used is descriptive method. The experiment was done 3 times, result of first experiment calculation indicates average student’s memory on the indicator undeveloped 20%, began to develop 40%, evolve as expected 0%, and evolve very good 40%. Second experiment undeveloped 0%, began to develop 20%, evolve as expected 40%, and evolve very good 40%. The third experiment shows undeveloped 0%, began to develop 0%, evolve as expected 20%, and evolve very good 80%. Based on the data that has been obtained, showing that there is an increase ability memory.
EVALUASI DAN PERBAIKAN UI/UX WEBSITE INVITEES MENGGUNAKAN METODE HUMAN CENTERED DESIGN Gisella Beatrice Ticoalu; Izmy Alwiah Musdar; Abdul Munir S.
KHARISMA Tech Vol 18 No 1 (2023): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v18i1.287

Abstract

User Interface (UI) and User Experience (UX) are important things to ensure the Invitees website can meet the needs of its users. In addition, an attractive and understandable interface will be the main attraction for potential users. This study used the Human-Centered Design (HCD) method and involves a System Usability Scale (SUS) questionnaire distributed to 30 respondents for the initial UI/UX evaluation of the Invitees website and evaluation of the solution design after repair. From the results of the first evaluation, an average SUS score of 77.08 was obtained, which means that it is still acceptable to users. Then solution designs are made to improve some parts of the website according to the suggestions received from respondents also to increase the SUS score. The results of the evaluation of the solution design obtained an average score of 80.75 which means that there was an increase in the usability value after improvements were made according to the Human-Centered Design (HCD) method.
ANALISIS KEPUASAN PENGGUNA APLIKASI MYTELKOMSEL MENGGUNAKAN PIECES FRAMEWORK crystanto, calvin; Abdul Munir S; Hendra Surasa
KHARISMA Tech Vol 19 No 1 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i1.453

Abstract

The aim of this research is to measure the level of satisfaction of MyTelkomsel application users. This research was carried out by means of analysis using the PIECES method (Performance, Information, Economy, Control, Efficiency, and Service). This research specifically surveyed 30 STMIK Kharisma Makassar students who used the MyTelkomsel application using the Google form. The calculation process will use a likes scale. The results of this research survey show that the level of satisfaction of 30 STMIK Kharisma Makassar students based on each variable is as follows: Performance 4.06 (satisfied), Information 4.17 (satisfied), Economy 4.22 (satisfied), Control and Security 3.3 (undecided), Efficiency 4.03 (satisfied), and Service 4.1 (satisfied).
PERANCANGAN USER INTERFACE PADA APLIKASI NAVYFRIEND DENGAN MENGGUNAKAN METODE DESIGN THINKING Bunadi, Dennys; Abdul Munir S; Surasa, Hendra
KHARISMA Tech Vol 19 No 2 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i2.454

Abstract

Penelitian ini bertujuan untuk mengubah user interface (UI) aplikasi chatting Navyfriend menjadi lebih baik dengan menggunakan metode design thinking. Proses pengubahan user interface berdasarkan opini dari sebaran data kuesioner terhadap 21 responden menggunakan Google Form. Pada tahap Emphatize, Data yang terkumpul kemudian diolah dengan menggunakan metode SUS. Pada tahap Define, Hasil pengujian awal diperoleh nilai 31.4 dengan penilaian ‘poor’ sehingga tampilan UI tersebut perlu dirancang ulang. Pada tahap Ideate, aplikasi chatting Navyfriend dirancang ulang dengan mengubah komposisi warna dan tampilan UI. Prototype dari hasil pengubahan user interface aplikasi Navyfriend kemudian diuji kembali dengan metode SUS. Hasil pengujian prototype tersebut menunjukkan nilai 72 dengan penilaian ‘good’. Dengan demikian, dapat disimpulkan bahwa dengan menggunakan metode design thinking dalam merancang ulang UI, dapat memberikan hasil yang lebih sesuai dengan keinginan pengguna
Analisis Keamanan Aplikasi RememberMe! Menggunakan Metode Vulnerability Assessment Arlyn Chanarly, Rayner; Abdul Munir S; Hendra Surasa
KHARISMA Tech Vol 19 No 2 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i2.456

Abstract

RememberMe! application is a mobile password manager application designed to solve problems regarding passwords where users must remember the passwords used for each site and application. This research aims to measure the security level of RememberMe! application to find out whether RememberMe! application is safe to use for users. The results of this research are then expected to be a reference for developers in making improvements and further development so that the RememberMe! application is more secure and useful for users. By using the Vulnerability Assessment method, testers can scan the RememberMe! application against all possible test cases and look for existing gaps and weak points of the RememberMe! application. This process involves a Static Analysis of the application for potential vulnerabilities, including poor or improper application configuration, software flaws, and other operational weaknesses in processes or technical countermeasures. Vulnerability Assessment can test overall, integrated, operational, and reliable.