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Hendra Surasa
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OPTIMALISASI DESIGN USER INTERFACE (UI) APLIKASI HALOPRINT DIGITAL BERBASIS WEBSITE MENGGUNAKAN METODE USER CENTERED DESIGN (UCD) Musakkir Tarang; Abd. Munir; Hendra Surasa
KHARISMA Tech Vol 17 No 2 (2022): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v17i2.250

Abstract

Penelitian ini bertujuan buat mengenali apakah tata cara user centered design bisa memberikan pengaruh yang baik terhadap user interface pada aplikasi haloprint- digital. Penulis memakai pendekatan tata cara user centered design, yang dimana dalam proses pembuatan aplikasi ini diawali dengan perancangan design user interface diharapkan bisa mengoptimalisasi perancangan aplikasi serta memudahkan user dalam memakai aplikasi. Hasil dari penelitian ini terdapat rancangan baru serta sudah diuji memakai tata cara Cognitive Walkthrough dengan mengaitkan 5 partisipan yang sudah bergabung sejak dini dalam penelitian ini.
ANALISIS USER EXPERIENCE PADA WEBSITE MIND & SOUL MENGGUNAKAN USE QUESTIONNAIRE Rivaldo Tansie; Syaiful Rahman; Hendra Surasa
KHARISMA Tech Vol 17 No 2 (2022): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v17i2.297

Abstract

Penelitian ini bertujuan untuk menganalisa User Experience pada website Mind & Soul berdasarkan dari responden pengguna menggunakan metode USE Questionnaire. Metode ini memiliki 4 aspek yaitu Usefulness, Ease of Use, Ease of Learning, dan Satisfaction. Penelitian ini dimulai dengan kuesioner yang dibagikan kepada pengguna sebagai media pengumpulan data, lalu dilanjutkan dengan menguji validitas data untuk menganalisa data dari 24 butir pernyataan yang layak untuk diolah. Kemudian, diteruskan dengan menguji reliabilitas data dari 24 butir pernyataan yang menghasilkan nilai Cronbach’s Alpha sebesar 0.940. Hasil pada aspek-aspek USE Questionnaire yakni, hasil aspek Usefulness dengan sebesar 83.46%, aspek Ease of Use dengan persentase sebesar 89%, aspek Ease of Learning dengan persentase sebesar 91.5%, dengan aspek Satisfaction dengan persentase sebesar 83.18%. Dari hasil tersebut, untuk keseluruhan hasil penelitian ini mengandung persentase sebesar 86.08%, maka dapat disimpulkan bahwa Website Mind & Soul telah memenuhi kriteria pada USE Questionnaire.
ANALISIS KEPUASAN PENGGUNA APLIKASI MYTELKOMSEL MENGGUNAKAN PIECES FRAMEWORK crystanto, calvin; Abdul Munir S; Hendra Surasa
KHARISMA Tech Vol 19 No 1 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i1.453

Abstract

The aim of this research is to measure the level of satisfaction of MyTelkomsel application users. This research was carried out by means of analysis using the PIECES method (Performance, Information, Economy, Control, Efficiency, and Service). This research specifically surveyed 30 STMIK Kharisma Makassar students who used the MyTelkomsel application using the Google form. The calculation process will use a likes scale. The results of this research survey show that the level of satisfaction of 30 STMIK Kharisma Makassar students based on each variable is as follows: Performance 4.06 (satisfied), Information 4.17 (satisfied), Economy 4.22 (satisfied), Control and Security 3.3 (undecided), Efficiency 4.03 (satisfied), and Service 4.1 (satisfied).
Analisis Keamanan Aplikasi RememberMe! Menggunakan Metode Vulnerability Assessment Arlyn Chanarly, Rayner; Abdul Munir S; Hendra Surasa
KHARISMA Tech Vol 19 No 2 (2024): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v19i2.456

Abstract

RememberMe! application is a mobile password manager application designed to solve problems regarding passwords where users must remember the passwords used for each site and application. This research aims to measure the security level of RememberMe! application to find out whether RememberMe! application is safe to use for users. The results of this research are then expected to be a reference for developers in making improvements and further development so that the RememberMe! application is more secure and useful for users. By using the Vulnerability Assessment method, testers can scan the RememberMe! application against all possible test cases and look for existing gaps and weak points of the RememberMe! application. This process involves a Static Analysis of the application for potential vulnerabilities, including poor or improper application configuration, software flaws, and other operational weaknesses in processes or technical countermeasures. Vulnerability Assessment can test overall, integrated, operational, and reliable.