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PENERAPAN MATEMATIKA INQUIRI TERHADAP MINAT DAN HASIL BELAJAR SISWA SMKN 1 KARIMUN Adrian Adrian; Hasan Maksum; Mukhlidi Muskhir; Riki Mukhaiyar
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 13, No 2 (2022): NOPEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v13i2.1788

Abstract

ABSTRAKPenelitian berawal dari masalah rendahnya hasil dan minat belajar Matematika. Tujuan penelitian yaitu mengetahui pengaruh penerapan pembelajaran inkuiri terhadap hasil dan minat pada pelajaran Matematika Teknik Pengelasan Fablikasi Logam (TPFL) SMKN1 Karimun. Penelitian ini quasieksperimen menggunakan desain factorial 2×2, memperhatikan kemungkinan adanya variabel moderator mempengaruhi   penelitian  terhadap   hasil dan minat. Populasi penelitian kelas X TPFL berjumlah 68 orang. Sampel penelitian kelas X TPFL 1 kelas eksperimen dan kelas X TPFL 2 kelas kontrol. Pelajaran Matematika kelas X TPFL 1 diberikan dengan penerapan pembelajaran inkuiri, kelas X TPFL 2 diberikan dengan pembelajaran konvensional. Teknik analisis data penelitian menggunakan anova dua jalur. Hasil penelitian membuktikan a) rerata hasil belajar siswa diajarkan menggunakan pembelajaran inkuiri lebih tinggi dibandingkan rerata siswa yang diajarkan menggunakan pembelejaran konvensional, b) rerata hasil belajar matematika siswa minat tinggi lebih tinggi dibandingkan rerata hasil belajar minat rendah, c) Terdapat interaksi antara model pembelajaran dan minat dalam mempengaruhi hasil belajar.Kata Kunci: Modul Pembelajaran, Validitas, Praktikalotas, Efektifitas ABSTRACTThe study started problem of low student learning outcomes and interest in Mathematics. This study aims to determine the effect of the implementation of the inquiry learning on student learning outcomes and interest in Mathematics in the Welding and Metal Fabrication Engineering (TPFL) of the SMK N 1 Karimun. research is Quasi Experiments.  This approach uses factorial design 2×2 by observing the possibility of moderating variables that affect the research on results and interests. The population in this study was the tenth grade 68 students of TPFL. Cluster Random Sampling was used in sampling, class X TPFL 1 as the experimental class and class X TPFL 2 as the control class. It depends on whether these classes had the same level of ability. Based on the research result, the implementation of the inquiry learning model for X TPFL 1. Then, X TPFL 2 is the implementation of a conventional learning. Data techniques use two-way techniques. The analysis technique used is the ANOVA. The results of this study are a) average learning outcomes using the inquiry learning are higher than the median student learning outcomes using the conventional, and b). The median learning outcomes of students with high interest in mathematics are higher than those with low interest, and c) There is an interaction between learning models and interest in learning influencing student learning outcomes in mathematics.Keywords: Learning Outcomes, Learning Models, Inquiry, Interests, Mathematics
Pengembangan Media Pembelajaran Berbasis Android dalam Pembelajaran Penerapan Rangkaian Elektronika Adrian Adrian; Ika Parma Dewi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 11, No 1 (2023): Vol. 11, No 1, Maret 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v11i1.120222

Abstract

Dalam Pembelajaran Penerapan Rangkaian Elektronika di Sekolah Menengah Kejuruan Negeri (SMK) 1 Guguk, tujuan penelitian ini adalah untuk menentukan validitas media pendidikan yang menghasilkan media pembelajaran berbasis android. Metode penelitian yang digunakan yaitu research and development (R&D), dengan Model pengembangan ADDIE. Terdapat dua orang dosen teknik Elektronika dan dua orang guru Penerapan Rangakaian Elektronika, yang menjadi dua ahli materi dan dua ahli media, melakukan uji validasi. Evaluasi validasi materi menghasilkan keseluruhan hasil dengan skor tipe sangat valid 96 %. Secara keseluruhan, evaluasi validasi media menghasilkan hasil dengan skor tipe sangat valid 88 %. Berdasarkan temuan tersebut, guru dapat memanfaatkan Smart App Creator berbasis Android sebagai media untuk bahan ajar.Kata Kunci : Media pembelajaran, Adroid, Penerapan Rangkaian Elektronika In the Implementation of Electronic Circuits in State Vocational High School (SMK) 1 Guguk, the purpose of this study is to test the validity of educational media produced by the Smart App Creator application and to improve educational media based on Android.Using Richye and Klein's ADDIE development model, this type of research is known as research and development (R&D).Two lecturers and two instructors of Application of Electronic Circuits, namely two module specialists and two media specialists, carried out the validation testing.The module validation evaluation yields overall results with a very valid type score of 96 percent.Overall, the evaluation of media validation yielded results with a very valid type score of 88 percent.Based on these findings, teachers can use educational materials created by Android-based Smart App Creator to learn.Keywords: Learning media, Android, Application of Electronic CircuitsKeywords: Learning media, Android, Application of Electronic Circuits