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PENGEMBANGAN APLIKASI MARBEL SEBAGAI MEDIA PEMBELAJARAN PAI UNTUK MENINGKATKAN KETAKWAAN SISWA KELAS V SD Fahmi Pradana; Nunung Nurhayati; Puput Agisni Salimah; Ani Nur Aeni
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 8 No 3 (2022): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v8i3.12459

Abstract

The use of applications is very helpful for teachers to create a conducive learning climate. Therefore, this study aims to determine the extent of the usefulness of the MarBel application that the researchers have made in increasing the piety of students, especially in the subject of Islamic Religious Education. The research method used in this research is descriptive quantitative. The subjects of this study were students and teachers of class V Elementary School at SDN Pasir Jati. The results of the study show that the MarBel application is very helpful for students in improving the quality of piety, helps make it easier to understand the material in Islamic Religious Education subjects about piety, and equips students in operating the application. The MarBel application is also designed to make it easier for teachers to deliver material to students to make it more practical and efficient. The MarBel application is designed for researchers not only in terms of appearance and style but this application has been adapted to the content and curriculum of Islamic Religious Education subjects in Elementary Schools. The language used is very light, so students can easily operate the MarBel application.
THE USE OF EDUCAPLAY IN PRIMARY SCHOOL LEARNING Nunung Nurhayati; Karlimah Karlimah; Ghullam Hamdu
Jurnal Cakrawala Pendas Vol. 11 No. 3 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i3.13451

Abstract

Technological developments in education have encouraged the use of digital media in learning, including in elementary schools. One of the innovations used is Educaplay, a gamification-based platform designed to increase student engagement in the learning process. However, the effectiveness of Educaplay in improving students' conceptual understanding and critical thinking skills still needs to be studied further. This study aims to analyze the implementation of Educaplay in primary school learning and its impact on students' conceptual understanding and critical thinking skills. This study used a qualitative approach with an exploratory descriptive design. Data were collected through interviews with teachers and students, classroom observations, and documentation studies. Data analysis was carried out using data reduction techniques, data presentation, and conclusion drawing based on the Miles and Huberman method. The results showed that the use of Educaplay was able to increase students' involvement and motivation in learning. Analysis of pretests and posttests revealed a significant increase in conceptual understanding in students who used Educaplay compared to conventional methods. In addition, the platform supports the implementation of instructional differentiation and assists teachers in monitoring student progress in real-time. However, the implementation of Educaplay faces challenges, such as limited infrastructure and teachers' lack of digital literacy. Therefore, training for educators and improving access to technology are needed to maximize the effectiveness of digital-based learning in primary schools.