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COSTUME AND FEMINISM: CHARACTER IN FILM KARTINI Sintowoko, Dyah Ayu Wiwid; Sari, Siwi Anjar
Capture : Jurnal Seni Media Rekam Vol. 13 No. 2 (2022)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i2.3796

Abstract

Film Kartini, particularly the mise-en-scene aspect, appears to represent an era in the nineteenth century. The study focuses on Kartini's costumes. The research problem is how characters are constructed in the Film Kartini through costumes. The qualitative research method was employed for this study, and data collection was conducted using purposive sampling, with five scenes from Film Kartini serving as the primary data. The findings indicate that the costume’s four components, namely the top cloth, the body cloth, the leg cloth, and the accessories, are closely related to the character’s physiological, sociological, and psychological dimensions. The physical appearance of Kartini's costumes in its four components accurately reflects the physiological dimension. Meanwhile, Kartini appears to come from a noble family on the social dimension. Finally, on the psychological dimension, Kartini expresses her optimism for feminism through her costumes and movements but is confronted by the clash of Javanese traditions.
THE EVALUATION OF INTERFACE DESIGN PRINCIPLES ON TERRAS WEBSITE (PUBLIC FACILITY LOAN PLATFORM OF TELKOM UNIVERSITY) Anjar Sari, Siwi; Bintang Nugraha
Desain Komunikasi Visual, Manajemen Desain dan Periklanan (Demandia) Vol 10 No 2 (2025): demandia - Jurnal Desain Komunikasi Visual, Manajemen Desain dan Periklanan
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/demandia.v10i2.8932

Abstract

The TERRAS website is a platform for students and staff at Telkom University to check room availability. However, users encounter several issues, such as an unintuitive interface, confusing navigation, and inconsistent design. Therefore, this study evaluates the interface design of the TERRAS website based on three key principles: simplicity, consistency, and perceptibility, as developed by Don Norman, Jakob Nielsen, Larry Constantine, and Lucy Lockwood. This research employs a qualitative method, conducting in-depth interviews with students as primary users and logistics staff as website facilitators. Additionally, observations were made on other Telkom University websites to compare their level of consistency. The findings indicate that the TERRAS website lacks consistency compared to other Telkom University websites. While the simplicity aspect is fairly adequate, the website lacks informativeness. Moreover, perceptibility needs improvement to enhance the user experience. Improvements in interface design are necessary to increase usability and website effectiveness. The recommendations from this study are expected to serve as a foundation for developers to optimize the TERRAS website design, making it more user-friendly and aligned with users' needs.
COSTUME AND FEMINISM: CHARACTER IN FILM KARTINI Sintowoko, Dyah Ayu Wiwid; Sari, Siwi Anjar
Capture : Jurnal Seni Media Rekam Vol. 13 No. 2 (2022)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i2.3796

Abstract

Film Kartini, particularly the mise-en-scene aspect, appears to represent an era in the nineteenth century. The study focuses on Kartini's costumes. The research problem is how characters are constructed in the Film Kartini through costumes. The qualitative research method was employed for this study, and data collection was conducted using purposive sampling, with five scenes from Film Kartini serving as the primary data. The findings indicate that the costume’s four components, namely the top cloth, the body cloth, the leg cloth, and the accessories, are closely related to the character’s physiological, sociological, and psychological dimensions. The physical appearance of Kartini's costumes in its four components accurately reflects the physiological dimension. Meanwhile, Kartini appears to come from a noble family on the social dimension. Finally, on the psychological dimension, Kartini expresses her optimism for feminism through her costumes and movements but is confronted by the clash of Javanese traditions.
Perancangan bebedilan karet sebagai media edukasi dan pelestarian Budaya Sunda Nugraha, Bintang; Sari, Siwi Anjar; Swandhani, Ahmad Riyadi
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17198

Abstract

The shift in children's play patterns due to the advancement of digital technology has caused traditional games such as kaulinan barudak to become increasingly marginalized. One of the games that is beginning to fade is bebedilan karet, a rubber-based shooting game that holds both cultural and educational value. This study aims to redesign bebedilan karet so that it can function as an educational medium as well as a means of preserving Sundanese culture. The design approach used is design thinking with the double diamond model, which consists of the stages of emphatize, define, ideate, prototyping, and testing. Data were collected through observation, interviews, and literature studies, then synthesized into a focused design direction. The development process was carried out using the SCAMPER method, supported by the creation of 3D models and physical prototypes based on a modular system. Field testing showed that the product is visually appealing, educational, and capable of enhancing cultural interaction in educational tourism environments. A focus group discussion (FGD) with tourism managers also supported the product's implementation as a permanent educational installation. Thus, this design not only revitalizes traditional games but also offers a design approach that is relevant, adaptive, and meaningful for today’s generation. 
REDESIGN WEBSITE PEMINJAMAN FASILITAS UMUM DI TELKOM UNIVERSITY DENGAN METODE DESIGN THINKING Sari, Siwi Anjar; Koesoemadinata, Mohammad Isa Pramana; Belasunda, Riksa
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 11 No. 1 (2025): Maret 2025
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v11i1.11266

Abstract

Telkom University, sebagai perguruan tinggi swasta terbaik di Indonesia, harus menyediakan fasilitas berkualitas tinggi untuk mendukung proses akademik dan non-akademik. Fasilitas umum pada perguruan tinggi berfungsi untuk menunjang, memudahkan dan melancarkan kegiatan belajar mengajar menjadi lebih bermutu. Beberapa penelitian membuktikan bahwa fasilitas kampus dan lingkungan kampus secara simultan berpengaruh terhadap motivasi belajar serta berpengaruh dalam loyalitas mahasiswa yang dimediasi oleh kepuasan mahasiswa. Apabila mahasiswa memiliki motivasi belajar serta loyal terhadap kampusnya, maka program-program yang dicanangkan oleh perguruan tinggi untuk meningkatkan mutu akan terlaksana dengan mudah karena didukung oleh mahasiswanya. Telkom University memiliki fasilitas yang lengkap dan memadai, namun tidak akan berfungsi secara optimal apabila dari mahasiswanya sendiri tidak menggunakan fasilitas yang tersedia. Hal tersebut dikarenakan kurangnya media informasi mengenai alur peminjaman dan proses peminjaman fasilitas umum Telkom University yang dinilai masih sulit dijumpai. Telkom University sendiri telah mengembangkan website TERRAS untuk peminjaman fasilitas namun masih belum optimal dikarenakan tampilan visual yang kurang informatif. Penelitian ini menggunakan metode design thinking yang dimulai dari tahap empathize, define, ideate, dan prototype. Hasil penelitian ini berupa rancangan desain interface pada website layanan fasilitas umum di Telkom University yang informatif dengan menggunakan prinsip UI/UX.