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The Importance of Facilities and Infrastructure Management in School Eni Elfina; Giatman; Ernawati
Enrichment : Journal of Management Vol. 12 No. 2 (2022): Management Science and Field
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.208 KB) | DOI: 10.35335/enrichment.v12i2.506

Abstract

This study aims to explain the importance of managing facilities and infrastructure in schools. Management of facilities and infrastructure is a factor that cannot be ignored, its existence and role as a supporting factor for the success of learning activities in schools and can improve the quality of a school. This research uses a library approach method. Library materials can be in the form of published notes, books, magazines, newspapers, manuscripts, journals or articles. The results showed that the management of infrastructure is very important in a school. This can be seen from 1) the definition of educational infrastructure, namely facilities and infrastructure that have functions and roles in achieving learning activities according to the curriculum of the education unit; 2) understanding of management of educational infrastructure, namely facilities and infrastructure are utilized and managed for the benefit of the learning process in schools: 3) management of educational facilities and infrastructure, namely a) planning, b) procurement, c) inventory, d) supervision and maintenance, e ) deletion; 4) the purpose of managing facilities and infrastructure in schools is to avoid unwanted errors and failures and to increase effectiveness and efficiency in their implementation. ; 5) the influence of educational facilities and infrastructure in schools will greatly support the success of the learning process in schools; and 6) the importance of facilities and infrastructure in schools, facilitating school management in planning and procuring and evaluating infrastructure facilities in improving the quality of school services to the community, teachers and students in particular.
Optimizing CAD Pattern Making Learning Through the Development of Video Learning Media in the Family Welfare Education Study Program Hazevi Atila Yazel Aze; Ernawati; Hadiastuti; Nabila Zafira
TEKNOBUGA: Jurnal Teknologi Busana dan Boga Vol. 13 No. 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/teknobuga.v13i2.34331

Abstract

The use of Computer-Aided Design (CAD) software in fashion pattern making, particularly CAD Pattern Making, provides opportunities for students to develop their digital design skills. However, not all students are able to understand the pattern making process, such as camisole patterns using the CAD Pattern Making application. Most students experience difficulties in applying theory to practice and feel less confident due to limited references on the use of these tools and software. This study aims to develop video learning media as a medium in CAD Pattern Making courses to minimize the difficulties students face in understanding the concepts and practices of pattern making. This study uses a qualitative approach with 30 third-semester students from the Family Welfare Education Study Program as research subjects. Data collection techniques included interviews, observations, direct observation, and activity documentation. The learning videos developed covered several key elements, including: learning objectives, introduction to the features or tools used, steps for making patterns, and practical tips for making digital camisole patterns. The results of the study indicate that instructional videos can optimize the practical learning process. Students find it easier to understand the use of software features, such as point determination, measurement, line joining, and pattern simulation. These findings indicate that visual media are more effective than lectures or printed teaching materials in explaining the technical concepts of CAD Pattern Making.
The Development of Android-Based Learning Media for the CAD Pattern Making Course at Universitas Negeri Padang Meidina Hastuti; Ernawati; Weni Nelmira; M. Giatman
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.11226

Abstract

This research aims to develop Android-based learning media in the CAD Pattern Making course in response to students' difficulties in understanding the functions of certain tools, such as pleats and cut a part, used in drawing fashion patterns digitally. Previous learning media in the form of video tutorials and job sheets in UNP e-learning are considered less interactive and difficult to access through Android devices, even though the majority of students use Android smartphones in the learning process. This research uses the Research and Development (R&D) method with the 4D development model (Define, Design, Develop, Disseminate), but is limited to the development stage. Media validity was tested by three media experts and three material experts using a validation sheet instrument and analyzed by Aiken's V formula. The validation results showed a score of 0.95 from media experts and 0.99 from material experts, including a very valid category. The developed application presents material in the form of text, videos, interactive quizzes, job sheets, and discussion features. The results of the study indicate that the media is suitable in terms of content and design for use in the context of learning CAD pattern making in the D3 Fashion Design study program at Padang State University.
The Effectiveness of Using E-Comics as a Learning Medium for Tsunami Disaster Mitigation at SMA 1 Pertiwi Padang Indriana; Ernawati; Arnita Fitri
Jurnal Penelitian Pendidikan IPA Vol 11 No 11 (2025): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i11.13315

Abstract

Padang City, located on the west coast of Sumatra Island, is one of the Region most vulnerable to tsunami disasters due to its position along the subduction zone between the Indo-Australian and Eurasian plates. This study aims to determine the effectiveness of using E-Comics as a learning medium for tsunami disaster mitigation at SMA 1 Pertiwi Padang City. The research employed a quasi-experimental method with a Non-Equivalent Group Design, involving two groups: the experimental class (XI IPS 2) using E-Comics and the control class (XI IPS 1) using conventional textbooks. Data were collected through questionnaires and documentation, and analyzed using normality, homogeneity, and t-tests with the aid of SPSS version 22.0. The results showed that the data were normally distributed and homogeneous, and there was a significant difference between the learning outcomes of the experimental and control classes, with a significance value of 0.95 > 0.05 and a t-value of 7.45. The average pre-test and post-test scores in the experimental class increased from 53.40 to 87.10, while the control class increased from 51.87 to 61.53. These findings indicate that using E-Comics effectively enhances students’ understanding and motivation in learning tsunami disaster mitigation material. Therefore, E-Comics can serve as an innovative alternative in geography learning, particularly in disaster-prone areas, to improve students’ literacy and preparedness for disasters.
Development of Ebook Teaching Materials Based on the PBL Model Assisted by the Kvisoft Flibbook Maker Application in Class IV Elementary Schools Aprien Rahma Putri; Desyandri; Syafri Ahmad; Fetri Yeni J; Riduan AD; Ernawati
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8868

Abstract

This research was conducted because of several findings in the field in the form of technological devices, facilities and infrastructure that are still not being utilized optimally by teachers in the learning process to support interesting and enjoyable learning. E-book teaching material based on the PBL model assisted by the kvisoft flipbook maker application in class IV elementary school which is valid, practical and effective as a solution to overcome the problems found in initial observations. This research activity uses a type of Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. At the analysis stage, observations and interviews were carried out with teachers and students at three schools, namely SDS IT Dar El Iman, SDIT Sabihisma 1, and SDIT Sabihisma 2, Padang city. At the design stage, a teaching material was designed based on the facts obtained. At the development stage, the teaching material that had been designed was validated to find out whether the product was valid for implementation expert validators (material, language and media) as well as one expert from the FGD teacher so that an overall average validation result of 89.33% was obtained with a very valid category. The results obtained after evaluating the practicality test of the teacher response questionnaire with an average score of 93.30% were in the very practical category and the student response questionnaire obtained an average score of 88.59% which was in the very practical category. In the effectiveness test, the learning outcomes obtained an average score of 91.16 with an N-Gain Score of 67.15%, including the quite effective category.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE STAD TERHADAP HASIL BELAJAR PEMBUATAN BLAZER PADA SISWA KELAS XI BUSANA SMK NEGERI 6 PADANG Meyshan Afifi; Siti Isma Sari Lubis; Ernawati; Elviza Yeni Putri
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.14067

Abstract

ABSTRACT The achievement of practical learning outcomes in blazer-making competency at vocational high schools (SMK) remains a challenge, as reflected by the low level of students' learning mastery. Based on the documentation of learning outcomes of Grade XI Fashion students at SMK Negeri 6 Padang in the 2024/2025 academic year, 36.36% of students failed to achieve the Minimum Mastery Criterion (MMC) of 85, indicating the need for a learning model that promotes active participation and improves learning outcomes. This study aimed to analyze the effect of the Student Teams Achievement Divisions (STAD) cooperative learning model on students' practical learning outcomes in blazer making. The study employed a quantitative approach using a quasi-experimental method with a pretest-posttest control group design. The sample consisted of 63 students, including 33 students in the experimental class and 30 students in the control class selected through purposive sampling. Data were collected using a learning achievement test and analyzed through the Shapiro–Wilk normality test, Levene's homogeneity test, and the Independent Samples t-test. The results revealed that the experimental class achieved a higher posttest mean score (86.49) than the control class (79.31). The hypothesis test produced a significance value of 0.000 (p < 0.05), indicating a statistically significant difference in learning outcomes between the two groups after the implementation of the STAD model. Therefore, the STAD cooperative learning model has a significant positive effect on improving students' practical learning outcomes in blazer making and can be recommended as an effective instructional alternative for vocational education. ABSTRAK Pencapaian hasil belajar praktik pada kompetensi pembuatan blazer di Sekolah Menengah Kejuruan (SMK) masih menghadapi berbagai kendala, yang ditunjukkan oleh rendahnya tingkat ketuntasan belajar siswa. Berdasarkan dokumentasi hasil belajar siswa kelas XI Busana SMK Negeri 6 Padang Tahun Ajaran 2024/2025, sebanyak 36,36% siswa belum mencapai Kriteria Ketuntasan Minimal (KKM) sebesar 85, sehingga diperlukan model pembelajaran yang mampu meningkatkan keterlibatan aktif dan hasil belajar siswa. Penelitian ini bertujuan menganalisis pengaruh model pembelajaran kooperatif tipe Student Teams Achievement Divisions (STAD) terhadap hasil belajar praktik pembuatan blazer. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain pretest-posttest control group design. Sampel penelitian terdiri atas 63 siswa, yaitu 33 siswa pada kelas eksperimen dan 30 siswa pada kelas kontrol yang dipilih menggunakan teknik purposive sampling. Data dikumpulkan melalui tes hasil belajar, kemudian dianalisis menggunakan uji normalitas Shapiro–Wilk, uji homogenitas Levene, dan Independent Samples t-test. Hasil penelitian menunjukkan bahwa rata-rata nilai posttest kelas eksperimen sebesar 86,49 lebih tinggi dibandingkan kelas kontrol sebesar 79,31. Hasil uji hipotesis memperoleh nilai signifikansi (Sig. 2-tailed) sebesar 0,000 (p<0,05), yang menunjukkan adanya perbedaan hasil belajar yang signifikan antara kedua kelas setelah penerapan model STAD. Dengan demikian, model pembelajaran kooperatif tipe STAD berpengaruh signifikan dalam meningkatkan hasil belajar praktik pembuatan blazer dan layak dijadikan sebagai alternatif model pembelajaran untuk meningkatkan kualitas pembelajaran praktik di SMK.
PENGARUH PENGETAHUAN MANAJEMEN USAHA BUSANA DAN SOFT SKILL TERHADAP KESIAPAN BERWIRAUSAHA MAHASISWA TATA BUSANA PKK UNP Anggun Sukma Dewi; Sri Zulfia Novrita; Ernawati; Reni Fitria
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.14070

Abstract

ABSTRACT   This study was motivated by the low proportion of graduates from the Fashion Education Study Program at Universitas Negeri Padang who choose entrepreneurship as a career in the fashion industry. This condition is presumed to be associated with inadequate business management knowledge and insufficient soft skills among students. The study aimed to analyze the influence of fashion business management knowledge and soft skills on students' entrepreneurial readiness. A quantitative approach with an associative research method was employed. The population consisted of 192 students, and a sample of 66 respondents was selected using proportionate stratified random sampling. Data were collected through questionnaires and analyzed using multiple linear regression with SPSS version 27. The findings revealed that fashion business management knowledge had a positive and significant effect on students' entrepreneurial readiness. Soft skills also had a positive and significant influence on entrepreneurial readiness. Simultaneously, both variables significantly affected entrepreneurial readiness, contributing 51.7% of the explained variance, while the remaining proportion was influenced by other factors beyond the scope of this study. These findings indicate that strengthening business management competencies and developing students' soft skills are essential strategies for enhancing entrepreneurial readiness and encouraging graduates to establish independent businesses in the fashion sector. ABSTRAK Penelitian ini dilatarbelakangi oleh masih rendahnya minat lulusan Program Studi Tata Busana PKK Universitas Negeri Padang untuk berwirausaha di bidang busana, yang diduga dipengaruhi oleh belum optimalnya pengetahuan manajemen usaha dan soft skill yang dimiliki mahasiswa. Penelitian ini bertujuan untuk menganalisis pengaruh pengetahuan manajemen usaha busana dan soft skill terhadap kesiapan berwirausaha mahasiswa. Penelitian menggunakan pendekatan kuantitatif dengan metode asosiatif. Populasi penelitian berjumlah 192 mahasiswa, sedangkan sampel sebanyak 66 responden ditentukan menggunakan teknik proportionate stratified random sampling. Data dikumpulkan melalui kuesioner yang telah memenuhi persyaratan analisis, kemudian dianalisis menggunakan regresi linier berganda dengan bantuan SPSS versi 27. Hasil penelitian menunjukkan bahwa pengetahuan manajemen usaha busana berpengaruh positif dan signifikan terhadap kesiapan berwirausaha mahasiswa. Soft skill juga terbukti memberikan pengaruh positif dan signifikan terhadap kesiapan berwirausaha. Secara simultan, kedua variabel tersebut berpengaruh positif dan signifikan terhadap kesiapan berwirausaha dengan kontribusi sebesar 51,7%, sedangkan sisanya dipengaruhi oleh faktor lain di luar penelitian. Temuan ini menunjukkan bahwa peningkatan kompetensi manajemen usaha serta pengembangan soft skill menjadi faktor penting dalam membangun kesiapan mahasiswa untuk memulai dan mengembangkan usaha di bidang busana secara mandiri.