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THE INFLUENCE OF TEACHER PROFESSIONALISM AND LEARNING FACILITIES ON ACHIEVEMENT LEARNING STUDENTS Rukini Rukini; Jusman Jusman
Jurnal Madako Education Vol 6, No 1 (2020)
Publisher : Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is a quantitative study to determine how much influence the professionalism of teachers and learning facilities has on the learning achievement of fourth grade students of SDN 03 Tolitoli in the 2016/2017 academic year. The population of this study were 111 students of SDN 03 Tolitoli. The sample used is class IV which amounted to 12 students. The data collection method used a questionnaire and documentation. Data analysis used multiple regression analysis with the help of the SPSS release 16 program. The results showed that multiple linear regression analysis obtained the equation Y = 10,570 + 0.531 + 0.412 + e. F test obtained Fcount = 20.658, so it is accepted. Partially (t test) variable of teacher professional influence obtained t = 2.592, so that be accepted. The learning facility variable obtained tcount = 3.459, so it was accepted. Simultaneously () the professional influence of teachers and learning facilities has an effect on student achievement by 35.7%.  The results of the above research, it can be concluded that there is a significant influence between professional teachers and learning facilities on the learning achievement of fourth grade students of SDN 03 Tolitoli, either simultaneously or partially.Keywords: Teacher Professionalism, Learning Facilities, Student Achievement
Pengaruh Penggunaan Aplikasi Filmora Terhadap Hasil Belajar Pada Mata Pelajaran Editing Video Siswa Kelas XI SMK Negeri 2 Bone Muh. Alfian Iqbal; Jusman Jusman
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 17 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8327358

Abstract

This study aims to determine the effect of using the Filmora application on student learning outcomes in the video editing subject for SMK Negeri 2 Bone class XI students. The research used is quantitative research with the type of Experimental Design research with the One Group Pre-Test and Post-Test Design type. The total population is all class XI Multimedia with a total of 30 students. The sample in this study amounted to 30 people. The data collection technique used in this study was the provision of learning achievement tests (Pre-Test and Post-Test), documentation and observation. The results of the descriptive analysis were carried out by looking at the results of the acquisition of student learning outcomes tests through the provision of test instruments. Based on the results of the analysis obtained using the SPSS Version 23 application, the average value of student learning outcomes before using the media (Pre-Test) is at an interval of 40-54 where the value is categorized as low while the average value of student learning outcomes after being treated using the media The Filmora application (Post-Test) is already in the interval 75 – 89 where the value is categorized as high. Furthermore, the results of inferential analysis were carried out using the SPSS Version 23 application. The normality and homogeneity test results obtained normal and homogeneous data results. While the hypothesis testing was carried out using paired sample pre-test post-test, the significance value was less than 0.05, which was 0.000, where sig (2-tailed) <0.05. This proves that there is a significant influence between the two variables used. The study's conclusion shows a positive effect on the use of the Filmora Application on Learning Outcomes in the Video Editing Subject for Class XI Students of SMK Negeri 2 Bone.
Penerapan Doulingo Terhadap Peningkatan Hasil Belajar Siswa Pada Mata Pelajaran Bahasa Inggris di Kelas VII A SMP Negeri 4 Awangpone Jusman Jusman; Sarmila Sarmila
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 17 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.8359261

Abstract

Application of Doulingo to Improving Student Learning Outcomes in English Subject in Class VII A of SMP Negeri 4 Awangpone, Thesis for the Education Technology Study Program, Faculty of Teaching and Education, University of Muhammadiyah Bone. Supervised by Advisor I Hj. Andi Kasmawati and Supervisor II Jusman. This research aims to determine the application of Doulingo to improving student learning outcomes in English subjects in class VII A of SMP Negeri 4 Awangpone. The type of research used is classroom action research. The data processed is the result of interviews with 1 (one) English teacher and 22 (twenty two) class VII A students. The data collection methods used in this research were observation, interviews and documents, where the author saw directly in the field. The results of the research obtained by the author are the application of Doulingo to improve student learning outcomes in English subjects in class VII A of SMP Negeri 4 Awangpone, which was obtained based on what was carried out in cycle I and cycle II. Data on the percentage increase in grades achieved by students when implementing the Duolingo application is quite important and can be said to be going well. Student input regarding the use of media is quite good. Students also become more active when practicing English through Duolingo. The application of the Duolingo application can improve student learning outcomes from the first cycle percentage data of 64.55 which is in the category below the completeness value of the KKM success criteria to increase from the second cycle percentage data which gets a percentage value of 80 which has achieved completeness of the success criteria exceeding the completeness of the KKM. This is because the results of action research have been achieved in cycle II and the implementation of the research has increased significantly, so this research does not need to be continued to the next cycle. Based on these results, the search stopped in Cycle II
Efektifitas Model Pembelajaran Self-Organised Learning Environtment (Sole) Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Desain Komunikasi Visual Kelas X SMKNegeri 2 Bone Faidah Yusuf Jusman Jusman; Muh. Iskak
Jurnal Ilmiah Wahana Pendidikan Vol 9 No 19 (2023): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10035537

Abstract

The effectiveness of the self-organized learning environment (SOLE) learning model on student learning outcomes in the Visual Communication Design subject class X SMKN 2 BONE. Thesis of the Educational Technology Study Program, Muhammadiyah University of Bone. Guided by mentors Syarifnur and Jusman. This research aims to determine the effectiveness of the self-organized learning environment (SOLE) learning model on student learning outcomes in the Visual Communication Design subject class X SMKN 2 BONE. This research is quantitative research with a pre-experimental type of research with a one group pre-test and post-test design. The data processed is data on the population and sample of students, pre-test and post-test learning outcomes, documentation, using a sampling technique, namely purposive sampling with a sample of class X DKV 1 totaling 26 students. The results of the infreential analysis using normality and homogeneity tests were obtained from normal and homogeneous data results. Significance hypothesis testing using paired samples pretest posttest obtained from a low significance value of 0.05, namely 0.00 (Sigcount <0.05) shows significant effectiveness between before being given treatment and after being given treatment using pretest and posttest with data processing in the form of the SPSS application Version 23. Based on the research that has been conducted, it can be concluded that the use of the self-organized learning environment (SOLE) learning model for students' Visual Communication Design learning outcomes is effective in class X at SMK Negeri 2 Bone
Penerapan Model Pembelajaran Discourse Multy Reprecentacy dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Teknologi Informasi dan Komunikasi Kelas X SMA Negeri 15 Bone Jusman; Andi Hajar; Fitria Majid
Journal of Mandalika Literature Vol. 5 No. 3 (2024)
Publisher : Institut Penelitian dan Pengembangan Mandalika (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jml.v5i3.3523

Abstract

Penelitian ini adalah penelitian tindakan kelas (Classroom Action Research) yang bertujuan untuk meningkatkan hasil belajar siswa pada mata pelajaran Teknologi Informasi dan Komunikasi Siswa Kelas X SMA Negeri 15 Bone dengan menerapkan model pembelajaran Discourse Multy Reprecentacy. Subjek penelitian sebanyak 34 orang siswa. Teknik pengumpulan data menggunakan tes pada setiap akhir siklus sesuai dengan materi yang diajarkan. Data yang terkumpul selanjutnya dianalisis dengan menggunakan kualitatif dan kuantitatif. Hasil penelitian awal di temukan bahwa, pada tes awal terdapat sebanyak 14 orang siswa atau sekitar 30% yang memenuhi kriteria ketuntasan minimal (KKM) dari jumlah keseluruhan siswa sebanyak 34 orang.Penerapan siklus I terdapat 16 orang siswa yang hasil belajarnya menunjukkan kategori tidak tuntas dengan jumlah persentase sebesar 30% dan 18 orang siswa yang hasil belajarnya berada dalam ketegori tuntas dengan persentase sebesar 70%. Sementara di siklus II terdapat 6 orang siswa yang hasil belajarnya berada didalam kategori tidak tuntas dengan persentase sebesar 15% dan 28 orang siswa yang hasil belajarnya masuk dalam kategori tuntas dengan jumlah persentase sebesar 85% dan siklus III siswa yang memenuhi kriteria ketuntasan minimal (KKM) terdapat 34 orang siswa, jika di persentasekan sebesar 100%. Maka dapat disimpulkan dari data yang di dapatkan bahwa hasil belajar siswa pada mata pelajaran Teknologi Informasi dan Komunikasi Siswa Kelas X.6 SMA Negeri 15 Bone mengalami peningkatan setelah dilaksanakan proses belajar mengajar dengan menerapkan model pembelajaran discourse multy reprecentacy (DMR).
Pemanfaatan Podcast Edukasi sebagai Media Alternatif dalam Meningkatkan Literasi Membaca Siswa SD Jusman Jusman
Jurnal Kajian Pendidikan dan Cakrawala Pembelajaran Vol. 1 No. 1 (2025)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jakap.v1i1.3

Abstract

Reading literacy is one of the basic skills that must be mastered by elementary school students to support their academic success. However, low interest in reading and the lack of interesting learning media are challenges in improving reading literacy. One of the media that can be utilized is educational podcasts, which offer interactive and flexible audio-based learning experiences. This literature study aims to analyze the effectiveness of educational podcasts as an alternative media in improving elementary school students' reading literacy. The results of the study show that the use of podcasts in learning can improve reading comprehension, listening skills, and enrich students' vocabulary. In addition, podcasts also provide a more enjoyable learning experience than conventional methods. This study recommends the integration of podcasts into the curriculum and training for teachers to optimize their use in learning. Thus, educational podcasts have the potential to be innovative media that support the improvement of elementary school students' reading literacy effectively
Workshop Pembuatan Modul Digital Berbasis Canva Untuk Guru di SDN 4 Balangnipa Jusman Jusman
Jurnal Abdi Masyarakat dan Pemberdayaan Inovatif Vol 1 No 1 (2025)
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jampi.v1i1.16

Abstract

Technological advances have brought significant changes in the world of education, including in the development of digital teaching materials. Elementary school teachers are required to be able to present interesting and interactive learning materials in order to increase student involvement in the learning process. However, many teachers still have difficulty in designing effective and interesting digital modules. Therefore, this community service activity aims to improve teacher skills in creating Canva-based digital modules. The workshop implementation method consists of training, direct practice, and evaluation of participants' work. The results of the activity showed that teachers experienced an increase in their understanding and skills in designing more interesting and interactive digital modules. Thus, this workshop makes a real contribution to improving the quality of learning in Elementary Schools.
Pelatihan Desain Grafis Berbasis Canva untuk Meningkatkan Kreativitas Guru dalam Pengembangan Media Pembelajaran di SD 2 Pulau Kanalo 2 Kabupaten Sinjai Jusman Jusman
Jurnal Abdi Masyarakat dan Pemberdayaan Inovatif Vol 2 No 1 (2026)
Publisher : Prodi PGSD Unsultra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jampi.v2i1.637

Abstract

This community service activity aims to improve teacher creativity and competence in developing digital learning media through Canva-based graphic design training at SD 2 Pulau Kanalo 2, Sinjai Regency. The main challenge faced by the partners was teachers' limited ability to design engaging, innovative, and student-centered learning media. The activity's implementation method included planning, training implementation, mentoring, and evaluation. The training took the form of an interactive workshop that included an introduction to Canva, practical instructional media creation (educational posters, interactive presentations, and student worksheets), as well as discussions and feedback. All teachers at SD 2 Pulau Kanalo 2 participated in the activity. The results showed an increase in teachers' understanding and skills in using Canva as a graphic design tool for learning. Teachers were able to produce a variety of more creative, visual, and contextual learning media products. Furthermore, the training also increased teachers' motivation to utilize digital technology in the learning process. Therefore, Canva-based graphic design training is effective in supporting teacher professional development and contributing to improving the quality of learning in elementary schools, particularly in island regions.  
STRATEGI KREATIF PEMANFAATAN KULIT JERUK UNTUK USAHA UMKM DI DESA SUNGAI SELODANG Andi Nurul Fadhillah; Cheriani Cheriani; Jusman Jusman; Dian Riani Said; Andi Muh Ainul Haq
Jurnal Education and Development Vol 14 No 2 (2026): Vol 14 No 2 Mei 2026
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v14i2.7887

Abstract

Permasalahan yang dihadapi mitra masyarakat Desa Sungai Selodang adalah melimpahnya limbah kulit jeruk yang belum termanfaatkan secara optimal sehingga menimbulkan pencemaran lingkungan. Selain itu, masyarakat juga masih terbatas dalam keterampilan mengolah limbah menjadi produk bernilai ekonomis. Tujuan pengabdian ini adalah meningkatkan pengetahuan dan keterampilan masyarakat dalam mengolah limbah kulit jeruk menjadi lilin aromaterapi dan semprot alami pengusir nyamuk yang ramah lingkungan dan bernilai jual. Kegiatan dilaksanakan dengan metode sosialisasi mengenai manfaat kulit jeruk, workshop pembuatan produk, serta pendampingan praktik secara langsung.Kemudian workshop pemasaran untuk usaha UMKM. Mitra yang terlibat adalah ibu rumah tangga . Evaluasi dilakukan melalui pre-test dan post-test serta observasi terhadap keterampilan praktik. Hasil kegiatan menunjukkan peningkatan pengetahuan masyarakat sebesar 80% dan keterampilan pembuatan produk sebesar 75%. Produk yang dihasilkan tidak hanya bermanfaat mengurangi limbah organik, tetapi juga memberikan peluang usaha baru yang berkontribusi terhadap peningkatan ekonomi rumah tangga. Dengan demikian, program ini berdampak pada peningkatan softskill, hardskill, serta mendukung kemandirian ekonomi masyarakat secara berkelanjutan. Selain melaksanakan sosialisasi mengenai pemanfaatan kulit jeruk menjadi usaha umkm, kami juga melakukan sosialisasi mengenai strategi pemasaran offline dan online untuk pelaku usaha UMKM. Dengan demikian, kegiatan ini membuktikan bahwa pemanfaatan kulit jeruk dapat menjadi strategi kreatif yang efektif untuk menjadi inovasi yang dapat diterapkan oleh pelaku usaha UMKM di Desa Sungai Selodang dan juga dapat memberikan kontribusi nyata dalam peningkatan nilai jual produk serta penguatan pasar melalui pemanfaatan digital.