Jamilah Jamilah
Program Studi Pendidikan Biologi, FTK, Universitas Islam Negeri Alauddin Makassar

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Pengembangan Media Pembelajaran MONRAKED (Monopoli Raksasa Edukatif) pada Materi Sistem Pencernaan Nur Hafidzah; Jamilah Jamilah; Syamsul Syamsul; Ilyas Ismail
Bioscientist : Jurnal Ilmiah Biologi Vol 10, No 1 (2022): June
Publisher : Department of Biology Education, FSTT, Mandalika University of Education, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/bioscientist.v10i1.4372

Abstract

This study aims to develop learning media MONRAKED (Educational Giant Monopoly) on the digestive system material for class XI SMA Pesantren GUPPI Samata Gowa Regency and determine the level of validit, practicality and effective of learning media MONRAKED (Educative Giant Monopoly) on digestive system material for class XI SMA Pesantren GUPPI Samata.This study uses research and development (R & D) methods referring to the 4-D development model which includes four stages, namely define, design, develop, and disseminate. The product developed is in the form of learning media MONRAKED (Educational Giant Monopoly) which is tested through validity tests, practicality tests and effectiveness tests. The subjects in this study were students of class XI MIA 1 SMA Pesantren GUPPI Samata 2020/2021 as many as 14 students. The research instrument is a student response questionnaire and a teacher response questionnaire to obtain product practicality data, as well as test items to obtain product effectiveness data.The results showed that the MONRAKED (Educational Giant Monopoly) learning media on the digestive system material for class XI SMA Pesantren GUPPI which was developed has a validity level by a team of material experts and a valid design expert team of 3.72, the assessment of student responses and teacher responses, the level of practicality is at practical category with an average total score of 2.64. The test of student learning outcomes using the learning media MONRAKED (Educational Giant Monopoly) on the digestive system material for class XI SMA Pesantren GUPPI Samata is categorized as effective because it reaches 100%. So the learning media MONRAKED (Educational Giant Monopoly) on the digestive system material for class XI SMA Pesantren GUPPI Samata is feasible to use because it has met the valid, practical and effective criteria.
Pengaruh Model Pembelajaran Accelerated Learning Included by Discovery (ALID) terhadap Hasil Belajar Kognitif Peserta Didik Wiranti Wiranti; Safei Safei; Jamilah Jamilah
Bioscientist : Jurnal Ilmiah Biologi Vol 10, No 1 (2022): June
Publisher : Department of Biology Education, FSTT, Mandalika University of Education, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/bioscientist.v10i1.4505

Abstract

Accelerated learning Included by Discovery (ALID) learning model is a learning model that aims to create constructivist and humanistic learning, namely learning that provides opportunities for students to find concepts and solve problems with the full potential of students so that learning is more meaningful. This study aims (1) to determine the learning outcomes of class VIII students in science subjects taught by applying the ALID learning model at SMPN 8 Bulukumba (2) to determine the learning outcomes of class VIII students in science subjects taught without applying learning models ALID at SMPN 8 Bulukumba (3) to determine the effect of the ALID learning model on the learning outcomes of class VIII students in science subjects at SMPN 8 Bulukumba. The type of research applied in this study is a quasi-experimental type. The researchdesign used was a non-equivalent control group design. The sample in this study were 20 class VIII A students who were selected as the experimental class and class VIII B as the control class. The instrument used is a cognitive learning outcome test of 15 numbers related to the material of the digestive system. The data analysis technique used is descriptive statistical analysis and inferential statistics. The results showed that students who were taught by applying the Accelerated Learning Included by Discovery (ALID) learning model had an average learning outcome of 72.25. Meanwhile, students who are taught by applying conventional learning models have an average learning outcome of 52.6. The results of inferential statistical analysis obtained a sign value for learning outcomes of 0.000, this value indicates that the sign < = 0.00 <0.05 so that H0 is rejected and H1 is accepted. Based on the results of the analysis, it can be concluded that the application of the Accelerated Learning Included by Discovery (ALID) learning model affects the cognitive learning outcomes of class VIII students in science subjects at SMPN 8 Bulukumba.
Pengaruh Aklimatisasi Lumpur Aktif terhadap Limbah Cair dari Pabrik Pangan Nur Afiah; Muh. Rapi; Jamilah Jamilah
Bioscientist : Jurnal Ilmiah Biologi Vol 10, No 2 (2022): December
Publisher : Department of Biology Education, FSTT, Mandalika University of Education, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/bioscientist.v10i2.5252

Abstract

This study aims to: 1) Determine the effect of active sludge on reducing pollutant levels in liquid waste; 2) Knowing the combination of activated sludge and liquid waste in order to reduce environmental pollution. The type of research used is True Experimental Design research using a completely randomized design (CRD). This study consisted of 4 treatments with 5 repetitions so that there were 20 units. The first treatment was used as a control containing 100% liquid waste from food factories, the second treatment used 10 grams of activated sludge and 500 ml of food factory liquid waste, the third treatment used 10 grams of activated sludge and 600 ml of food factory liquid waste, and the fourth treatment used 10 grams activated sludge and 700 ml of food waste. The results showed that the process of acclimatization of activated sludge to liquid food waste had an effect on reducing pollutant levels of liquid food waste, as seen from the decrease in TSS (Total Suspended Solid) from 3.68 mg⁄L to 1.34 mg⁄L in treatment A, 1.3 mg⁄L treatment B, 1.32 mg⁄L in treatment C, COD (Chemical Oxygen Demand) from 32.16 mg⁄L decreased to 8.32 mg⁄L in treatment A, 11.84 mg⁄L in treatment B, and 9.28 mg⁄L in treatment C, and BOD (Biochemical Oxygen Demand) from 16.14 mg⁄L decreased to 4.12 mg⁄L in treatment A, 5.7 mg⁄L in treatment B , and 5.4 mg⁄L in treatment C and the effect of activated sludge treatment on liquid waste was evident that treatment A (10 grams of activated sludge and 500 ml of food liquid waste) had a significant effect on reducing pollutant levels from food factory wastewater.
Pengaruh Media Pembelajaran Jeopardy Game terhadap Aktivitas dan Hasil Belajar Peserta Didik Nuraini Nuraini; Misykat Malik Ibrahim; Jamilah Jamilah
Bioscientist : Jurnal Ilmiah Biologi Vol 10, No 2 (2022): December
Publisher : Department of Biology Education, FSTT, Mandalika University of Education, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/bioscientist.v10i2.4959

Abstract

The Jeopardy Game is a learning media designed to assess students' ability to identify and remember factual information. This study aimed to describe students' learning activities and outcomes, whether or not they used Jeopardy Game learning media. Another aim was to define the impact of the media on the activities and students' learning outcomes. This was a quasi-experimental study with a non-equivalent control group design. The data analysis techniques were descriptive statistical analysis and inferential statistics. The sample in this study was 20 students from class VIII A, selected as the experimental class, and class VIII C, as the control class. The instrument used is a learning outcome test on respiratory system material. The results showed that students taught using the Jeopardy Game learning media had an average learning outcome of 72.82 and learning activities of 70.85. Meanwhile, students taught using conventional learning models have an average learning outcome of 58.35 and a mean value of learning activities 45.6. The results of inferential statistical analysis obtained a significant value for activity and learning outcomes of 0.000. This value indicates that the sign < = 0.00 < 0.05 so that H0 is rejected and H1 is accepted. It appears that the Jeopardy Game learning media influenced students' activities and learning outcomes in PondokPesantren Al-Wahid PancaLautang's respiratory system material for class VIII Sidenreng Rappang District.