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BANGKITKAN EKONOMI MASYARAKAT DENGAN PENINGKATAN MANAJEMEN USAHA MASYARAKAT PENGRAJIN MAKANAN SINGKONG PADA MASA PANDEMI COVID 19 Hamdan Hamdan; Badar Ibnussabil; Mila Anjali; Nining Nurasih; Yesi Petricia; Lasmi Suciati; Abdul Holid; Isti Kharoh
Jurnal Abdimas Bina Bangsa Vol. 3 No. 1 (2022): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (172.559 KB) | DOI: 10.46306/jabb.v3i1.128

Abstract

During the Corona Virus pandemic in Indonesia, there are limited knowledge / skills and technology that can be accessed in terms of processing technology for various plant products into snacks or snacks. packaging, labeling is also quality and hygiene, so it has not been able to penetrate the market segment, this greatly affects the community's economy. Consumer demand can be met if the level of production remains continuous and the quality of the processed can be maintained. This aspect is still a fundamental problem by community groups about the technology of developing cassava plant products or other plants.  Innovation Solving this problem can be taken, among others, through the development of skills and business management for the people of Sangiang village in improving the community's economy by providing assistance in empowering science and technology about the development of cassava plant products and other plants to be better and produce many product choices. Departing from the problems of partners, through the community service program, together with students have implemented the KKM-Thematic program in the form of mentoring, counseling and training through improving business management for the sangiang village community. The indicators of the achievement of the intended KKM-Thematic Program products are The production performance of the community of craftsmen Food made from cassava is increasing; Good packaging, taste, processing, marketing open the opportunity to improve the economy of the sangiang village community
GAME PENGENALAN ORGAN TUBUH MANUSIA BERBASIS MULTIMEDIA MENGGUNAKAN STRUKTUR ALUR MULTIMEDIA HIERARKI Hamdan Hamdan; Umar Mansyuri; Beni Junedi
National Conference on Applied Business, Education, & Technology (NCABET) Vol. 1 No. 1 (2021): The 1st National Conference on Applied Business, Education & Technology (NCABET
Publisher : Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (699.224 KB) | DOI: 10.46306/ncabet.v1i1.45

Abstract

Natural science is the study of nature and all its contents in it, one of which studies the human body organs which are divided into two parts, namely internal organs and human external organs. The delivery of learning materials in schools is still conventional, namely using the media of printed books. The delivery media that is still conventional and many terms on the material of human organs cause students to have difficulty in understanding the material. There are many media that can be applied in learning human organs, one of which is by using learning game media. Game is a medium of delivery that is widely enjoyed by all people. So it is necessary to create an application system or multimedia-based learning game, as a solution to solving the problem of students' difficulties in understanding the material. Multimedia has aspects that are of interest to students because of its appearance in the form of images, animations, audio, and video. In designing this game, the human body uses a hierarchical multimedia flow structure, while the software used to build this game is Adobe Photoshop, Adobe Flash, and CorelDraw. The results of the game design will be implemented into a multimedia-based human organ recognition game using a multimedia hierarchy structure which is expected to be an effective way of delivering material in overcoming various problems that occur in learning human organs
SOSIALISASI MENINGKATKAN PENCEGAHAN PELECEHAN SEKSUAL DAN BAHAYA PENYALAHGUNAAN NARKOTIKA PADA PELAJAR DI TINGKAT KECAMATAN CIBEBER KOTA CILEGON Hamdan Hamdan; Putri Raninda Isabililah; Ahmad Thomi Rafif; Nur Hasanah
Jurnal Abdimas Bina Bangsa Vol. 3 No. 2 (2022): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v3i2.212

Abstract

Cibeber sub-district is a sub-district in Cilegon City, Banten Province, has an area of ​​3.13 km², a population of 2,014 people, consisting of 6 sub-districts including: Bulakan, Cibeber, Cikerai, Kaliimbang, Karangasem, and Kedaleman. Communities in Cibeber District still do not realize the importance of knowing and caring in preventing sexual harassment and the dangers of narcotics abuse in adolescents at the Cibeber District level. This is based on the high problem of sexual harassment and drug abuse in adolescents in Cibeber District. The purpose of this socialization is to increase public legal awareness of the crime of sexual violence and the dangers of narcotics abuse, especially among teenagers. In addition, the socialization carried out also aims to find out the forms of sexual violence or sexual harassment, and how to handle and report on criminal acts of sexual harassment, which is also useful for providing lessons regarding Law Number 12 of 2022 concerning Criminal Acts. Sexual Violence. Including to know the types of narcotics and the dangers resulting from drug abuse. The forms of sexual violence crimes include: non-physical sexual harassment, physical sexual harassment, forced contraception, forced sterilization, forced marriage, sexual torture, sexual exploitation, sexual slavery and electronic-based sexual violence. Based on these things, the problems that will be examined in this study aim to: 1). Increase public legal awareness regarding the prevention of sexual harassment and the dangers of narcotics in adolescents 2). Efforts to provide understanding and learning for adolescents in the face of preventing sexual harassment and the dangers of narcotics
Pengendali Robot dengan Mikrokontroler Arduino Berbasis Smartphone Android Bambang Setyo Panulisan; Rizki Fajar Akmal; Wiwien Suzanti; Yolla Sukma Handayani; Asep Rahmatullah; Hamdan Hamdan; Wizuna Aji Sea Santosa
JURNAL KRIDATAMA SAINS DAN TEKNOLOGI Vol 5 No 02 (2023): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v5i02.937

Abstract

The rapid development of technology has given rise to automatic robots controlled by wireless technology. Many electronic devices are used as automatic controllers. This robot, produced in the electronics field, has had a rapid impact in the industrial sector. In this research, Arduino Uno is used as a microcontroller to control robots with Android smartphones. Control is carried out using a Bluetooth connection. The use of Android smartphones makes it easier for the general public if the results of this research are applied because many people have Android smartphones. Apart from being easy to use, this robot can also help human work. The pattern used for smartphone communication with Bluetooth hardware. The smartphone sends data via Bluetooth, then the HC-05 Bluetooth receives the data forwarded to the Arduino Uno microcontroller, then the microcontroller processes it to give moving commands to each servo motor. The application used to control the robot is NodeMCU_Car. This application is implanted into an Android smartphone so that robot movement commands can be carried out via the smartphone with this application. Robot movement commands are carried out manually by the operator. The robot can move to open or close its arms. Tests were carried out on the power supply circuit, Bluetooth, power supply, and the entire robot circuit. This research shows that the robot's electronic circuit is functioning well, such as the Bluetooth component circuit, power supply and controller circuit. The maximum distance that a Bluetooth device can receive smartphone data without obstacles is 9 meters, whereas if there are obstacles the distance is 5 meters.Keywords: Arduino, Bluetooth, Electronics, Microcontroller, Smartphone
Pengembangan Pembelajaran Guru Sekolah Menengah Atas (SMA) Melalui Pemanfaatan Multimedia yang Menarik dan Efektif Di SMA Entrepreneurship Bi’rul Ulum Serang Rudianto Rudianto; Basuki Rakhim Setya Permana; Hamdan Hamdan; Ardiyansah Ardiyansah
WINDRADI: Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2023): July - December
Publisher : P3M FIA UNKRIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61332/windradi.v1i1.139

Abstract

To improve the quality of learning in the Bi'rul Ulum Entrepreneurship High School environment, the use of multimedia in education has been the main focus of this study. The study also aims to explore and evaluate how the use of multimedia affects the learning of subject teachers, as well as how effective the use of multimedia is in increasing student engagement and understanding of the material. Involving a large number of students and teachers from various levels of education, qualitative and quantitative research methods were applied. Data was collected through interviews, observations, questionnaires, and evaluations of student learning outcomes before and after the implementation of multimedia. The results of the study showed that teachers and students responded well to the use of multimedia in learning. Teachers reported that students were more engaged and easier to deliver material, and students showed that they were more interested and understood what they learned after using media. In addition, the evaluation of student learning outcomes showed that the use of media improved student academic achievement. These results suggest that teachers should receive more in-depth training, create materials that are more integrated with technology, and create school policies that support the use of multimedia in learning. The study enhances our understanding of the role of multimedia in teacher learning development and shows its great potential to be utilised to improve the quality of education in the future. Keywords: multimedia in education, teacher learning development, technology in learning, utilisation of multimedia in teaching, effectiveness of multimedia in education