Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : ComTech: Computer, Mathematics and Engineering Applications

QR Code Reader pada Smartphone Android untuk Aplikasi Layanan Restoran Adrianto, Dennise; Yesmaya, Violitta; Agung, Albertus; Ivander, Davin Timothy; Elysia, Elysia; Natalie, Nico
ComTech: Computer, Mathematics and Engineering Applications Vol 6, No 2 (2015): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v6i2.2271

Abstract

The development of today's smartphone technology has a huge impact to the world of information technology and telecommunications. The emergence of a variety of applications for smartphones can improve the performance and effectiveness of an activity. Some restaurants have made use of smartphones in the business process, but only as a recording medium order or see a list of menus available in the restaurant. The purpose of this paper is to make the application as a whole that integrated the frontend and backend operations that help the process from ordering food, serving customer to managing restaurant data such as restaurant menus, employees, and transactions. The method used is the method of analysis (study of literature, analysis of similar applications, questionnaires, and interviews) and extreme programming design method. The results of this research is frontend application for food ordering and restaurant service and a backend system that has additional features such as restaurant profiles, restaurant menu data includes descriptions, recommended menuand images, promos, restaurant rating or menu rating, the waiter call feature, view bill and request features bill. The conclusion of this research is the developed application can help ordering process and restaurant servicesprocess in a restaurant with good customer satisfaction and good application performance.
The Development of Furniture Assembly Instruction Based on Augmented-Reality Hartanto, Hugo Adrian; Makrie, Irena Krishanti; Yesmaya, Violitta; Halfian, Permana Gustav
ComTech: Computer, Mathematics and Engineering Applications Vol 10, No 2 (2019): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v10i2.5853

Abstract

This research utilized Augmented Reality (AR) technology along with interactive multimedia applications to improve visual guidance and assist nonexpert users in assembling furniture. Rather than paperbased or video instructions, AR enhanced learning and manipulative-interactive approach. This research used the Waterfall model for development. It was divided into a couple of stages. It consisted of specifying the problem and requirements, designing the system, implementing and integrating it, and testing the system. Identifying problems and requirements was conducted through an online questionnaire and related works study. The graphics tool used was 3D Studio Max. Unity3d was used to develop the system with the software library from Qualcomm?s Vuforia for the AR implementation. The results show the mobile application called ARsembly. It serves as the early stage of concept model as it only assists the simple assembly. Through system testing performed by both researchers and end-users, ARsembly is proven to be useful and helpful in learning and performing furniture assembly.