Agung, Albertus
Universitas Bina Nusantara

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PERANGKAT AJAR ILMU PENGETAHUAN ALAM TINGKAT SEKOLAH DASAR “BUMI SAHABATKU” PADA SISTEM OPERASI IOS MENGGUNAKAN COCOS2DX Ham, Hanry; Budhiarjo, Ridarso; Giantoko, Hendranata; Agung, Albertus
Teknik dan Ilmu Komputer VOL. 7 NO. 26 APRIL-JUNI 2018
Publisher : Teknik dan Ilmu Komputer

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Abstract

Tujuan penelitian ini adalah untuk membuat aplikasi perangkat ajar ilmu pengetahuan alam pada perangkat iOS, merancang perangkat ajar yang dilengkapi dengan animasi seuai dengan KTSP 2006 yang diterapkan pada Sekolah Dasar dan juga sebagai perangkat ajar yang dilengkapi dengan soal dalam bentuk permainan, sistem score, level, dan stage. Metodologi penelitian yang digunakan dalam penelitian ini adalah metode pengumpulan data, metode analisis, dan metode perancangan. Metode pengumpulan data yang digunakan terdiri dari wawancara, kuesioner dan studi pustaka. Metode analisis yang digunakan terdiri dari survei kebutuhan user, survei pendapat guru mata pelajaran IPA, dan survei game sejenis. Metode perancangan yang digunakan terdiri dari perancangan gameplay, perancangan UML (use case, class diagram, dan activity diagram), perancangan layar. Sebuah perangkat ajar dengan menggunakan game berjenis quiz puzzle yang mampu memberikan pengalaman belajar mata pelajaran ilmu pengetahuan alam yang menyenangkan dan sesuai dengan harapan pengguna.Kata Kunci: edukasi, IPA, iOS, Mobile Game, Bumi Sahabatku
Penerapan Unsur Budaya Indonesia pada Aplikasi Game Tetris Nusantara Berbasis Android Agung, Albertus; Prajena, Gredion; Gunawan, Gunawan; Mariski, Ervia
ComTech: Computer, Mathematics and Engineering Applications Vol 5, No 2 (2014): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v5i2.2182

Abstract

Game Application of Tetris Nusantara is a game application that can run on mobile devices that have Android operating system. The game has elements of Indonesian culture and a new gameplay of Tetris. Therefore, this game application aims to entertain and introduce cultural diversity that exists in Indonesia so that players are not only entertained but get the knowledge through the application of this ‘Tetris Nusantara’ game. Research methods used in developing applications of this game is the waterfall method of research because it has a stage suitable for developing applications of this game. This game application allows users to find out information about the culture in Indonesia and entertained with a new gameplay of Tetris game. The results of this research is the creation of the archipelago Tetris game application using Indonesian cultural elements that can create interest for players to learn and add to the knowledge of the culture in Indonesia.
QR Code Reader pada Smartphone Android untuk Aplikasi Layanan Restoran Adrianto, Dennise; Yesmaya, Violitta; Agung, Albertus; Ivander, Davin Timothy; Elysia, Elysia; Natalie, Nico
ComTech: Computer, Mathematics and Engineering Applications Vol 6, No 2 (2015): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v6i2.2271

Abstract

The development of today's smartphone technology has a huge impact to the world of information technology and telecommunications. The emergence of a variety of applications for smartphones can improve the performance and effectiveness of an activity. Some restaurants have made use of smartphones in the business process, but only as a recording medium order or see a list of menus available in the restaurant. The purpose of this paper is to make the application as a whole that integrated the frontend and backend operations that help the process from ordering food, serving customer to managing restaurant data such as restaurant menus, employees, and transactions. The method used is the method of analysis (study of literature, analysis of similar applications, questionnaires, and interviews) and extreme programming design method. The results of this research is frontend application for food ordering and restaurant service and a backend system that has additional features such as restaurant profiles, restaurant menu data includes descriptions, recommended menuand images, promos, restaurant rating or menu rating, the waiter call feature, view bill and request features bill. The conclusion of this research is the developed application can help ordering process and restaurant servicesprocess in a restaurant with good customer satisfaction and good application performance.