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Pengembangan Modul Digital Berbasis Etnomatematika untuk Meningkatkan Pemahaman Matematis pada Materi Peluang Setiyaningsih, Maulida Nur; Kumala, Fitria Zana
Wacana Akademika: Majalah Ilmiah Kependidikan Vol 8 No 2 (2024): November 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research is to develop an ethnomathematics-based digital module that is valid and effective in improving mathematical understanding. The type of research method is Research and Development (R&D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The results show that the ethnomathematics-based digital module is declared valid and effective for improving mathematical understanding. The validation percentage results for material and ethnomathematics context experts were 80%, media experts 80%, teachers 90%, small group tests 71.95%, and field tests 78.80% showing valid criteria. Furthermore, the t-test for two independent samples shows that there is a difference in the average mathematical understanding of the two sample classes with a sig(2-tailed) significance value of 0.000 < 0.050. The effectiveness of the ethnomathematics-based digital module on opportunity material is shown by an increase in mathematical understanding in the experimental class, namely an average N-Gain score of 0.800 in the “High” category, higher than the control class with an average N-Gain score of 0.310 in the “Medium” category. Therefore, the conclusion obtained is that the ethnomathematics-based digital module on opportunity material is effective in improving mathematical understanding.
Enhancing 8th grade students' mathematical understanding: A quasi-experimental study on game-based learning media Fulana, Dian; Kumala, Fitria Zana
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 1 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i1.15657

Abstract

The low mathematical comprehension among 8th-grade students at MTs Al-Hidayah Purwokerto drove this research. Factors contributing to this low ability include the use of conventional learning media, which is less attractive to students, leading them to easily become bored and encounter greater difficulty in understanding lessons. Therefore, this study aimed to evaluate the efficacy of using educational game-based learning media to enhance students' mathematical understanding skills in 8th grade. An experimental approach was employed in this study, with a population consisting of 56 students from the 8th grade at MTs Al-Hidayah Purwokerto. Saturated sampling was conducted, encompassing all 8th-grade students as the research sample. Consequently, Class 8A, comprising 28 students, was designated as the experimental group, while Class 8B, with 28 students, served as the control group. The research's conclusive outcomes indicate that using educational game-based media effectively improves students' mathematical understanding abilities. The N-Gain value for the experimental group is 0.83, which falls within the high category, whereas the N-Gain value for the control group is 0.37, categorized as medium. Thus, it can be inferred that educational game-based media is effective as a learning medium for 8th-grade mathematics material at MTs Al-Hidayah Purwokerto.
Development of an Islamic context-based module to improve mathematical problem-solving ability Naela, Isna Ilviatun; Kumala, Fitria Zana
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 2 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i2.17735

Abstract

Mathematical problem-solving abilities are a crucial part of the mathematics curriculum, necessary for solving real-life problems. The mathematical problem-solving abilities of students at Bustanul Ulum Paguyangan Middle School remain low, as the learning approach is conventional and the teaching materials are limited to textbooks. This research aims to develop an Islamic context-based module on circular material that is both valid and effective in improving the mathematical problem-solving abilities of class VIII students at Bustanul Ulum Paguyangan Middle School. The type of research is Research and Development (R&D). The results indicate that the Islamic context-based module is valid according to the material expert validation and Islamic context, which received a score of 85.41%, media expert validation at 80%, mathematics teacher trials at 81.67%, small group trials at 83.28%, and field trials at 81.71%. Furthermore, the module was found to be effective in improving students' mathematical problem-solving abilities, with an average N-Gain score for the experimental class of 0.80 (high category), better than the control class's average N-Gain score of 0.40 (medium category). Based on these results, a t-test for two independent samples resulted in a value of 0.00, which is smaller than the significance level of 0.05. Therefore,  is rejected and  is accepted, indicating that the Islamic context-based module is valid based on material and media expert tests, teacher trials, small group trials, and field trials, and is effective in improving the mathematical problem-solving abilities of class VIII students at Bustanul Ulum Paguyangan Middle School.
Pengembangan Media Pembelajaran Berbasis Articulate Storyline dengan Pendekatan Etnomatematika untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa SMP Kurniasari, Reny; Kumala, Fitria Zana
Supermat : Jurnal Pendidikan Matematika Vol 9 No 2 (2025): Supermat : Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/sm.v9i2.4045

Abstract

Students' mathematical problem-solving abilities are classified as very low, in part due to the lack of use of media variations linked to contextual materials. Based on these conditions, this study focused on developing digital learning media in Articulate Storyline using an ethnomathematics approach to ensure validity and effectiveness in improving eighth-grade students' mathematical problem-solving abilities in the topic of relations and functions. The research and development method applied is the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The sample of this study consisted of eighth-grade students at MTs Satu Atap Biroyatul Huda Cilongok, with the instruments used including interview guidelines, validation questionnaires, interestingness questionnaires, and tests. Media experts assessed this media as very valid based on validation results, with an average of 83.33% for the ethnomathematics material and context experts 83,5% and 95% for the mathematics teachers. The results of small-group trials showed that the percentage of interestingness reached 96.67%, and field trials reached 89.06% with a very interesting classification. The effectiveness test using N-Gain showed that the experimental class had an average N-Gain of 0.755 (high), while the control class had an average N-Gain of 0.3979 (moderate). The N-Gain effectiveness interpretation shows that the experimental class is classified as effective at 75.5%, while the control class is classified as ineffective at 39.79%. Therefore, digital learnin media based on Articulate Storyline, with an ethnomathematics approach, have validity and effectiveness in improving students' mathematical problem-solving abilities.