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Comparison of Students' Mathematical Concept Understanding Ability in Polyhedron Material Using the Discovery Learning and Core Learning Model with The Assistance of Pop-Up Book Media Azahroh, Inanda Shofa; Kumala, Fitria Zana
Jurnal Pendidikan Matematika (JPM) Vol 10 No 1 (2024): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v10i1.20359

Abstract

This research was motivated by the low ability of class VIII students at MTs N 1 Purbalingga to understand mathematical concepts. This research aims to compare students' ability to understand mathematical concepts in flat-sided geometric material using two different learning models, namely discovery learning and Connecting, Organizing, Reflecting, And Extending (CORE) with the help of pop-up book media. The research method used is quantitative with a quasi-experimental type of research. The population in this study were class VIII students at MTs N 1 Purbalingga for the 2022/2023 academic year. The sampling technique used simple random sampling, and the sample in this study were students in classes VIII D and VIII E, totaling 76 students. In experimental class I, I received teaching using the discovery learning model assisted by pop-up books. For experimental class II, I received teaching using the CORE model assisted by pop-up books. The data collection method uses tests in the form of pretest and posttest. The data analysis technique uses the n-gain and two independent samples t-tests. The research results showed that the average n-gain score in experimental class I was 0.656; in experimental class II, it was 0.366, which was in the medium category. Judging from the n-gain interpretation, the average percentage value obtained by experimental class I, namely 65.5%, is interpreted as quite effective. It is interpreted as ineffective in experimental class II, namely 36.6%. Based on analysis using the t-test for two independent samples, the significance value was 0.000 < α=0.05, so it can be concluded that there is a significant difference between the ability to understand mathematical concepts of students who use the pop-up book-assisted discovery learning model and the CORE assisted learning model on flat-sided building materials.
Meningkatkan kemampuan pemecahan masalah matematis siswa: Pengembangan modul pembelajaran berbasis studi etnomatematika pada budidaya tanaman hidroponik Nisa, Mir Atun; Kumala, Fitria Zana
Journal of Didactic Mathematics Vol 5, No 2 (2024): August
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jdm.v5i2.2194

Abstract

This study aims to develop an ethnomathematical study-based learning module on hydroponic plant cultivation to improve the mathematical problem-solving ability of class VII junior high school students on social arithmetic material that meets the criteria of validity and effectiveness. This research method is research and development with the ADDIE model (analysis, design, development, implementation, evaluation). Data collection instruments include interviews, validation sheets, questionnaires, and pre-test and post-test questions. The data were analyzed using qualitative and quantitative data analysis techniques. The results showed that ethnomathematics research-based learning modules were considered effective and feasible, with a percentage of 90% results verified by material and ethnomathematics experts, 96% by media experts, 90% teacher assessments, and a pass rate of group examination assessments of 87.3%, and a pass rate of on-site examination evaluations of 88.61%. The modules developed are also claimed to be effective in improving students' mathematical solving skills, with the experimental class having an average N-gain score of 0.78 in the "very high" category, better than the control class with an average N-gain score of 0.32 in the "medium" category. Both data were tested using a two-sample t-test and obtained 0.00 results less than 0.05 then H0 was rejected and H1 was accepted.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS POWERPOINT UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN MATEMATIS SISWA TUNAGRAHITA KELAS VIII SLB C YAKUT PURWOKERTO Fauziyyah, Afifa Nur; Kumala, Fitria Zana
Jurnal Karya Pendidikan Matematika Vol 11, No 2 (2024): Jurnal Karya Pendidikan Matematika Volume 11 Nomor 2 Tahun 2024
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.11.2.2024.67-76

Abstract

Students that possess mathematical comprehension ability are able to reason rationally and solve difficulties in both ordinary life and mathematical contexts. Low comprehension skills are exhibited by SLB C Yakut Purwokerto students with modest intellectual impairments. This is a result of the continued use of traditional learning materials, which makes learning challenging for kids. As a result, learning media play a crucial role in education. Students will be more motivated to participate in learning to enhance their mathematics comprehension skills when they are exposed to high-quality learning materials. Thus, the goal of this project is to create interactive learning materials based on PowerPoint that are reliable and efficient for enhancing mathematical comprehension. Research and Development (R&D) is the research methodology employed. With a proportion of material expert validation of 80%, media expert validation of 82.5%, trials by math instructors of 86%, and field trials of 91.3%, the research's findings demonstrate that the media produced is legitimate and appropriate for usage. In addition, interactive learning materials based on PowerPoint were shown to be successful, with the experimental class outperforming the control group in terms of N-Gain. The experimental class's N-Gain score was 77.1%, compared to only 23.8% for the control group. This research concludes that PowerPoint-based interactive media is effective in improving mathematical understanding of students with intellectual disabilities.
Development of Educational Game Learning Media with An Ethnomathematics Approach Based on Banyumas Culture to Improve Students’ Mathematical Understanding Skills Kumala, Fitria Zana; Agarica, Filamenta; Gunawan, Gunawan
AlphaMath : Journal of Mathematics Education Alphamath: Vol. 10, No. 2, November 2024
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Purwokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/alphamath.v10i2.23347

Abstract

The background of this research is the low mathematical understanding skills of seventh-grade students at SMP Negeri 1 Ajibarang. This study aims to develop educational game learning media with an ethnomathematics approach based on Banyumas culture in Geometry material that is valid and effective in improving mathematical understanding skills. The research method used Research and Development (R&D) with the ADDIE model. The population of this study includes all seventh-grade students, and the sample used in this study consists of class VII-B as the experimental class and class VII-A as the control class, with each class comprising 34 students. The results of this study indicate that the educational game learning media with an ethnomathematics approach based on Banyumas culture in Geometry material is valid, with an average percentage of 90.48% from material experts, 92.50% from media experts, 83.08% from mathematics teachers, 93.67% from small group trials, and 88.13% from field trial. The educational game learning media with an ethnomathematics approach based on Banyumas culture is also declared effective in improving students' mathematical understanding skills in Geometry material, as evidenced by the t-test result Sig. (2-tailed) = 0.000 < 0.05. Since the average N-Gain score of the experimental class is 0.73, which is higher than the average N-Gain score of the control class, which is only 0.43, it can be concluded that the educational game learning media with an ethnomathematics approach based on Banyumas culture is effective in improving the mathematical understanding skills of seventh-grade students in Geometry.
Enhancing Junior High School Students’ Mathematical Understanding through Augmented Reality Media Using Assemblr Edu: A Development Study Mukaromah, Dwi Sofiatul; Kumala, Fitria Zana; Sardido, Joannah Mae C.
International Journal of Research in Mathematics Education Vol. 3 No. 1 (2025)
Publisher : Faculty of Tarbiya and Teacher Trainning, Universitas Islam Negeri Prof. K.H. Saifuddin Zuhri Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/ijrme.v3i1.13438

Abstract

Mathematical understanding ability is one of several basic mathematical abilities to be mastered and improved by students. Good mastery of this ability can support the development of advanced mathematical abilities. However, the students at SMPN 1 Paguyangan demonstrated low levels of mathematical understanding, which was partly due to monotonous lecture-based instruction and the rare use of interactive media to aid comprehension. This study aimed to develop Augmented Reality (AR)-based mathematics learning media using Assemblr Edu that were valid and effective in improving the mathematical understanding ability of ninth-grade students at SMPN 1 Paguyangan. The study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results showed that the AR-based mathematics learning media developed using Assemblr Edu for the topic of "Three-Dimensional Shapes with Curved Surfaces" were declared valid and feasible, with scores of 80% from material experts, 91.6% from media experts, and 94.5% from mathematics teachers. Student responses were also positive, with average scores of 80.54% in the small group test and 78.48% in the field test. Furthermore, the pretest and posttest data were analyzed using an independent samples t-test, which produced a significance value of 0.000 (p < 0.05), leading to the rejection of H₀ and acceptance of H₁. The experimental group achieved an average N-Gain score of 0.771 (categorized as “High”), while the control group obtained a score of 0.357 (“Medium”), indicating that the developed learning media effectively improved students’ mathematical understanding.
Pengembangan Mobile Learning Berbantuan Kodular Untuk Meningkatkan Kemampuan Pemahaman Matematis Siswa Kelas X Sadiyah, Ulim Fatma; Kumala, Fitria Zana
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 12 No. 1 (2025): Jurnal Derivat (April 2025)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/j.derivat.v12i1.5442

Abstract

The lack of understanding of mathematics in class X SMA Muhamadiyyah 1 Purbalingga triggered this research. The average score of the initial test of students' mathematical understanding abilities that the researchers conducted was 59.6. Interviews with mathematics teachers in class X showed that textbooks were the only form of teaching material. The aim of this research is to create Android-based mobile learning media on opportunity material aimed at improving the mathematical understanding of class X students. Samples were taken from two classes to become the research population (X-A, experimental, X-B control) in class Based on the research results, class X students benefited from using Android-based mobile learning media on opportunity material. Experts in the field validate the media level at 90.00%. Teacher response reached 80%. Prerequisite tests, including normality and homogeneity, were carried out before the sample t test was carried out to show that, at a Sig (2-tailed) significance level of 0.000 0.05, there was a difference in the average N-Gain scores between the two groups. This shows that H1 is accepted and H0 is rejected. The average N-Gain score for the experimental class was 0.76, higher than the N-Gain score for the control class, which was 0.265. The results show that the Android-based mobile learning learning media uses opportunity material. Class X students of SMA Muhamadiyyah 1 Purbalingga showed a significant increase in mathematical understanding after using Android-based mobile learning.  Keywords: Mobile Learning, Learning Media, Mathematical Understanding
Pengembangan Media Game Edukasi Materi Aljabar Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Kelas VII SMP Ma’arif NU 1 Bumiayu Faskha, Muhammad Kemal; Kumala, Fitria Zana
Proceedings Series on Social Sciences & Humanities Vol. 24 (2025): Proceedings of International Student Conference on Education (ISCE) 2025
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v24i.1593

Abstract

This study aims to develop and examine the effectiveness of an educational game as a learning medium for mathematics, specifically on algebra material, in improving the mathematical problem-solving abilities of seventh-grade students. The research method used was Research and Development (R&D) with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of two classes: the experimental class, which used the educational game, and the control class, which used conventional lecture methods. The validation results show that the developed educational game has a high level of validity. Validation by material experts obtained an average score of 80% (valid), while validation by media experts reached 88.5% (very valid). The attractiveness test involving teachers and students showed highly positive results, with an average score from mathematics teachers of 94.3%, a small group trial result of 90.2%, and a field trial result of 84.71% (all categorized as very attractive). The effectiveness of the game was analyzed using the N-Gain test. The results showed that the average N-Gain in the experimental class was 0.73 (high category), while the control class only reached 0.46 (medium category). This indicates that using educational games is more effective in improving students' mathematical problem-solving abilities than conventional lecture methods. Students who used the educational game demonstrated improvement in all indicators of problem-solving ability, such as understanding the problem, planning a solution, carrying out the plan, and reviewing the result. Therefore, the educational game developed in this study is proven to be valid and effective as a learning medium for mathematics, particularly in algebra. The use of educational games can serve as an innovative alternative to enhance students' mathematical problem-solving skills.
The Influence of Snowball Throwing Learning Model with Contextual Approach on Critical Mathematical Thinking Skills and Students' Self Confidence Grade VIII MTs Ma'Arif NU 1 Kedungbanteng Marsilia, Devi; Kumala, Fitria Zana
Proceedings Series on Social Sciences & Humanities Vol. 24 (2025): Proceedings of International Student Conference on Education (ISCE) 2025
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v24i.1624

Abstract

This research is motivated by the critical thinking ability of mathematical and self-confidence of grade VIII students of MTs Ma’arif NU 1 Kedungbanteng which are still relatively low. The learning process that encourages the development of students' cognitive and affective abilities is influenced by the learning model used in the learning process itself. The purpose of this study was to analyze whether the snowball throwing learning model with a contextual approach has an effect on students' critical thinking ability of mathematical and self-confidence. This research is a field research using quantitative methods and an experimental approach. The population of this study was all 8th grade students totaling 161, with random sampling obtained 8th grade B as the control class and 8th grade D as the experimental class. The data analysis technique used the N-Gain test, normality test, homogeneity test, and t-test. Based on the results of the study, there is an influence of the snowball throwing learning model with a contextual approach on students' critical mathematical thinking skills and self-confidence. This is evidenced by the significance of the independent sample t-test on the average N-Gain value of 0.001 <0.05. The average N-Gain of the experimental class is 0.611 which is included in the fairly effective category and higher than the average N-Gain of the control class of 0.375 which is included in the ineffective category.
Pengaruh Pendekatan Matematika Realistik Terhadap Kemampuan Pemahaman Konsep Matematis Siswa Kelas VII SLB-B Negeri Mandiraja Pada Materi Perkalian Istiqumatunisa, Luthfi Nofiana; Kumala, Fitria Zana
Proceedings Series on Social Sciences & Humanities Vol. 24 (2025): Proceedings of International Student Conference on Education (ISCE) 2025
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v24i.1637

Abstract

Berdasarkan hasil wawancara dengan guru mata pelajaran matematika di SLB Negeri Mandiraja menunjukan bahwa siswa belum dapat memahami konsep matematika secara baik. Tujuan dari penelitian ini adalah untuk menganalisis pengaruh pendekatan matematika realistik terhadap kemampuan pemahaman konsep matematis siswa SLB-B Negeri Mandiraja. Jenis penelitian berupa penelitian kuantitatif dengan desain penelitian one group pre-test post-test yang menggunakan teknik pengambilan sampel berupa sampling jenuh. Berdasarkan perbandingan nilai pre-test dan post-test dengan rentang nilai yaitu 0 sampai 27 memiliki nilai tertinggi pre-test adalah 10 dan nilai terendah adalah 7 mengahasilkan rata-rata nilai 8,5, sedangkan nilai tertinggi post-test adalah 25 dan nilai terendah adalah 22 menghasilkan rata-rata nilai 21,5. Perhitungan uji N-Gain mengasilkan rata-rata 0,798 merupakan termasuk dalam kriteria tinggi. Hal ini menunjukan adanya pengaruh pendekatan matematika realistik terhadap kemampuan pemahaman konsep matematis siswa kelas VII SLB-B Negeri Mandiraja pada materi perkalian.
Penyuluhan Perilaku Hidup Bersih Sehat (PHBS) Melalui Metode Mendongeng di SD Karanggedang Kecamatan Bukateja Kabupaten Purbalingga Irma Hayati, Surya; Kusmawati, Dela; Azzahra, Sevia Ajeng; Kumala, Fitria Zana
Solidaritas: Jurnal Pengabdian Vol. 3 No. 1 (2023): Solidaritas: Jurnal Pengabdian
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat UIN Prof. K.H. Saifuddin Zuhri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/sjp.v3i1.6868

Abstract

Pelaksanaan pengabdian masyarakat ini dilakukan pada desa Karanggedang, Kecamatan Bukateja, Kabupaten Purbalingga. Kegiatan yang dilakukan salah satunya demonstrasi mengenaipencegahan adanya COVID-19 dengan cara mencuci yang baik dan benar, sesuai dengan langkah-langkah yang dianjurkan oleh pemerintah. Pelaksanaan pengabdian masyarakat pada DesaKaranggedang Kecamatan Bukateja Kabupaten Purbalingga. Kegiatan ini berlangsung di 2 Sekolah Dasar dan 1 Madrasah Ibtidaiyah (MI),yaitu SD N 1 Karanggedang, SD N 3 Karanggedang danMI Ma’arif NU Karanggadang 2. Di SD N 1 Karanggedang berlangsung pada tanggal 25 Agustus2022 , Sd N 3 Karanggedang, dan di MI Ma’arif NU Karanggedang 2 pada tanggal 6 Agustus 2022.Dengan adanya penyuluhan pola hidup bersih dan sehat dengan cuci tangan di air mengalir yangdiberikan kepada para siswa atau murid kelas 1 SD atau MI ini merupakan suatu upaya dalammemberikan pengetahuan dan informasi kepada para siswa atau murid betapa pentingnya mencuci tangan. Metode yang dilakukan adalah dengan cara teknik mendongeng agar siswa lebih tertarik dan tidak merasa bosan ketika sedang dilakukannya sosialisasi cara mencuci tangan ini.Pemberian informasi atau pengetahuan tentang pola hidup bersih dan sehat melalui cuci tangandi air mengalir menggunakan sabun adalah suatu proses yang sangat bermanfaat untuk menciptakan kepribadian baru yang sehat dan baik.