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Enhancing Junior High School Students’ Mathematical Understanding through Augmented Reality Media Using Assemblr Edu: A Development Study Mukaromah, Dwi Sofiatul; Kumala, Fitria Zana; Sardido, Joannah Mae C.
International Journal of Research in Mathematics Education Vol. 3 No. 1 (2025)
Publisher : Faculty of Tarbiya and Teacher Trainning, Universitas Islam Negeri Prof. K.H. Saifuddin Zuhri Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/ijrme.v3i1.13438

Abstract

Mathematical understanding ability is one of several basic mathematical abilities to be mastered and improved by students. Good mastery of this ability can support the development of advanced mathematical abilities. However, the students at SMPN 1 Paguyangan demonstrated low levels of mathematical understanding, which was partly due to monotonous lecture-based instruction and the rare use of interactive media to aid comprehension. This study aimed to develop Augmented Reality (AR)-based mathematics learning media using Assemblr Edu that were valid and effective in improving the mathematical understanding ability of ninth-grade students at SMPN 1 Paguyangan. The study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results showed that the AR-based mathematics learning media developed using Assemblr Edu for the topic of "Three-Dimensional Shapes with Curved Surfaces" were declared valid and feasible, with scores of 80% from material experts, 91.6% from media experts, and 94.5% from mathematics teachers. Student responses were also positive, with average scores of 80.54% in the small group test and 78.48% in the field test. Furthermore, the pretest and posttest data were analyzed using an independent samples t-test, which produced a significance value of 0.000 (p < 0.05), leading to the rejection of H₀ and acceptance of H₁. The experimental group achieved an average N-Gain score of 0.771 (categorized as “High”), while the control group obtained a score of 0.357 (“Medium”), indicating that the developed learning media effectively improved students’ mathematical understanding.
Pengembangan Mobile Learning Berbantuan Kodular Untuk Meningkatkan Kemampuan Pemahaman Matematis Siswa Kelas X Sadiyah, Ulim Fatma; Kumala, Fitria Zana
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 12 No. 1 (2025): Jurnal Derivat (April 2025)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/j.derivat.v12i1.5442

Abstract

The lack of understanding of mathematics in class X SMA Muhamadiyyah 1 Purbalingga triggered this research. The average score of the initial test of students' mathematical understanding abilities that the researchers conducted was 59.6. Interviews with mathematics teachers in class X showed that textbooks were the only form of teaching material. The aim of this research is to create Android-based mobile learning media on opportunity material aimed at improving the mathematical understanding of class X students. Samples were taken from two classes to become the research population (X-A, experimental, X-B control) in class Based on the research results, class X students benefited from using Android-based mobile learning media on opportunity material. Experts in the field validate the media level at 90.00%. Teacher response reached 80%. Prerequisite tests, including normality and homogeneity, were carried out before the sample t test was carried out to show that, at a Sig (2-tailed) significance level of 0.000 0.05, there was a difference in the average N-Gain scores between the two groups. This shows that H1 is accepted and H0 is rejected. The average N-Gain score for the experimental class was 0.76, higher than the N-Gain score for the control class, which was 0.265. The results show that the Android-based mobile learning learning media uses opportunity material. Class X students of SMA Muhamadiyyah 1 Purbalingga showed a significant increase in mathematical understanding after using Android-based mobile learning.  Keywords: Mobile Learning, Learning Media, Mathematical Understanding
Pengembangan Media Game Edukasi Materi Aljabar Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Kelas VII SMP Ma’arif NU 1 Bumiayu Faskha, Muhammad Kemal; Kumala, Fitria Zana
Proceedings Series on Social Sciences & Humanities Vol. 24 (2025): Proceedings of International Student Conference on Education (ISCE) 2025
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v24i.1593

Abstract

This study aims to develop and examine the effectiveness of an educational game as a learning medium for mathematics, specifically on algebra material, in improving the mathematical problem-solving abilities of seventh-grade students. The research method used was Research and Development (R&D) with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of two classes: the experimental class, which used the educational game, and the control class, which used conventional lecture methods. The validation results show that the developed educational game has a high level of validity. Validation by material experts obtained an average score of 80% (valid), while validation by media experts reached 88.5% (very valid). The attractiveness test involving teachers and students showed highly positive results, with an average score from mathematics teachers of 94.3%, a small group trial result of 90.2%, and a field trial result of 84.71% (all categorized as very attractive). The effectiveness of the game was analyzed using the N-Gain test. The results showed that the average N-Gain in the experimental class was 0.73 (high category), while the control class only reached 0.46 (medium category). This indicates that using educational games is more effective in improving students' mathematical problem-solving abilities than conventional lecture methods. Students who used the educational game demonstrated improvement in all indicators of problem-solving ability, such as understanding the problem, planning a solution, carrying out the plan, and reviewing the result. Therefore, the educational game developed in this study is proven to be valid and effective as a learning medium for mathematics, particularly in algebra. The use of educational games can serve as an innovative alternative to enhance students' mathematical problem-solving skills.
The Influence of Snowball Throwing Learning Model with Contextual Approach on Critical Mathematical Thinking Skills and Students' Self Confidence Grade VIII MTs Ma'Arif NU 1 Kedungbanteng Marsilia, Devi; Kumala, Fitria Zana
Proceedings Series on Social Sciences & Humanities Vol. 24 (2025): Proceedings of International Student Conference on Education (ISCE) 2025
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v24i.1624

Abstract

This research is motivated by the critical thinking ability of mathematical and self-confidence of grade VIII students of MTs Ma’arif NU 1 Kedungbanteng which are still relatively low. The learning process that encourages the development of students' cognitive and affective abilities is influenced by the learning model used in the learning process itself. The purpose of this study was to analyze whether the snowball throwing learning model with a contextual approach has an effect on students' critical thinking ability of mathematical and self-confidence. This research is a field research using quantitative methods and an experimental approach. The population of this study was all 8th grade students totaling 161, with random sampling obtained 8th grade B as the control class and 8th grade D as the experimental class. The data analysis technique used the N-Gain test, normality test, homogeneity test, and t-test. Based on the results of the study, there is an influence of the snowball throwing learning model with a contextual approach on students' critical mathematical thinking skills and self-confidence. This is evidenced by the significance of the independent sample t-test on the average N-Gain value of 0.001 <0.05. The average N-Gain of the experimental class is 0.611 which is included in the fairly effective category and higher than the average N-Gain of the control class of 0.375 which is included in the ineffective category.
Pengaruh Pendekatan Matematika Realistik Terhadap Kemampuan Pemahaman Konsep Matematis Siswa Kelas VII SLB-B Negeri Mandiraja Pada Materi Perkalian Istiqumatunisa, Luthfi Nofiana; Kumala, Fitria Zana
Proceedings Series on Social Sciences & Humanities Vol. 24 (2025): Proceedings of International Student Conference on Education (ISCE) 2025
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pssh.v24i.1637

Abstract

Berdasarkan hasil wawancara dengan guru mata pelajaran matematika di SLB Negeri Mandiraja menunjukan bahwa siswa belum dapat memahami konsep matematika secara baik. Tujuan dari penelitian ini adalah untuk menganalisis pengaruh pendekatan matematika realistik terhadap kemampuan pemahaman konsep matematis siswa SLB-B Negeri Mandiraja. Jenis penelitian berupa penelitian kuantitatif dengan desain penelitian one group pre-test post-test yang menggunakan teknik pengambilan sampel berupa sampling jenuh. Berdasarkan perbandingan nilai pre-test dan post-test dengan rentang nilai yaitu 0 sampai 27 memiliki nilai tertinggi pre-test adalah 10 dan nilai terendah adalah 7 mengahasilkan rata-rata nilai 8,5, sedangkan nilai tertinggi post-test adalah 25 dan nilai terendah adalah 22 menghasilkan rata-rata nilai 21,5. Perhitungan uji N-Gain mengasilkan rata-rata 0,798 merupakan termasuk dalam kriteria tinggi. Hal ini menunjukan adanya pengaruh pendekatan matematika realistik terhadap kemampuan pemahaman konsep matematis siswa kelas VII SLB-B Negeri Mandiraja pada materi perkalian.
Penyuluhan Perilaku Hidup Bersih Sehat (PHBS) Melalui Metode Mendongeng di SD Karanggedang Kecamatan Bukateja Kabupaten Purbalingga Irma Hayati, Surya; Kusmawati, Dela; Azzahra, Sevia Ajeng; Kumala, Fitria Zana
Solidaritas: Jurnal Pengabdian Vol. 3 No. 1 (2023): Solidaritas: Jurnal Pengabdian
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat UIN Prof. K.H. Saifuddin Zuhri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24090/sjp.v3i1.6868

Abstract

Pelaksanaan pengabdian masyarakat ini dilakukan pada desa Karanggedang, Kecamatan Bukateja, Kabupaten Purbalingga. Kegiatan yang dilakukan salah satunya demonstrasi mengenaipencegahan adanya COVID-19 dengan cara mencuci yang baik dan benar, sesuai dengan langkah-langkah yang dianjurkan oleh pemerintah. Pelaksanaan pengabdian masyarakat pada DesaKaranggedang Kecamatan Bukateja Kabupaten Purbalingga. Kegiatan ini berlangsung di 2 Sekolah Dasar dan 1 Madrasah Ibtidaiyah (MI),yaitu SD N 1 Karanggedang, SD N 3 Karanggedang danMI Ma’arif NU Karanggadang 2. Di SD N 1 Karanggedang berlangsung pada tanggal 25 Agustus2022 , Sd N 3 Karanggedang, dan di MI Ma’arif NU Karanggedang 2 pada tanggal 6 Agustus 2022.Dengan adanya penyuluhan pola hidup bersih dan sehat dengan cuci tangan di air mengalir yangdiberikan kepada para siswa atau murid kelas 1 SD atau MI ini merupakan suatu upaya dalammemberikan pengetahuan dan informasi kepada para siswa atau murid betapa pentingnya mencuci tangan. Metode yang dilakukan adalah dengan cara teknik mendongeng agar siswa lebih tertarik dan tidak merasa bosan ketika sedang dilakukannya sosialisasi cara mencuci tangan ini.Pemberian informasi atau pengetahuan tentang pola hidup bersih dan sehat melalui cuci tangandi air mengalir menggunakan sabun adalah suatu proses yang sangat bermanfaat untuk menciptakan kepribadian baru yang sehat dan baik.
Pengembangan Modul Digital Berbasis Etnomatematika untuk Meningkatkan Pemahaman Matematis pada Materi Peluang Setiyaningsih, Maulida Nur; Kumala, Fitria Zana
Wacana Akademika: Majalah Ilmiah Kependidikan Vol 8 No 2 (2024): November 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The aim of this research is to develop an ethnomathematics-based digital module that is valid and effective in improving mathematical understanding. The type of research method is Research and Development (R&D) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The results show that the ethnomathematics-based digital module is declared valid and effective for improving mathematical understanding. The validation percentage results for material and ethnomathematics context experts were 80%, media experts 80%, teachers 90%, small group tests 71.95%, and field tests 78.80% showing valid criteria. Furthermore, the t-test for two independent samples shows that there is a difference in the average mathematical understanding of the two sample classes with a sig(2-tailed) significance value of 0.000 < 0.050. The effectiveness of the ethnomathematics-based digital module on opportunity material is shown by an increase in mathematical understanding in the experimental class, namely an average N-Gain score of 0.800 in the “High” category, higher than the control class with an average N-Gain score of 0.310 in the “Medium” category. Therefore, the conclusion obtained is that the ethnomathematics-based digital module on opportunity material is effective in improving mathematical understanding.
Pengembangan Media Pembelajaran Berbasis Articulate Storyline dengan Pendekatan Etnomatematika untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa SMP Reny Kurniasari; Fitria Zana Kumala
Supermat : Jurnal Pendidikan Matematika Vol 9 No 2 (2025): Supermat : Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/sm.v9i2.4045

Abstract

Students' mathematical problem-solving abilities are classified as very low, in part due to the lack of use of media variations linked to contextual materials. Based on these conditions, this study focused on developing digital learning media in Articulate Storyline using an ethnomathematics approach to ensure validity and effectiveness in improving eighth-grade students' mathematical problem-solving abilities in the topic of relations and functions. The research and development method applied is the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The sample of this study consisted of eighth-grade students at MTs Satu Atap Biroyatul Huda Cilongok, with the instruments used including interview guidelines, validation questionnaires, interestingness questionnaires, and tests. Media experts assessed this media as very valid based on validation results, with an average of 83.33% for the ethnomathematics material and context experts 83,5% and 95% for the mathematics teachers. The results of small-group trials showed that the percentage of interestingness reached 96.67%, and field trials reached 89.06% with a very interesting classification. The effectiveness test using N-Gain showed that the experimental class had an average N-Gain of 0.755 (high), while the control class had an average N-Gain of 0.3979 (moderate). The N-Gain effectiveness interpretation shows that the experimental class is classified as effective at 75.5%, while the control class is classified as ineffective at 39.79%. Therefore, digital learnin media based on Articulate Storyline, with an ethnomathematics approach, have validity and effectiveness in improving students' mathematical problem-solving abilities.
Enhancing 8th grade students' mathematical understanding: A quasi-experimental study on game-based learning media Dian Fulana; Fitria Zana Kumala
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 12 No 1 (2024)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v12i1.15657

Abstract

The low mathematical comprehension among 8th-grade students at MTs Al-Hidayah Purwokerto drove this research. Factors contributing to this low ability include the use of conventional learning media, which is less attractive to students, leading them to easily become bored and encounter greater difficulty in understanding lessons. Therefore, this study aimed to evaluate the efficacy of using educational game-based learning media to enhance students' mathematical understanding skills in 8th grade. An experimental approach was employed in this study, with a population consisting of 56 students from the 8th grade at MTs Al-Hidayah Purwokerto. Saturated sampling was conducted, encompassing all 8th-grade students as the research sample. Consequently, Class 8A, comprising 28 students, was designated as the experimental group, while Class 8B, with 28 students, served as the control group. The research's conclusive outcomes indicate that using educational game-based media effectively improves students' mathematical understanding abilities. The N-Gain value for the experimental group is 0.83, which falls within the high category, whereas the N-Gain value for the control group is 0.37, categorized as medium. Thus, it can be inferred that educational game-based media is effective as a learning medium for 8th-grade mathematics material at MTs Al-Hidayah Purwokerto.