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Yayuk Setyawati
universitas narotama

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Pengaruh MBKM Kewirausahaan Terhadap Minat Berwirausaha Mahasiswa Yayuk Setyawati; Firsta Bagus Sugiharto; Rofik Jalal Rosyanafi; Bagus Cahyanto; Titis Angga Rini; Ali Yusuf
MOTORIC Vol 5 No 2 (2021): Volume 5 Nomor 2 Desember 2021
Publisher : Universitas Narotama

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The purpose of this study is to awaken students' interest in entrepreneurship through entrepreneurship based entrepreneurship education MBKM. This type of study is quasi experimental and focuses on students enrolled in entrepreneurship courses. The results demonstrate that MBKM based entrepreneurship education can stimulate students' interest in entrepreneurship. Students will find it beneficial to develop an understanding of caring for others and their environment, reaching their potential and caring for them in a spirit of collaboration and mutual cooperation. Keywords : Interest in Entrepreneurship, Entrepreneurship Education, Entrepreneurship MBKM.
PENGGUNAAN MEDIA PLASTISIN UNTUK MENINGKATAN KEMAMPUAN KOGNITIF MENGENAL ANGKA PADA ANAK KELOMPOK KELAS A DI TK ADINDA SURABAYA Yayuk Setyawati
MOTORIC Vol 7 No 1 (2023): Volume 7 No 1 JUNI 2023
Publisher : Universitas Narotama

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One of the results of children's cognitive development is the ability to think symbolically, including the ability to recognize number symbols. Problems were found related to understanding the concept of numbers or symbols of numbers in class A group children at Adinda Sidosermo Kindergarten, Wonocolo District, Surabaya City, namely children who could only memorize arithmetic but were unable to pronounce the concept of numbers or number symbols. Therefore, research is needed to obtain learning strategies in the form of introducing the concept of numbers 1-10 through plasticine games, which are beneficial for children's motor, cognitive and patient development. The aim of the study was to describe the use of plastic media to improve the memorization of numbers and writing of 1-10 Kindergarten A children in Adinda Kindergarten Surabaya. plastic media to improve writing numbers 1-10 Kindergarten A children at Kindergarten Adinda Surabaya.The research used is qualitative research. The result is Learning to introduce the concept of numbers 1-10 through plasticine games, memorization and writing for group A, learning materials adapted to the level of ability of children in each study group, creating a harmonious relationship between the teacher and students by giving praise, applause and thanks. if the child follows the lesson well. The use of plasticine media does not experience obstacles. The response to the introduction of the concept of numbers 1-10 through plasticine games is that children easily remember the shape of the number concept, children are able to sort numbers from 1-10 and vice versa.Keywords: plasticine, cognitive, numbers