Claim Missing Document
Check
Articles

Found 3 Documents
Search

HUBUNGAN DIANTARA AUDIENSI DAN MEDIA RADIO UNTUK MENYEBARKAN INFORMASI. Nevrettia Christantyawati; Aswin Tangdiesak
Jurnal Spektrum Komunikasi Vol 9 No 2 (2021): Jurnal Spektrum Komunikasi
Publisher : LPPM Stikosa - AWS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37826/spektrum.v9i2.221

Abstract

The research aims to reveal how the audience both in providing and propagating the traffic information and urban neighborhood experiences. Although nowadays there are abundant of smartphone based-traffic applications, this study explain the media equation theory still work to figure out audiences and media relations. Basically, the information process is very conventional way through Gatekeeper team. The distinguishment is the additional process to broadcast in multiplatform social media such as Facebook and Twitter. This study conducted using depth interview among the audiences, gatekeeper team of Suara Surabaya FM to collect data and the observed the work of informations propagating in social media. The conclusion is that the audience and media relations in sharing and propagating information on the “Kelana Kota” Program on Radio Suara Surabaya FM took place every day and the audience also participated in providing the information they received around Surabaya and the sub urban area. The main crucial finding why the program in propagating urban traffic information does exist amidst the smartphone mobile application is that the radio has power to interact and communicate as human friend. Whilst listening to some informations as well as favourite music plays on, audience can experience well entertained. Compare to smartphone traffic application, the audience prefers rather as additonal information.
The Effect of Gadget Use on Social Interaction Among Preschool Children in XYZ Sub-District, Surabaya Yenny, Yenny Yenny; Nurul Suhesti; Nevrettia Christantyawati; R. Ayu Erni Jusnita; R. Hartopo Eko Putro
Journal of International Multidisciplinary Research Vol. 3 No. 6 (2025): Juni 2025
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/jimr1264

Abstract

This research examines the impact of gadget use on early childhood social interaction within the urban setting of XYZ Village, Surabaya, amid the growing prevalence of digital exposure among young children. Anchored in Vygotsky’s Sociocultural Theory and the Socialisation Theory, the study evaluates how the duration and frequency of gadget use influence key social competencies, including verbal communication, cooperative behavior, and empathy in children aged 3 to 6 years. Employing a quantitative, cross-sectional design, the study collected data from 100 children using parent-administered questionnaires and direct observational methods, followed by analysis through multiple linear regression. The findings demonstrate that both the duration and frequency of gadget use exert a statistically significant influence on children’s social interaction (p < 0.05), accounting for 19% of the variance (R² = 0.190). The remaining variation is likely influenced by external variables such as parenting styles, digital content quality, and psychological factors. These outcomes underscore the importance of regulated gadget use, active parental involvement, and integrative educational practices that promote both digital literacy and interpersonal development.
Framing Perempuan dalam Politik: Studi komparatif media berita online 2025 Awang Eko Wibowo; Nurnannafi Farni Syam Maella; Nevrettia Christantyawati
Jurnal Multidisiplin West Science Vol 4 No 07 (2025): Jurnal Multidisiplin West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jmws.v4i07.2448

Abstract

Penelitian ini bertujuan untuk menganalisis bagaimana media daring membingkai representasi perempuan dalam konteks politik dan industri digital. Studi ini membandingkan dua artikel berita dari Kompas.com dan SerambiNews.com yang memuat informasi serupa mengenai keterlibatan perempuan sebagai developer game di Indonesia. Pendekatan yang digunakan adalah kualitatif dengan paradigma konstruktivis, serta metode analisis framing model Zhongdang Pan dan Gerald M. Kosicki. Hasil penelitian menunjukkan bahwa Kompas.com membingkai isu dengan pendekatan informatif dan netral, menempatkan perempuan sebagai aktor rasional yang setara dalam partisipasi publik. Sementara itu, SerambiNews.com cenderung menghadirkan framing simbolik dan emosional, yang menampilkan perempuan sebagai sosok yang “berhasil melawan dominasi laki-laki” melalui narasi glorifikatif. Perbedaan ini menunjukkan bahwa media tidak hanya menyampaikan informasi, tetapi turut membentuk persepsi publik terhadap identitas dan peran perempuan di ruang publik. Penelitian ini menegaskan pentingnya literasi media dan kesadaran kritis dalam membaca wacana gender di media massa.