Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGEMBANGAN MODUL AJAR KEPOH (KOMIK EDUKASI PROFESOR HANA) MATERI PERUBAHAN WUJUD BENDA KELAS III SEKOLAH DASAR Hafidzah Hafidzah; Nataria Wahyuning Subayani; Iqnatia Alfiansyah
JUSEDA Vol 5 No 1 (2021): JTIEE
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/jtiee.v5i1.2783

Abstract

Learning objectives can be realized optimally and cannot be separated from mutual support of compenents in learning both educators, students, and teaching material. Teaching materials in learning can be form of game media, visual media, audio-visual media, and media from of books. Teaching materials can help achieve the learning objectives. One alternative is to use modules from comic as teaching materials. This research aims to KEPOH (Komik Edukasi Profesor Hana) material changes in the form of objects in grade III elementary school worthy of use. The method used in this research is the ADDIE development model (Analysis, Design, Development and Implementation, Evaluation). In determining the feasibility of the module, validation is carried out on content aspects, presentation aspects, linguistic aspects, and graphic aspects in accordance with the eligibility criteria for textbooks according to BSNP (National education standards agency). Based on the resultsof data analysis that has been carried out regarding the development teaching module of the KEPOH (Komik Edukasi Profesor Hana) material change in the form of objects in grade III elementary school, got a final score of 3,96 in the very good category so that the teaching module of KEPOH (Komik Edukasi Profesor Hana) material change in the form of objects in grade III elementary school is feasible to use based on the book eligibility criteria according to the national education standards agency (BSNP).
ANALISIS USER EXPERIENCE PADA APLIKASI THREADS MENGGUNAKAN METODE USER EXPERIENCE QUESTIONNAIRE (UEQ) Indah Tri Handayani; Hafidzah Hafidzah; Uppit Yuliani
Jurnal Ilmiah Teknik Vol. 3 No. 1 (2024): Januari : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v3i1.1157

Abstract

This research aims to analyze the User Experience in the Threads application through the application of the User Experience Questionnaire (UEQ) method. User Experience (UX) is how users interact with a product or service offered by a company or organization. The role of users certainly greatly influences the success of an application. The Threads app is a social media app that launched on July 5, 2023, but its user experience has not been explored much. The UEQ method is used to measure various aspects of user experience, including Attractiveness, Clarity, Efficiency, Appropriateness, Stimulation, and Novelty. The research was carried out by distributing questionnaires that had been created using Google Form and then processing the data results using the Data Analysis Tool. UEQ analysis results provide deep insight into how users interact with Threads applications and how certain aspects of the user experience can be improved. Of the 6 UEQ assessment scales, the results of this research are that there are 4 scales with "Bad" results in Attractiveness, Efficiency, Accuracy, and Stimulation. Then, there is a scale with “Below Average” results in Clarity. And there is a scale with “Above Average” results in Recency. This indicates that the Threads application has a poor benchmark level. The results of the User Experience (UX) analysis show that users feel less satisfied when using the Threads social media application.