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Sistem Pengenalan Pola Wajah Secara Digitalisasi Menggunakan Metode Eigenface Dan Perhitungan Jarak Euclidean Nunsina, Adliyah Rahmi, Cut Fadhila, Noviyanti
Jurnal Elektro dan Informatika Vol 3 No 1 (2022): Maret 2022
Publisher : LPPM-UNIKI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5201/jet.v3i1.241

Abstract

Pada penelitian ini memiliki tujuan untuk menerapkan pengenalan pola wajah secara digitalisasi. perkembangan teknologi dengan tujuan mempermudah sistem kerja manusia semakin banyak diaplikasikan, antara lain untuk sistem pengenalan biometrik (yang dapat dikombinasikan dengan fitur biometrik yang lain seperti sidik jari dan suara), sistem pencarian dan pengindeksan pada database citra digital dan database video digital, sistem keamanan kontrol akses area terbatas, koferensi video dan interaksi, dan interaksi manusia dengan komputer. Wajah merupakan salah satu objek visual terpenting dalam hidup kita yang memainkan peran utama dalam menyampaikan identitas yang didalamnya kaya akan informasi. Saat ini pengenalan wajah merupakan salah satu bentuk penelitian besar pada area komputer vision. Pengenalan pola wajah tidak hanya bermanfaat untuk ilmu pengetahuan tetapi juga untuk beberapa aplikasi praktis seperti autentifikasi identitas, surveillance dan security, human computer intellegent interaction serta film. Metode eigenface berfungsi untuk menghitung eigenvalue dan eigenvector yang akan digunakan sebagai fitur dalam melakukan pengenalan. Metode Euclidean distance digunakan untuk mencari jarak dengan data fitur yang telah didapat, dan jarak terkecil adalah hasilnya.
Intelligent Decision Support System in the Selection of Children's School Types Based on IQ, SQ, and EQ in Aceh Cut Fadhilah; Nunsina Nunsina; Rosma Siregar
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol 6, No 1 (2022): Issues July 2022
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i1.7340

Abstract

Schools are institutions for students to carry out early stages of education that are tailored to their level. Developments that continue to show their existence have a very rapid impact, for example school institutions. Currently, there are permanent schools (pondok/pesantren) or public schools (state/private) with their respective performances. However, the tendency of parents to choose the best school according to him without paying attention to the child's growth and development first. This often occurs after the transition from elementary school to junior high school (SMP). Especially for the Aceh area, where the majority of children are directly in hostel with the hope that the child can grow optimally without reviewing the advantages and disadvantages. The rapid development of technology in Indonesia has contributed a lot to the problems experienced by society with the birth of various kinds of intelligent systems. The development of an intelligent system based on this expert system can be a solution to the problems that arise for parents now, can determine the type of school children will go to in the future. by implementing a method that is able to make decisions by providing the best solution. The purpose of this study is to build an intelligent system that is able to provide decision support in determining the type of school. By providing services to parents in the form of a web service-based interface system. As well as understanding the type of child's ability before deciding to be in a boarding school or public school, especially at the junior high school level.
SUPORT SYSTEM DECISION (DSS) PRESMA ELECTIONS OF UNIKI USING SIMPLE ADDITIVE WEIGHTHING METHODE (SAW) Nunsina Nunsina; Cut Fadhilah; Kulbahri Kulbahri
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 3, No 2 (2022): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v3i2.2818

Abstract

ABSTRACT Since minister lukman (2014-2019) and judge saifuddin (2014-2019) presented the discourse on religious censorship, the ministry of religions has continued to develop knowledge and strengthen religious censorship narratives through various digital platforms. The study focuses on the Ministry of the Republic of Indonesia's increased religious censorship on YouTube, the most popular social media platform for today's Internet users. The study draws several conclusions by combining a content analysis method with a descriptive analysis method. First, the intensity with which the YouTube channel is used to strengthen religious censorship issues needs to be increased. Only 15 (4.71%) of the 318 videos uploaded to the ministry of religion's YouTube account contain content on censorship and religious harmony. The annual frequency remained low, and there was no content on moderation and religious harmony in 2019. Second, religious censorship is still applied primarily to intellectuals who have not reached out to millennials. Its progress in eradicating negative issues related to the government's religious regulation program remains limited. Third, reaction data on censored and harmonized video content remains low, according to warganet. According to research, netizens prefer the term harmony to moderation. This suggests that the Indonesian people prefer harmony in general, but there are still some interpretations or negative impressions of the term "moderation" carried by the ministry of religions. Keywords: Methode (SAW), Student presidency candidate (PRESMA), Decision-making support systems
SUPORT SYSTEM DECISION (DSS) PRESMA ELECTIONS OF UNIKI USING SIMPLE ADDITIVE WEIGHTHING METHODE (SAW) Nunsina Nunsina; Cut Fadhilah; Kulbahri Kulbahri
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 3, No 2 (2022): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v3i2.2818

Abstract

ABSTRACT Since minister lukman (2014-2019) and judge saifuddin (2014-2019) presented the discourse on religious censorship, the ministry of religions has continued to develop knowledge and strengthen religious censorship narratives through various digital platforms. The study focuses on the Ministry of the Republic of Indonesia's increased religious censorship on YouTube, the most popular social media platform for today's Internet users. The study draws several conclusions by combining a content analysis method with a descriptive analysis method. First, the intensity with which the YouTube channel is used to strengthen religious censorship issues needs to be increased. Only 15 (4.71%) of the 318 videos uploaded to the ministry of religion's YouTube account contain content on censorship and religious harmony. The annual frequency remained low, and there was no content on moderation and religious harmony in 2019. Second, religious censorship is still applied primarily to intellectuals who have not reached out to millennials. Its progress in eradicating negative issues related to the government's religious regulation program remains limited. Third, reaction data on censored and harmonized video content remains low, according to warganet. According to research, netizens prefer the term harmony to moderation. This suggests that the Indonesian people prefer harmony in general, but there are still some interpretations or negative impressions of the term "moderation" carried by the ministry of religions. Keywords: Methode (SAW), Student presidency candidate (PRESMA), Decision-making support systems
ANALYSIS OF K-MEANS ALGORITHM FOR RECOMMENDATIONS STUDENT CAREER DETERMINATION Cut Fadhilah; Nunsina Nunsina; Zakial Viki
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 3, No 3 (2022): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v3i3.2816

Abstract

ABSTRACTCareer is a person's progress in a job that is obtained through training or work experience during his life. The stages in a career start from knowing the type of job you are interested in based on your expertise, so there is a reference for finding the job you want. After knowing the job you want, the next step is to stay focused and deepen your skills in that field, so you can master the job you're looking for. Based on these stages, a system is needed that can recommend careers that can assist students in determining careers that match their potential based on their academic grades. In this study, the K-Means algorithm was used to analyze the problem. This study designed a k-means algorithm analysis system for career suitability recommendations for web-based students using HTML, PHP, CSS and XAMPP programming languages. The method used in this study is the Unified Modeling Language (UML) method. This research is able to provide career recommendations for students using the k-means clustering algorithm for three types of careers, namely Web Engineer, Programmer and Software Engineering. This study produces an accuracy rate of 96.6% with manual calculations with results in the system This research is able to provide career recommendations for students using the k-means clustering algorithm for three types of careers, namely Web Engineer, Programmer and Software Engineering. This study produces an accuracy rate of 96.6% with manual calculations with results in the system This research is able to provide career recommendations for students using the k-means clustering algorithm for three types of careers, namely Web Engineer, Programmer and Software Engineering. This study produces an accuracy rate of 96.6% with manual calculations with results in the systemKeywords: Career, K-means, Recommendations.
Perancangan Aplikasi Web Bidang Agriculture Berbasis Sistem Pakar Untuk Deteksi Penyakit Cabai Dengan Metode Dempster Shaf Mutasar Mutasar; Nunsina Nunsina; Cut Fadhlilah
Jurnal Tika Vol 8 No 1 (2023): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v8i1.1913

Abstract

Very commonly found in chili plants, but the problem is whether the pest or disease causes significant losses or not. To find out what type of attack occurs on chili plants, sometimes farmers lack knowledge in the field of information on pests and diseases so that there are times when the treatment is not in accordance with the type of attack so the disease continues to spread to other plants. Advances in expert systems can overcome this problem by designing a web-based computer system that is integrated with databases and programming languages such as PHP-MySql so that it can assist farmers in diagnosing the disease that is attacked. The application of an expert system in making decisions uses a forward chaining inference engine (forward reasoning) where cases are traced at the initial state so that goals will be found for the final results of diagnosing chili plant diseases. The results of the implementation of the system, namely the system provides questions in the form of symptoms that must be answered by farmers and the results of this process the system will provide information on what diseases attack plants and solutions for handling them
Perancangan Media Pembelajaran Pengenalan Huruf Dengan Unity 3D Untuk Paud Permata Bunda Nunsina, Nunsina; Yanti, Epa; Fadhilah, Cut
TECHSI - Jurnal Teknik Informatika Vol. 14 No. 2 (2023)
Publisher : Teknik Informatika Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/techsi.v14i2.15063

Abstract

Anak usia dini merupakan awal kreativitas anak, dan kreativitas anak diawali dengan kegiatan bermain. Kegiatan yang menyenangkan akan semakin mengembangkan kreativitas anak. Tempat dimana pendidikan seni bagi anak-anak terkesan hanya sekedar bermain. Namun perlu anda ketahui bahwa kreativitas anak dapat ditingkatkan melalui pendidikan seni yang diaplikasikan dengan permainan akan membuat anak semkain tertarik dalam pembelajaran, karena anak menemukan hal-hal baru dan hal-hal yang sudah diketahuinya. Melalui kegiatan menggambar, siswa dapat mengungkapkan berbagai ide yang ada di benaknya, dan gambar yang dihasilkan juga menunjukkan tingkat kreativitas anak.Tujuan penelitian yang ingin dicapai adalah menerapkan media pembelajaran pengenalan huruf dengan Unity 3D untuk Anak Usia Dini supaya mempermudah anak didik dalam memahami pelajaran secara efektif. Penelitian ini diharapkan dapat dijadikan sebagai sumber untuk memperluas pengetahuan di bidang  aplikasi yang menggunakan Unity 3D sebagai media pembelajarannya. Hasil penelitian menunjukkan bahwa penggunaan dari aplikasi Unity 3D pengenalan huruf ini memudahkan pengguna dalam mengenali huruf secara real-time.
Analisa Pengembangan Digital Marketing Pada Aplikasi Action Mobile Bangking Bank Aceh Syariah Dalam Melayani Kebutuhan Transaksi Nasabah Putri Raihatul Jannah; Cut Fadhilah; Mutasar; Nunsina
Jurnal Elektronika dan Teknologi Informasi Vol 5 No 2 (2024): September 2024
Publisher : LPPM-UNIKI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5201/jet.v5i2.492

Abstract

Action Mobile Bangking merupakan layanan yang ditawarkan oleh Bank Aceh Syariah untuk mempermudah transaksi keuangan melalui smartphone. Meningkatnya pertumbuhan transaksi digital di indonesia yang semakin hari semakin meningkat, membuat banyaknya bank-bank pesaing mulai meningkatkan kualitas layanan dan fitur-fitur terbaru pada mobile bangking, mengingat Bank Aceh merupakan Bank Daerah (BPD) maka dari itu perlu dilakukan Analisa Pengembangan atau Persamaan Digital Marketing Pada Aplikasi Action Mobile Bangking Bank Aceh hingga mampu memberikan alternatif dalam melayani kebutuhan Transaksi Nasabah. Menggunakanl metode Technologyl Acceptance Modell (TAM) danl perhitungan Usability yangl dapat menjadil acuan dalaml menetapkan berbagail pemanfaatan danl penggunaan TIl dari perspektifl pengguna terhadapl manfaat danl perspektif terhadapl penggunaan. Hasil Analisa pengukuranl TAM Perceivedl Ease ofl Use (PEOUl) yaitu sebesarl 95% yangl artinya memilikil nilai yang sangatl layak. Kemudianl hasil lperhitungan Usability diperolehl hasil pengukuranl TAM Perceivedl Usefulness (lPU) yaitu sebesarl 96%, serta erorr 5% yangl menunjukkan bahwal hasil pengukuranl Usability aplikasil Action Mobile memilikil nilai sangatl layak. Tujuan dari penelitian ini adalah memberikan rekomendasi penambahan fitur ke pada pihak Bank Aceh Syariah guna melayani kebutuhan transaksi nasabah serta meningkatkan jumlah pengguna baru.
SISTEM MONITORING LUAPAN AIR SUNGAI BERBASIS IoT (INTERNET OF THINGS) STUDI KASUS SUNGAI PEUDADA KABUPATEN BIREUEN Agustian, Febri; Isfannir, Isfannir; Vikki, Zakial; Fadhilah, Cut; Mutasar, Mutasar; Juanda, Juanda
Djtechno: Jurnal Teknologi Informasi Vol 5, No 3 (2024): Desember
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/djtechno.v5i3.5103

Abstract

Pada musim hujan, sungai sering kali meluap sehingga menimbulkan banjir yang mengakibatkan banyak menimbulkan kerugian bagi penduduk setempat. Oleh karena itu, dikembangkan sistem peringatan banjir berdasarkan ketinggian muka air sungai. Perancangan sistem ini menggabungkan sensor ketinggian air dan aliran air sehingga tercipta suatu program yang dapat menampilkan hasil pemantauan ketinggian air sungai. Untuk memahami kinerja sistem pemantauan ketinggian air sungai sebagai peringatan banjir, dan untuk mengetahui efektivitas mikrokontroler dalam mengukur dan mengendalikan sistem. Pengujian dilakukan dengan menggunakan prototipe akuarium, dan pengukuran dilakukan secara terus menerus selama sehari. Hasil pengujian menunjukkan bahwa sistem mampu memantau peringatan banjir secara efektif. Dengan demikian, alat yang dikembangkan dapat memantau tingkat aktivitas air, program yang dibuat dapat menjalankan alat yang dikembangkan, dan hasil pemantauan dapat ditampilkan melalui LCD yang dapat memvisualisasikan aktivitas air. Sistem peringatan banjir ini dapat mengukur ketinggian air sungai dan mengolah data masukan dari sensor. Ini juga menampilkan data status streaming sehingga dapat dipantau melalui aplikasi Telegram. Mikrokontroler dapat mengontrol sistem secara akurat dan menginput data dari sensor untuk mengukur ketinggian air dan dapat dipantau melalui smartphone
Pengembangan Aplikasi Pembelajaran Bahasa Inggris Dasar Berbasis Multimedia Putri, Irma Yulya; Fadhilah, Cut; Niesa, Chaeroen; Asma, Nurul; Noviyanti, Noviyanti
JEID: Journal of Educational Integration and Development Vol. 4 No. 3 (2024)
Publisher : Education Mind Based Development Association

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55868/jeid.v4i3.357

Abstract

Penelitian ini membahas pengembangan aplikasi untuk belajar bahasa Inggris dasar yang menggunakan multimedia sebagai sarana bantu pendidikan. Tujuan dari penelitian ini adalah untuk mengembangkan aplikasi pembelajaran guna meningkatkan efektivitas dan efisiensi pembelajaran bahasa Inggris di tingkat dasar dengan menggunakan teknologi multimedia. Pendekatan ini melibatkan pengembangan aplikasi yang menggabungkan teks, audio, video, dan elemen interaktif. Aplikasi ini dibuat untuk menawarkan pengalaman belajar yang lebih menarik dan interaktif dibandingkan dengan metode tradisional. Hasil dari pengembangan aplikasi ini diperoleh produk penelitian yang valid dan praktis serta menunjukkan peningkatan yang signifikan dalam pemahaman dan keterampilan bahasa Inggris dasar siswa. Penggunaan multimedia membantu dalam memperjelas konsep, meningkatkan keterlibatan siswa, dan memfasilitasi berbagai gaya belajar. Selain itu, umpan balik dari siswa dan guru mengindikasikan bahwa aplikasi ini ramah pengguna dan efektif dalam mempertahankan minat siswa terhadap materi yang diajarkan. Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan model ADDIE. Hasil yang didapatkan adalah produk yang dikembangkan berada pada kategori valid dan praktis menurut pendapat ahli.