Wijining Tri Wulan Suci
Elementary School Teacher Education, Faculty of education, Universitas Trunojoyo Madura, East Java, Indonesia

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INCREASING MATHEMATICS LEARNING OUTCOMES THROUGH COOPERATIVE MODEL TYPE TEAMS GAMES TOURNAMENT ASSISTED WITH BINGO MEDIA Bintang Fahlia Lestari; Andika Adinanda Siswoyo; Elvina Octavia; Wijining Tri Wulan Suci; Ineke Putri Wicandara
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 2 (2022): maktab: Jurnal Pendidikan dan Teknologi
Publisher : Citra Dharma Cindekia

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Abstract

One way to improve students understanding of mathematics is to present mathematics learning in the form of games. The purpose of this study was to determine the increase in mathematics learning outcomes for third grade students at SDN Kedung Peluk 1 due to the application of the TGT type cooperative learning model with bingo media. The data in the study were collected using observation, interview, documentation and test techniques. The research was conducted in 2 cycles with reflection in each cycle. Based on the analysis of the data obtained, the third grade students of SDN Kedung Peluk 1 experienced an increase from cycle 1 to cycle 2. In cycle 1 students obtained an average score of 68, while in cycle 2 obtained an average score of 90. When carrying out learning observations carried out by observer, which proves that the team games tournament (TGT) cooperative learning model is very well applied in learning, so that students experience an increase in learning outcomes and are expected to be used as references for the next teaching and learning process. Thus, it can be concluded that the team games tournament (TGT) cooperative learning model assisted by bingo media is effectively applied during the teaching and learning process.
INCREASING MATHEMATICS LEARNING OUTCOMES THROUGH THE TEAMS GAMES TOURNAMENT MODEL IN CLASS III BANYUAJUH 2 ELEMENTARY SCHOOL Wijining Tri Wulan Suci; Kusnaningsih Kusnaningsih; Rika Wulandari
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 3 (2022): maktab: Jurnal Pendidikan dan Teknologi (on process)
Publisher : Citra Dharma Cindekia

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Abstract

Mathematics is one of the compulsory subjects taught at all levels of education. Even so, mathematics is still considered the most difficult subject in the minds of many students. One of the causes of this is the learning model used by the teacher is not in accordance with the characteristics of students. This research is a classroom action research that aims to determine the increase in mathematics learning outcomes through the application of the teams tournament model in class III SDN Banyuaju 2. Data collection in this study used data collection techniques in the form of interviews, observation, tests, and documentation with quantitative qualitative data analysis techniques. . The results of this study indicate that there is an increase in student learning outcomes in mathematics in each cycle. In cycle I, the average student learning outcomes reached a score of 68 with the percentage of students completing 50%. These results have not reached the target of success. Therefore, repetition of actions is carried out, in which the teacher in cycle II is more motivating and monitoring students during learning so that students are more focused. The results obtained were that the average score of students increased to 84 with the percentage of students completing 100%. This shows that the application of the teams games tournament model can improve student learning outcomes