Isma Fathanah
Universitas Pendidikan Indonesia

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Raya and The Last Dragon : Representation of Southeast Asian Culture in Film Isma Fathanah; Luthfi Mustika Framesthia; Rabi’ah Al-Adawiyah; Silmy Shabrina Mujahadah; Mira Pitriani
Cinematology: Journal Anthology of Film and Television Studies Volume 2 - Issue 2 : Cinematology: Journal Anthology of Film and Television Studies
Publisher : Program Studi Film dan Televisi, Fakultas Pendidikan Seni dan Desain, Universitas Pendidik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (336.992 KB) | DOI: 10.17509/ftv-upi.v2i2.45669

Abstract

Each country has a different culture with its own uniqueness. Each country also has its own way of maintaining its culture, either through education, festivals, formal or informal education, etc. However, in practice many countries have difficulties. Therefore, several countries maintain their culture through one of the arts fields, one of which is the film Raya The Last Dragon. Film Raya and The Last Dragon is a film produced by Walt Disney Animation Studios. The film was directed by Don Hall and Calos Lopes Estrada and the screenplay was written by Qui Nguyen and Adele Lim. This film tells the story of a female warrior named Raya who lives with animals as well as a means of transportation named Tuktuk in a prosperous  land, until finally becoming a dystopia world. In this film there are scenes that show several cultures in Southeast Asia. Thus, researchers are interested in re-representing and describing the culture of Southeast Asia to be conveyed in the film. This study uses a descriptive qualitative method, based on the philosophy of postpositivism, which is used to examine the condition of natural objects. From the results of this study, researchers can conclude that the film Raya and The Last Dragon presents the country of Kumandra which characterizes cultures in Southeast Asia. The purpose of this film is to show unity in differences, accept each other and coexist in many differences.
Permainan Scrabble dalam Penguasaan dan Pelafalan Kosakata Bahasa Arab Isma Fathanah; Hikmah Maulani; Tatang
MUMTAZA Journal of Arabic Teaching, Arabic Linguistic and Literature Vol 2 No 2 (2023): Mumtaza: Journal of Arabic Teaching, Arabic Linguistic, and Literature
Publisher : Program Studi Pendidikan Bahasa Arab Sekolah Tinggi Bahasa Arab dan Dakwah Masjid Agung Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65799/mumtaza.v2i2.35

Abstract

This research was conducted with the aim of what factors influence student learning difficulties and whether scrabble game media helps students solve these problems and what challenges are faced when implementing the game. Arabic has a rapid rate of progress. However, many students have difficulty understanding Arabic vocabulary that needs to be overcome. This study uses a descriptive qualitative approach. The methods used were observation and interviews. Selection of methods based on the condition of the object. In the results of this study it was found that there was a lack of motivation in students, it was difficult for students to understand and pronounce Arabic vocabulary. And the use of scrabble game media is effective in overcoming students' difficulties in learning Arabic. Recommendations from the research results to carry out further research with a wider subject, so that generalizations can be drawn. The implications of this research are used as a direction by the school, especially Arabic subject teachers to increase student motivation and help students understand Arabic vocabulary so that students are able to master Arabic vocabulary.