Dedi Warsana
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Cultural Values in the Film Barakati Annisa Mutmainah; Dedi Warsana
Cinematology: Journal Anthology of Film and Television Studies Volume 1 - Issue 2 : Cinematology: Journal Anthology of Film and Television Studies
Publisher : Program Studi Film dan Televisi, Fakultas Pendidikan Seni dan Desain, Universitas Pendidik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (829.725 KB) | DOI: 10.17509/ftv-upi.v1i2.40632

Abstract

The film “Barakati” is a historical and adventure genre film that combines cultural elements from Buton Island and Yogyakarta. This film tells the story of an expedition involving a young archaeologist, a foreign journalist, a woman from Buton, and also someone who is a descendant of the Majapahit Kingdom. The method used in this study is a qualitative research method. Qualitative research methods are descriptive and analytical methods. In this study, a description of the results of observing the plot of this film was carried out which was then analyzed against the cultural values contained in the film "Barakati". The analysis is in the form of a culture that seems to be still thick with the region, whether it is in the culture on the island of Buton or in Yogyakarta. In this study, the analysis used to describe cultural values in the film "Barakati" is Charles Sanders Peirce's Semiotic Analysis. Charles Sanders Peirce divides signs into 3, namely: icons, indexes and symbols. The results obtained in this study show the cultural values contained in this film. These cultural values are historical objects whose existence is still maintained today. The existence of these historical objects has the meaning and characteristics of each depending on its function. Cultural values related to these historic objects must also be preserved because they are cultural assets as a marker or cultural identity of a nation.
Digital Conflict Experimentation: Strategies for Film/Video Art-Making Practise in Educational Fields Pauhrizi, Erik Muhammad; Erika Ernawan; Dedi Warsana; Danendra Alfathadiningrat
Capture : Jurnal Seni Media Rekam Vol. 15 No. 1 (2024)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v15i1.5603

Abstract

This research describes strategies in experimental film studio space, with a subjective creation process approach through the management of personal experiences of digital trauma conflicts of students of the internet user generation. The formulation of this research questions the ability of practical studio space to become a bridge of expression. This research aims to obtain the perspective of the psychological state built from the condition of trauma towards the selection of the visual language. Participatory Action Research (PAR) is conducted by reviewing and analyzing comprehensively so that all data in this study can be accounted for. The results showed that most of the students were able to recognize and manage their conflicts without being burdened by the standards of Blockbuster cinema or High Art to be empowered with creative ideas and works. In the context of self, they are able to increase their confidence as artists or academic filmmakers. This research implies that it can serve as a basis for shaping new knowledge, skills and attitudes towards the emergence of other methods of expression of film or video art creation in the future.   Keywords: education; digital conflict; experimental film; video art; engaged art.
Digital Conflict Experimentation: Strategies for Film/Video Art-Making Practise in Educational Fields Pauhrizi, Erik Muhammad; Erika Ernawan; Dedi Warsana; Danendra Alfathadiningrat
Capture : Jurnal Seni Media Rekam Vol. 15 No. 1 (2024)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v15i1.5603

Abstract

This research describes strategies in experimental film studio space, with a subjective creation process approach through the management of personal experiences of digital trauma conflicts of students of the internet user generation. The formulation of this research questions the ability of practical studio space to become a bridge of expression. This research aims to obtain the perspective of the psychological state built from the condition of trauma towards the selection of the visual language. Participatory Action Research (PAR) is conducted by reviewing and analyzing comprehensively so that all data in this study can be accounted for. The results showed that most of the students were able to recognize and manage their conflicts without being burdened by the standards of Blockbuster cinema or High Art to be empowered with creative ideas and works. In the context of self, they are able to increase their confidence as artists or academic filmmakers. This research implies that it can serve as a basis for shaping new knowledge, skills and attitudes towards the emergence of other methods of expression of film or video art creation in the future.   Keywords: education; digital conflict; experimental film; video art; engaged art.