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Rancang Bangun Sistem Informasi Perpustakaan SMA/SMK Menggunakan Metode Extreme Programming M. Ari Prayitno; Edi Saputra; Muhammad Razi A.; Niko Akbar; Putri Hazmawati; Adfa Aditiya
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 5 No. 3 (2025): November: Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v5i3.1697

Abstract

Developing a Library Information System can enhance the efficiency of library data management. The background of this research stems from the fact that many school libraries still encounter various challenges in their operational activities. For instance, SMK Negeri 6 Kota Jambi still implements a manual management system. Meanwhile, SMA Negeri 2 Kota Jambi utilizes SLIMS, which has been found to be difficult to understand and not user-friendly for library administrators. As a result, the administrators decided to revert to manual record-keeping using library logbooks. Similarly, SMA Negeri 3 Kota Jambi employs INLISLITE; however, its book borrowing and returning features are not functioning properly, and the system frequently experiences technical issues. To address these problems, this study proposes the development of a Library Information System using the Extreme Programming (XP) methodology. Extreme Programming is a software development method known for its adaptability to changing user requirements and its ability to support rapid and flexible system development processes. The purpose of this research is to implement a library information system capable of efficiently managing data, book borrowing and returning processes, as well as searching for book and room information. Additionally, the system provides a platform for library members to publish content. To ensure that the developed system meets the intended expectations, Black Box Testing is applied as the testing method. Based on the testing results, the system functions properly, as indicated by a 100% success rate in Black Box Testing outcomes.
PERANCANGAN UI/UX SISTEM PERIZINAN DIGITAL ANGKUTAN SUNGAI PADA DINAS PERHUBUNGAN PROVINSI JAMBI DENGAN METODE USER CENTERED DESIGN (UCD) Cyntia Sauri Purba; Saputra, Edi; Muhammad Razi A.
Jurnal INSTEK (Informatika Sains dan Teknologi) Vol 10 No 2 (2025): OCTOBER
Publisher : Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Alauddin, Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/instek.v10i2.57477

Abstract

Proses perizinan angkutan sungai di Dinas Perhubungan Provinsi Jambi masih dilakukan secara manual sehingga layanan berjalan lambat, rentan kesalahan, dan sulit dipantau. Penelitian ini bertujuan merancang antarmuka (UI) dan pengalaman pengguna (UX) sistem perizinan digital menggunakan metode User Centered Design (UCD). UCD digunakan agar desain sesuai kebutuhan pengguna melalui tahapan memahami konteks penggunaan, menetapkan kebutuhan pengguna, merancang solusi, dan mengevaluasi desain. Prototype dikembangkan menggunakan Figma dan dievaluasi dengan Maze Testing dan User Experience Questionnaire (UEQ). Hasil evaluasi menunjukkan skor usability Maze sebesar 80 (agen), 84 (admin), dan 90 (verifikator). Hasil UEQ menunjukkan kategori Excellent pada lima dimensi dan Good pada dimensi Novelty. Temuan ini menunjukkan bahwa desain UI/UX berhasil memberikan pengalaman penggunaan yang efektif, jelas, dan mudah dipahami oleh pengguna.