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Implementasi Pendidikan Antikorupsi Dalam Rangka Penguatan Nilai Karakter Kejujuran Pada Peserta Didik Kelas VIII di SMP Negeri 1 Mojolaban Tahun 2022/2023 Niken Tri Prasetyowati; Sutoyo Sutoyo; Siti Supeni
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan Vol 11 No 2 (2022): JURNAL GLOBAL CITIZEN JURNAL ILMIAH KAJIAN PENDIDIKAN KEWARGANEGARAAN
Publisher : Prodi PPkn Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (222.541 KB) | DOI: 10.33061/jgz.v11i2.7922

Abstract

              The objectives of this study were to: (1) find out how the implementation of anti-corruption education in order to strengthen the value of honesty character in class VIII students at SMP Negeri 1 Mojolaban (2) find out whether the implementation of anti-corruption education is correct to strengthen the value of honesty character in class VIII students. (3) Knowing the factors that support and hinder the implementation of anti-corruption education in order to strengthen the value of the character of honesty in class VIII students.This research was conducted at SMP Negeri 1 Mojolaban. The subjects of this research include principals, vice principals, PPKn teachers, and students. The data source uses primary data sources and secondary data sources. Data was collected through interviews, observation, and documentation. The validity of the data was tested by technique triangulation and source triangulation. The research data were analyzed using a qualitative descriptive analysis technique with an interactive model.             The results of the study can be concluded that: 1) SMP Negeri 1 Mojolaban has provided anti-corruption education lessons because anti-corruption education is very important to learn with anti-corruption education in the curriculum can teach students to be honest, responsible and teach things about the dangers of committing crimes. corruption, so that students in the future of our country can be free from corrupt behavior. 2) True anti-corruption education is a reinforcement of the character value of honesty. 3) there are 2 influencing factors, namely: a. supporting factors: teacher commitment, adequate school infrastructure, parental support, conducive environment, cooperation of all components, teachers working together, the role of BK teachers in dealing with students; b. Inhibiting factors: The Covid-19 outbreak, lack of motivation, differences of opinion, teachers feel overwhelmed, the ability of teachers to choose subjects, anti-corruption education has not been fully implemented, there are still some teachers who have not integrated, and students' low interest in learning.
THE MAKING OF EDUCATIONAL GAME AS A LEARNING MEDIA Paskalis Limur; Siti Supeni; Yudhistiro Pandu Widhoyoko
PROCEEDING ICTESS (Internasional Conference on Technology, Education and Social Sciences) 2022: PROCEEDINGS ICTESS
Publisher : PROCEEDING ICTESS (Internasional Conference on Technology, Education and Social Sciences)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is how the procedure for making learning media using Smart AppsCreator. This is done to make children interested in learning so that it has implications forincreased learning outcomes. The method of the research is Research and development usingprocedures as follows Analysis, Design, Development and Evaluation.The results of this study are first, making learning media is used by adjusting the ADDIEprocedure. Second, the learning media product is said to be interesting and feasible to use asshown by the validation results from the material expert in the Very Eligible category with ascore of 5. A score of 4 is categorized as Eligible. Entered in the Not Too qualification with ascore of 3. Infeasible category with a score of 2. And Very Inappropriate category with a scoreof 1.Keywords: Smart Apps Creator, Learning Media, Educational game
LOCAL INNOVATION SYSTEM IN WONOGIRI DISTRICT TO EMPOWER THE COMMUNITY THROUGH REGIONAL EXCELLENCE IN ASEAN ECONOMICS ERA Rahmawati Rahmawati; Sri Murni; Siti Supeni
Jurnal Abdimas Vol 22, No 1 (2018): June 2018
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/abdimas.v22i1.4135

Abstract

The acceleration of implementation, difusion, and innovation learning in all segments along with innovation outcomes in all segments will only take place when development planning that is integrated with local potency and excellence, which has competitiveness, and the availability of a comprehensive and accurate innovation data is exist. Sectoral paradigm along witha spatial and temporal development has to be revisited because the nature of development is human and environment as a whole (Santosa et al., 2012). The general purpose of this study is to formulate a model of local innovation system-sistem inovasi daerah (SIDa) of Wonogiri government. The approach to local development is done in systemic and systematic manner. Through this approach, all of the subjects, institutions, networks, partnerships, actions, production processes, and policies that affect the direction of development, velocity and difussion of innovation, and learning processed are considered in order to achieve the development of Wonogiri district. After the data collection, workshop, and Focus Group Discussion (FGD) is performed, then the draft of SIDa is ratified by the Regulation of Wonogiri Regent. The next steps are socialization and public examination.
Perancangan Game Edukasi “GEMA” Berbasis Mobile Pada Mata Pelajaran Matematika Materi Bangun Datar Kelas IV B Di SD Negeri Mojosongo III Wandera Putra, Aulia; Siti Supeni; Alfonsa Maria Sofia Hapsari
LOFIAN: Jurnal Teknologi Informasi dan Komunikasi Vol 4 No 1 (2024): Agustus
Publisher : Universitas Mandiri Bina Prestasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58918/lofian.v4i1.267

Abstract

Penelitian ini menerapkan metode Research and Development (R&D) dengan menggunakan model ADDIE untuk pengembangan. Proses pengumpulan data dilakukan melalui wawancara, kuesioner, dan dokumentasi. Pengujian game dilakukan dengan menggunakan metode Blackbox Testing, sementara validasi oleh ahli dilakukan dengan konversi hasil menggunakan Skala Likert. Penelitian ini bertujuan untuk: (1) Mendesain game edukasi "GEMA" yang berfokus pada materi bangun datar dalam mata pelajaran matematika; (2) Menguji kelayakan penggunaan game edukasi "GEMA" di SD Negeri Mojosongo III sebagai media bantu dalam pemahaman materi bangun datar. Penelitian ini dilaksanakan di kelas IV B SD Negeri Mojosongo III dengan melibatkan 20 siswa sebagai populasi. Hasil penelitian menunjukkan bahwa game "GEMA" dianggap sangat layak sebagai alat bantu pembelajaran. Penilaian dari ahli media menetapkan tingkat kelayakan game ini pada angka 82,5%. Selain itu, validasi oleh ahli materi memberikan tingkat kelayakan sebesar 95%, yang juga termasuk dalam kategori sangat layak. Penilaian dari pendidik menunjukkan tingkat kelayakan 95% dengan kriteria sangat layak, sedangkan penilaian dari siswa mencapai 98% dengan kriteria yang sama. Dengan demikian, game "GEMA" dinilai efektif sebagai media pembelajaran dan sebagai alat hiburan dalam proses belajar mandiri bagi peserta didik, kapan saja dan di mana saja.