Sri Wahyu Widiati Wahyu Widiati, Sri Wahyu Widiati Wahyu
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PENERAPAN STRATEGI “LESSER” DALAM PEMBELAJARAN MENULIS KARANGAN BAHASA JEPANG (SAKUBUN) MAHASISWA TINGKAT IIIPRODI PENDIDIKAN BAHASA JEPANGFKIP UNIVERSITAS RIAU Widiati, Sri Wahyu Widiati Wahyu; Budiani, Dini Budiani
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: The purpose of this research is to find outthe difference of students’ ability in writing Japanese essays(sakubun) after using LESSER strategy. This research is a weak-experiment type one group pretest post test design. The object of this research is 15 third-level students as the responsents.Data collection was performed by giving test. The given test was writing assignments in order to find out the students’ ability of content and organization aspect in writing Japanese essays (pretest and post test). This research is processed by paired sampling t-test  using software of SPSSVersion 22to get the value of the significant. Based on the data analysis, the value of the post test of content and organization in writing Japanese essays is lower than 0,05 (0,01<0,05 and 0,024<0,05), It means that Ha is accepted and Ho is rejected, so there is a significant impact with the applicaation oh LESSER strategy on the learning of Japanese writing (sakubun) by the third level students of Japanese Education Department Faculty of Teacher’s Training and Education Riau University. Key Words:sakubun, strategy, LESSER
Analisis Kesalahan Pemakaian Verba Bantu ~Tai dan ~Tagaru pada Mahasiswa Tingkat III Prodi Pendidikan Bahasa Jepang Universitas Riau Afrinda, Sy. Afrinda; Widiati, Sri Wahyu Widiati Wahyu; Aibonotika, Arza Aibonotika
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract:This study is an analytical study of the auxiliary verb usage errors ~ tai and ~ tagaru. The purpose of this study was to determine the percentage error rate auxiliary verb usage ~tai and ~tagaru undertaken by third grade students Japanese Language Study Program Riau University academic year 2013/2014. Stages of the study include collecting process, identify, classify, explain, predict, and correct the mistakes the use of auxiliary verbs ~tai and ~tagaru in Japanese sentence.This research is quantitative descriptive method. This research was conducted in Japanese Language Study Program Teacher Training and Education Faculty of the University of Riau. Data in the form of a questionnaire consisting of 40 questions about being tested on 27 students. The total number of answers to 40 questions is 1080 answers. 40 questions are divided into 5 types of matter.The results showed that the percentage of errors made by third grade students Japanese Language Study Program University of Riau in answering the questionnaire items was 36.29%. The yield on each question is the type of question I amounted to 5.6%, type II amounted to 7.03%, type III amounted to 7.3%, about the type of IV amounted to 3.61%, and the type of matter V amounted to 12, 8%. Keywords:     Error Analysis, ~tai, ~tagaru,
KEEFEKTIFAN PERMAINAN スリーヒントゲームTERHADAP PEMBELAJARAN KOSAKATA BAHASA JEPANG (Penelitian Eksperimen Terhadap Mahasiswa Bahasa Jepang Tingkat I FKIP Universitas Riau) Habibah, Siti Habibah Siti; Basri, Merri Silvia Basri Silvia; Widiati, Sri Wahyu Widiati Wahyu
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to determine whether the game ス リ ー ヒ ン ト ゲ ー ム can improve learning outcomes Japanese vocabulary of the Japanese language student level I FKIP University of Riau. In this study the authors used Desain experimental study design with test I and test II. The object of this study is a Japanese student level I FKIP Riau University consisting of 14 samples of the study. Data collection techniques done by providing tests and interviews. Tests were carried out which tests I and II tests to determine the results of student learning Japanese vocabulary when action I (memorizing) and Action II (gameス リ ー ヒ ン ト ゲ ー ム). Results of the test of action I and II test results action is processed using statistical test t-test using SPSS to determine how much significance level student learning outcomes when using the game ス リ ー ヒ ン ト ゲ ー ム.Based on statistical data processing with SPSS, showed a significance of 0.001. This means that the figure of significance obtained is less than 0.05 (0.001 <0.05), the Ha accepted and H0 is rejected, there is a significant difference to the effectiveness of the game ス リ ー ヒ ン ト ゲ ー ム on learning the vocabulary of Japanese student level I Prodi Language Education Japan FKIP UR.Keywords: game ス リ ー ヒ ン ト ゲ ー ム, learning vocabulary
PENGEMBANGAN MEDIA POWER POINT SEBAGAI BAHAN AJAR PENDUKUNG MATA PELAJARAN BAHASA JEPANG KELAS X DI SMA NEGERI 1 MINAS KABUPATEN SIAK Yeni, Hutri Yeni; Widiati, Sri Wahyu Widiati Wahyu; Basri, Merri Silvia Basri Silvia
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 2, No 2 (2015): Wisuda Oktober Tahun 2015
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : This research is about the development of power point as supporting teaching media of Japanese subject in SMAN 1 Minas, kabupaten Siak. This research aims to know whether power point as supporting teaching media of Japanese subject  in SMAN 1 Minas, kabupaten Siak is appropriate with standard of experts or validator, so it is suitably used in the real learning process. This research uses SCL theory and research and development method. This research uses questioner as data accumulation technique. The result of this research is power point supporting teaching media. Keywords : Development, Power Point, Teaching Media